LowPolyExplorer cover
LowPolyExplorer screenshot
Genre: Indie

LowPolyExplorer

End of LowPolyExplorer

End of LowPolyExplorer
LowPolyExplorer will be removed from steam as there was too much technicals difficulties. For those that bought it, it will still be playable.

Devlog 5

Hello everyone! I hope you are doing well. This devlog will be pretty big.

World generation
World generation got some improvements:
- You can now choose the world size
- There's forests (zones of high tree density)


I think that the world generation tech is for now completed, of course there's some things that will probably be added with time but for now I'm pretty proud of the result.

Gameplay
A lot of work on this side has been done and a lot will be done:
- First implementation of missions is done and is now going trough polishing

There's some others missions types that will be added (but I won't say it because it will be a surprise). The fact that the base code of missions is done will do it easier for others missions types to be implemented even if some are really more complex that the transport mission. Like the world generation, missions are also generated procedurally.

Visuals
A lot of work has been done on improving visuals of the steam page and the menus in game.

I shouldn't talk about that but I will....
Multiplayer....
(will be in the game as a WIP feature.... it will be brought out of WIP along with updates as it's not the main part of LPE).

That's all, see you soon for devlog 6!

0.2.6 Major Improvements and Christmas Update

Hello, final update of the 0.2.x series and also a small Christmas Update. Here's the full changelog:
- Implemented new features to world generation: Clouds, craters and rocks, no more plant spawning on rock material, world limit added to procedural generation
- Optimized rendering distance
- Greatly optimized map generation
- Day/Night Cycle as WIP feature
- Increased map size
- Improved speedometer design
- Updated lighting
- Added christmas tree
- Small tweaks

I'll now take a break of game development for the rest of the December, and I'll get back on work with the 0.3, spoiler: it'll be very HUGE.