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Genre: Simulator, Strategy, Indie, Card & Board Game

Luck be a Landlord

Content Patch #17 -- Controller Support

The game has been patched to add controller support, new items, and to fix a few bugs!

News



Howdy folks!

I'm excited to announce that Content Patch #18 will be the last Content Patch before Luck be a Landlord exits Early Access in January of 2023!

There is a very small chance that a Content Patch #19 will be necessary depending on how development progresses, but that seems unlikely at this point.

In order to make sure the launch of v1.0 is as stable as possible, v1.0 will not have any new content or features (except for Steam Achievements). Any and all upcoming content and features will be added during the remainder of Early Access.

There's not much else to say since I'm not quite ready to tease the last remaining major gameplay feature that still needs to be added to the game, but I hope that y'all will look forward to what I still have in store for Luck be a Landlord.

This has been a long time coming and I want to thank all of you for helping me develop the game up to this point. I couldn't have done it without your feedback and support.

Thank you so much.

-Dan

New Content



  • Added 8 new items (1 Common, 1 Uncommon, 1 Rare, 1 Very Rare, 4 Essence)
  • Modified 3 existing symbols (changes listed under Game Balance)
  • Modified 1 existing item (changes listed under Game Balance)
  • Added Controller support


New Features



  • Made the button delay on Comfy Pillow, Comfy Pillow Essence, Credit Card, Credit Card Essence, and Chili Powder Essence remove itself after a button press
  • Made the game update its resolution to fit the screen when booting in fullscreen mode
  • Made the game update its resolution to not be cut off if the screen resolution is greater than the monitor resolution
  • Made the names of Symbol/Item selections center themselves correctly for longer Symbol/Item names
  • Improved UI Scaling presets for 1280x800
  • Fixed a few typos and syntax errors in the Vietnamese and Turkish localizations
  • [Modding] Added a "last" variable to effects, which forces an effect to be executed after all other "normal" effects have been executed
  • [Modding] Added a "push_front" variable to effects, which forces an effect to be executed before all other "normal" effects will be executed


Game Balance



  • Watering Can now makes Seeds give 10 more coins (instead of 5 more)
  • Farmers now buff adjacent Cheese (in addition to the other symbols they buff)
  • Miners now give 20 coins for each symbol they destroy (instead of 15 coins)
  • Oysters now add a Pearl when removed (instead of when destroyed)


The above balance changes were made for the following reasons:

Watering Can felt much less powerful than many of the other Common items. Increasing its "one-time" buff to Seeds will help its viability in the early-game and synergy with Compost Heap.

Farmers buffing Cheese won't shift gameplay balance significantly, but will make Farmers buff an additional Symbol that players might inherently expect them to buff. This is almost never a bad thing in my book.

Miners giving an additional 5 coins per symbol destroyed will help to somewhat offset the disadvantage of a player's inventory sometimes being "flooded" with low-value symbols when destroying numerous Ores and Big Ores.

Oysters only ever added a Pearl when destroyed due to the "Remove" keyword not existing when the Diver was added to the game. They now add a Pearl when removed to bring them in line with the expected interactions.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes



  • Fixed a bug where Void Creatures, Void Stones, and Void Fruits that appear in the same position as a previously destroyed Void Creature, Void Stone, or Void Fruit weren't buffing adjacent Empty symbols
  • Fixed a bug where the Spin button could be pressed in the same click when adding a symbol after a spin
  • Fixed a bug where destroyed item counts were offset incorrectly in the inventory
  • Fixed a bug where symbols added from Time Capsule weren't triggering their effects properly if added in the same position as a previously destroyed symbol of the same type
  • Fixed a bug where Dogs could be buffed multiple times if they were destroyed during a spin
  • Fixed a bug where Credit Card Essence wasn't triggering on a spin where a Rent Payment was made
  • Fixed a bug where the counting coin text was offset incorrectly if the language was set to Vietnamese and the resolution was set to 1600x900
  • [Modding] Fixed a bug where modded Item selections displayed "Gives 0 coins"

Content Patch #16 -- Hotfix #15

The game has been patched to fix a few bugs.

Bug Fixes



  • Fixed a bug where the initial language select screen was offset incorrectly
  • Fixed a bug where the initial language select screen was not displaying properly on the Steam Deck

Content Patch #16 -- Hotfix #14

The game has been patched to fix a bug.

Bug Fixes



  • Fixed a bug introduced in Content Patch #16 -- Hotfix #13 that made Five-Sided Die and Three-Sided Die display an empty texture when rolling their maximum value

Content Patch #16 -- Hotfix #13

The game has been patched to fix a few bugs.

Bug Fixes



  • [Modding] Fixed a bug where textures added from "art_replacement" were being duplicated
  • [Modding] Fixed a bug where Bronze Arrow, Silver Arrow, Golden Arrow, Five-Sided Die, and Three-Sided Die weren't having "art_replacement" applied correctly

Content Patch #16 -- Hotfix #12

The game has been patched to fix a few bugs.

Bug Fixes



  • Fixed a bug where coin icons could overlap with numbers at various UI Scaling settings
  • Fixed a bug where pressing the Start button could sometimes skip the Apartment Floors menu
  • [Modding] Fixed a bug where the path to mods in error messages wasn't being displayed correctly
  • [Modding] Fixed a bug where the content of "saved_values" could be unintentionally reset under certain circumstances
  • [Modding] Fixed a bug where the content of "saved_values" weren't being retained on reload
  • [Modding] Fixed a bug where using "saved_values" in a "diff" could cause effects with the same resulting "diff" to not be executed

Content Patch #16 -- Hotfix #11

The game has been patched to fix a bug.

Bug Fixes



  • Fixed a bug where items would sometimes be destroyed when clicked on while playing on the Steam Deck

Content Patch #16 -- Hotfix #10

The game has been patched to fix a few bugs.

Bug Fixes



  • [Modding] Fixed a bug where "overwrite" wasn't working when updating "saved_values"
  • [Modding] Fixed a bug where "inherit_effects = false" was causing a crash on modded symbols

Content Patch #16 -- Hotfix #9

The game has been patched to fix a few bugs.

Bug Fixes



  • Fixed a bug where the Scroll Bar in the Options menu wasn't selectable more than once on the Steam Deck
  • Fixed a bug where opening the Mods menu on the Steam Deck as the first menu after launching the game would open the Options menu instead

Content Patch #16 -- Hotfix #8

The game has been patched to fix a few bugs.

Changes



  • [Modding] Added the "abs" variable to "var_math" which can make variables their absolute value
  • Fixed a bug where the Scroll Bar in the Options menu wasn't working on the Steam Deck
  • [Modding] Fixed a bug where modded Coin symbols still appeared when disabled under some circumstances

Content Patch #16 -- Hotfix #7

The game has been patched to fix a few bugs.

Bug Fixes



  • Fixed a bug where multiple symbol/item selections could be selected with a single click if the menu animation speed was set to Instant
  • Fixed a bug where icons in symbol/item selection descriptions could be hovered over while the inventory menu was open if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
  • Fixed a bug where icons in symbol/item selection descriptions could sometimes clip out of the selector graphic if the language was set to Simplified Chinese, Traditional Chinese, or Japanese
  • Fixed a bug where icons in symbol/item selection descriptions could sometimes overlap each other if the language was set to Simplified Chinese, Traditional Chinese, or Japanese