We're now developing the last prerequisite module of the Craft system - Gathering Resources.
It mainly includes the following aspects:
1. Resource Sites: Forest Farms/Mines/Quarries and local resource maps generation. 2. Professional Skills: Woodcutter/Miner. 3. Related adjustments and optimization for the Skill system. 4. Related quests.
This update will take a few more weeks to complete. Thanks again for your support and patience!
v0.91.19 Patch Notes
New Adventurers Guild service: Substitute Characters
New adventure operation: Forced Trigger
Disarm traps gain experience points
Increased rate and quantity of Lockpick/Thieves’ Tools/Healer’s Kit in towns
Optimized Lockpick/Thieves’ Tools/Healer’s Kit/Supplies/Spell Materials/Chest, etc. drops
Goblin Rogue/Halfling Thief, etc. drop more lockpicks
Added prompts for dungeon exploration
Now the highest skill rank of party is based on proficiency rank instead of assigned rank
Display proficiency rank instead of assigned rank in skill list
Added Trained Only description into description of Disable Device
Optimized skill modifiers display
Optimized using skill logs
Optimized quest prompts
Fixed: Show Open Lock UI even no dungeon treasure found
Fixed: Skill aid checks always use skill modifiers of the first aider
Fixed: Skill success rates sometimes exceed 100%
Fixed: Level-up speed option of adventure mode sometimes is ineffective
Fixed: Simple Tools appear in arena by mistake
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.18 Patch Notes
Added operation UI for Disable Device and Search (including normal search and taking 20)
Disable Device now is a trained only skill and has proficiency
Disable Device skill of characters in old saves will be is retained if it has rank; otherwise training is needed
Natthbal: Added Disable Device skill training service
Ajm, Delland: Added Adventurers Guild and provides services
Added Disable Device related quest
Optimized Open Lock logs and prompts
Fixed bug that dead characters can be selected as skill users
Remade Traps: Changed abstract and general traps to concrete traps with detailed parameters, such as attack mode, attack bonus, damage value and reset type, for example:
-- Basic Arrow Trap
-- Camouflaged Pit Trap
-- Deeper Pit Trap
-- Fusillade of Darts
-- Razor-Wire across Hallway
-- Rolling Rock Trap
-- Wall Blade Trap
-- Bricks from Ceiling
-- Burning Hands Trap
-- Ceiling Pendulum
-- Acid Arrow Trap
-- Stone Blocks from Ceiling
-- Glyph of Warding [Blast]
-- Lightning Bolt Trap
-- Falling Block Trap
-- Fireball Trap
-- Built-to-Collapse Wall
-- Spiked Blocks from Ceiling
-- Chain Lightning Trap
-- Black Tentacles Trap
-- Reverse Gravity Trap
-- etc.
Remade encounter events of adventure sites on world map and trap/treasure encounters in dungeons:
-- Using new skill operation UI
-- Added searching supplies event
-- Discarded empty encounter events
-- Changed taking 20 searches to taking 10 without time consumption when exploring dungeons
-- No longer display suspicious place indications when search fails
-- Discarded some obsolete dungeon options
-- Treasure rewards now based on challenge level of adventure sites/dungeons instead of player's current level
Improved and optimized save/load functions of Adventure mode:
-- Multiple saves per adventure
-- Add/edit description of saves
-- Optimized the UI
-- Save adventure hotkey: Ctrl + S
-- Load adventure hotkey: Ctrl + L
-- No need to return main menu when load adventure in game
-- Fixed latest save indicator changes caused by loading
Optimized edit control and other UIs
Increased icon size of specialties and quests on town tips
Fixed item uses display bug of old saves
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.17 Patch Notes
New skill: Open Lock
New items: Chests of various types and lock DCs
New items: Various tools for Disable Device and Open Lock
Added simple tools to initial items of player party in Adventure mode
Applying circumstance modifiers of tools when disarm traps
Added Open Lock related guild quests
Adjusted some quests
Added Adventurers Guild in Old Capital
Optimized town UI
Optimized tip UI
Optimized descriptions of some items and skills
Fixed bug that items not auto merged after purchasing items in town
Fixed bug that items in trading affect quests
Fixed abnormal exchange operations when move Healer’s Kit to storage box
Fixed bug that characters of old saves may have no skills
Fixed battle difficulty bug of old saves
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.16 Patch Notes
New feature of Action Bar: Action Group - 19 groups of action presets:
-------------------------------
-- Weapon Attacks
-- Combat Maneuvers
-- Skill Actions
-- Misc Actions
-- Special Actions
-------------------------------
-- Level-1 Spells
-- Level-2 Spells
-- Level-3 Spells
-- Level-4 Spells
-- Level-5 Spells
-- Level-6 Spells
-- Level-7 Spells
-- Level-8 Spells
-- Level-9 Spells
-- Damage Spells
-- Effect Spells
-------------------------------
-- All Spells
-- All Non-spell Actions
-- All Actions
-------------------------------
New feature of Action Bar: Unpack Selected Action Group - Can be used to add multiple actions to Action Bar at a time
New item: Healer’s Kit - Can be obtained through Arena/Adventure shops and loots by chance
Add 8 color variants for Backpack/Belt Pouch/Spell Component Pouch/Shoulder Bag
Fixed Arena mode crash bug caused by corrupted saves
Optimized loots of Supplies/Spell Materials/Containers, etc.
Optimized AI information prompts and other UIs
Optimized description of Bracers of armor
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.15 Patch Notes
Manual Skills ranking
Preset characters auto-ranking skills by default
Added Skills UI for Arena mode
Added Skills Retraining feature
- Arena mode: Retraining in the Skills UI directly
- Adventure mode: Adventurers Guild in Natthbal provides the service of retrain skills
Optimized Skills UI and added some options
- Show Skill Description
- Show Skill Rank
- Show Skill Modifiers
- Skill List Size: Small
Added the skill config button in Character Info panels
Added class skills and skill points entries in Class descriptions
Adjusted Difficulty Class(DC) of chests and traps
Drag & Drop for Character bar (removed old menu items)
Improved Action bar
- Drag & Drop: swap action; delete action
- Delete Selected and Right Actions
- Delete All Actions
- Improved tip of usage instructions
Added config bar for Character Info panels of Create Party/Recruit UI
Optimized Character Info panel
Optimized some other UIs
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.14 Patch Notes
Added 5 new skills:
Intimidate
Bluff
Sense Motive
Heal
Concentration
Added 6 new actions/feats for the new skills:
Intimidate
Feint
Improved Feint
First Aid
Treat Bleeding
Treat Poison
Added concepts of Class Skill and Cross-class Skill
Skill ranks automatically grow according to class/cross-class restrictions (skill points and manual ranks will be added next update)
Optimized Skills window: party highest skills list; character skills list; class/cross-class identifications
Now if damaged by attacks of opportunity while casting a spell, a Concentration check is need to continue the casting
Fixed circumstance modifiers for melee touch actions
Fixed carrying capacity bug caused by tremendous Strength and set Str 50 as the upper limit for carrying capacity
Optimized context menus of battlefield and action bar
Optimized character bars
Optimized memory usage of preset characters
Unified terms of Standard Action and Move Action, etc.
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.13 Patch Notes
Added new loot items for Adventure Mode:
- 8 compound-type items
- Supplies
- Spell materials
Optimized potions loot
Increased drop rate of non-heal potions
Increased drop level of multiple materials
Tremendous Strength and carrying capacity: Increased carrying capacity of 30+ Strength
Fixed an issue where items cannot be merged correctly
Optimized display of item drag-and-drop
Simplified display for quantity 10000+ of items
Modified some text
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.12 Patch Notes
Added 10 new materials (preparation for Crafting):
Adventurers have a chance to obtain these new materials in loot of Adventure mode
List of new materials:
======================
Wood
Darkwood
Canvas
Linen
Woolens
Silk
Velvet
Darkleaf Cloth
Rawhide
Leather
Added special material descriptions for following items:
=============
Cold Iron Ore
Mithral Ore
Adamantine Ore
Cold Iron Ingot
Mithral Ingot
Adamantine Ingot
Darkwood
Increased encounter level of following monsters and limit their numbers:
===============
Goblin Arsonist
Kobold Wyrmsorcerer
Human Mage
Better loot of dungeon BOSS encounters
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.11 Patch Notes
Added 9 Ores and 11 Metal Ingots (preparation for Crafting)
Adventurers have a chance to obtain Ores and Metal Ingots in loot of Adventure mode
List of Ores and Metal Ingots:
==============================
Copper Ore
Tin Ore
Iron Ore
Silver Ore
Gold Ore
Platinum Ore
Cold Iron Ore
Mithral Ore
Adamantine Ore
Copper Ingot
Tin Ingot
Bronze Ingot
Iron Ingot
Steel Ingot
Silver Ingot
Gold Ingot
Platinum Ingot
Cold Iron Ingot
Mithral Ingot
Adamantine Ingot
New encounter type: Elite Squad (for both Arena and Adventure)
Optimized BOSS encounters of Arena and dungeons: random Dragon's Den or Elite Squad and fixed overmany Giant Ant Queens
Increased chances of encounter the elite monsters: Minotaur and Medusa
Vermin, Animal, Magical Beast, Construct and Elemental monsters now have rich loot in Adventure (provisional measure)
New option: dungeon grid
Fixed conflict of dungeon/battlefield grid
The option "Viewport auto-follow current character > Only when character out of viewport" is now checked by default
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.