Genre: Simulator, Strategy, Indie, Card & Board Game
Luck be a Landlord
Content Patch #15 -- Hotfix #7
The game has been patched to add support for more resolutions, add dynamic UI Scaling, and fix a few bugs.
News
Howdy folks!
This hotfix adds support for more monitor resolutions, adds dynamic UI Scaling, and fixes a few bugs!
The UI will now dynamically scale when the resolution is changed, so that you won't have to manually change your settings when changing the game's resolution or toggling fullscreen. Individual UI scaling settings can still be set after changing the resolution if desired.
The dynamic UI scaling will also happen when the game is launched, but only if it hasn't happened before. In other words, the UI will dynamically scale when returning players launch the game after this hotfix, but only once.
Enabling fullscreen will also now change the resolution to whatever your current monitor's resolution is, rather than adding a "gray rectangle" around the game area. This may cause a bit of jankiness on resolutions that aren't in the settings list, but for the most part, I've found less-common monitor resolutions to work without any issues.
Next on the list is to add UI Scaling settings for 225% and 250%, but I can't currently work on that until the 4K monitor I ordered arrives in the mail. Once that happens, I'll be able to develop higher scaling settings (which unfortunately aren't as simple as just increasing a number by 25 or 50, believe me, I wish they were).
Thanks for all your bug reports and feedback over the past week!
-Dan
New Features
Added windowed settings for 1280x800, 1360x768, 1400x900, 1680x1050, 1920x1200, 2560x1080, 2560x1600, 3440x1440, and 3840x2160
Added Dynamic UI Scaling when changing resolutions
Made the game resolution change to the current monitor's resolution when enabling fullscreen mode (no more "gray rectangle")
Bug Fixes
Fixed a bug where the Symbol/Item reminder texts in the Inventory were scaling with the UI Scaling setting for Text in addition to the UI Scaling setting for Inventory
Fixed a bug where the Patch Timer text was offset incorrectly at multiple scaling settings
Fixed a bug where the big icons in Symbol/Item Selections were offset a bit too much on UI Scaling settings higher than 125%
Fixed a bug where the icons in the Apartment Modifiers text were scaled incorrectly if the UI Scaling setting for Text was changed while on-screen
Content Patch #15 -- Hotfix #6
The game has been patched to fix a few bugs.
Changes
Fixed a bug where the text for Symbol/Item Selections was scaling with the UI Scaling setting for Tooltips
Fixed a bug where the reminder texts for Permanent Multipliers and Permanent Bonuses on Symbols would sometimes display on the wrong Symbol after a spin
Fixed a bug where the Symbol/Item reminder texts in the Inventory had incorrect positioning and scaling if the Inventory UI Scaling setting was above 100%
Fixed a bug where the Inventory wasn't displaying correctly at UI Scaling settings above 100% if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
Fixed a bug where Hex of Hoarding wasn't working if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
Fixed a bug where Shattered Mirrors and Shattered Mirror Essences were affecting Items if the player had 3 or more
Fixed a bug where the text displaying "X/12 Payments" wasn't scaling correctly under certain circumstances
Fixed a bug where Symbol/Item Selections weren't updating correctly when changing their respective UI Scaling option while they were on screen
Fixed a bug where the game could crash if a Symbol/Item Selection was hovered over in a specific way while at least 2 Tooltips were on screen
Content Patch #15 -- Hotfix #5
The game has been patched to add more UI features and fix a few bugs.
Changes
Added a UI Scaling option for Text
Added a UI Scaling option for Buttons
Added an 175% setting to all UI Scaling options
Added an 200% setting to all UI Scaling options
Fixed a bug where the hotkeys for buttons in emails weren't working if the button was offscreen
Fixed a bug where the "X" for disabled items wasn't scaling correctly in the inventory
Fixed a bug where symbol and item reminder texts weren't scaling correctly in the inventory
Fixed a bug where symbol and item reminder texts could show up in incorrect positions
Fixed a bug where the counting text would have incorrect scaling if it appeared on the first item in the player's inventory
Fixed a bug where Item icons in tooltips were scaled incorrectly if UI Scaling: Tooltips was set to anything but 100%
Fixed a bug where icons in emails were sometimes vertically offset incorrectly
Fixed a bug where the game would rarely crash on Continue under specific circumstances
Fixed a bug where some symbols weren't appearing in the prompts for Credit Card and Credit Card Essence if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
Fixed a bug where the description for Small Symbol Bomb Essence and Big Symbol Bomb Essence had incorrect values in every language except English, Traditional Chinese, and Korean
Content Patch #15 -- Hotfix #4
The game has been patched to fix a few bugs.
Changes
Updated the game's Demo with the UI Rework
Fixed a bug where the Reels would display incorrectly for a few frames if the Spin Speed was set to Instant
Fixed a bug where buttons in emails could be offscreen under certain circumstances
Fixed a bug where the game could get stuck in the same resolution as the logo splash screen on macOS
Content Patch #15 -- Hotfix #3
The game has been patched to fix a few bugs introduced in the previous hotfix.
Changes
Fixed a bug that prevented Removal Tokens from being used
Fixed a bug that prevented Symbols and Items from being hovered over in the inventory
Fixed a bug that prevented selections in the prompt for Credit Card, Credit Card Essence, and Chili Powder Essence
Content Patch #15 -- Hotfix #2
The game has been patched to fix a few bugs.
News
I want to reiterate that I have heard your concerns about the UI being too small on higher resolutions and appearing off on non-16:9 resolutions in fullscreen. I don't want anyone to think that I've ignored those issues by fixing these bugs first. These were just much easier bugs to address so I felt there was no reason to wait until everything was fixed to push a hotfix with these fixes.
Thank you all once again for all your bug reports and feedback, it really helps me make the game the best it can be!
-Dan
Changes
Fixed a bug where Symbols without descriptions, values, and rarities (such as the final stage of Matryoshka Doll) would display their tooltips incorrectly
Fixed a bug where icons in selection descriptions could be hovered over outside of the email window
Fixed a bug where the title text scale was far too large on macOS
Content Patch #15 -- Hotfix #1
Fixed a gameplay bug in some languages.
News
Just wanted to inform everyone that I've heard your feedback in regards to a few visual bugs with the game's new UI, as well as the game's UI appearing too small on higher resolutions. I've also heard your feedback regarding fullscreen not working properly on non-16:9 monitor resolutions. All of these issues will be fixed in the coming hotfixes, I just wanted to prioritize this issue since it was preventing players from accessing a basic feature in the game.
Thanks for all your messages!
-Dan
Changes
Fixed a bug where Removal Tokens could not be used if the game's language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean (these languages use a different font from other languages and require a few UI tweaks, which was causing the issue)
Content Patch #15 -- Reworked User Interface
The game has been patched to fix numerous minor bugs and rework the game's entire User Interface!
News
Howdy folks!
This is a patch that's been a long time coming! It's no secret that it's been delayed several times. Some of these delays were out of my control, some weren't, but the important part is that we're here now.
First off, my apologies if my writing is a bit more stilted than usual. I pulled an all-nighter to get this patch out on time (which I wouldn't recommend, but I wanted to push myself).
Anyway, it's a bit of a story as to why this has taken so long to accomplish. One of the biggest reasons this patch has been such a nightmare to implement goes back to Luck be a Landlord's earliest builds. The game was actually originally designed for a game jam called #LOWREZJAM. The goal was to make a game with a resolution no bigger than 64x64 pixels.
Yep, the game's resolution was originally 64x64:
To make a long story short, I implemented a hacky solution to stretch and upscale the game to support 16:9 resolutions, not realizing how much trouble it would be to rip out and fix 2-years-worth of development later.
I've effectively had to remake the game's UI "from scratch" so that the game's UI can be scaled with a monitor rather than just being stretched in a non-pixel-perfect way. A later feature I plan to implement is making the UI dynamically scale when changing resolutions, but for now the UI scaling needs to be manually set in the Options menu.
Also, there are a few features that I wanted to add to this patch that weren't ready in time. The biggest of which is the ability to individually scale text and buttons. There were some last-minute bugs that prevented this feature from being functional, but if there's not a lot of demand for it, I might just scrap that part of the UI Rework (so if you want this feature, let your voice be heard in the comments or discord!).
There are also a few new localizations that are almost ready to be implemented to the game, so look forward to being able to play the game in Vietnamese, European Portuguese, Turkish, and Arabic in a future patch!
Lastly, there will definitely be a few bugs with a patch this large, so please make sure to report any bugs you in the game's official discord.
I'll see you all for Content Patch #16!
-Dan
New Content
Made elements of the game's UI change dynamically at higher resolutions (instead of just stretching to fit)
Made the game's UI and graphics much crisper
Made it so that various elements of the UI can be scaled depending on your monitor and preferences
Added 2 new player tips
Changes
Increased the odds of finding Uncommon, Rare, and Very Rare Items by about 5%, 2%, and 1% after the 6th rent payment
Fixed a bug where sound effects would be delayed if Counting Speed was set to 0.75x or 0.5x
Fixed a bug where the game could easily lag if Counting Speed or Menu Speed was set to 3x, 4x, or Instant
Fixed a bug where the game could crash on the initial boot if the State Menu isn't unlocked
Fixed a bug where the SFX that play when the game is counting coins could gradually become desynced by 1/60th of a second
[Modding] Fixed a bug where the game could crash when checking if a symbol is destroyed under multiple circumstances
Fixed a few typos in the German localization
Fixed the Polish localization being displayed as "Polski" instead of "polski"
Content Patch #14 -- Hotfix #11
The in-game update timer has been re-added.
Changes
Re-added in-game update timer to reflect development progression (thank you very much for your patience)
Content Patch #14 -- Hotfix #10
Content Patch #15 needs just a bit more time.
News
Hey everyone,
I realize how bad this looks, but I need to delay Content Patch #15 yet again. I estimate that the patch only needs a few more days of development, but I've come to not trust my judgement of how long this kind of update will take.
Since the in-game update timer is effectively inaccurate, I've decided to remove it for the time being. I would like to add it back to the game once I'm 100% certain how much development time is still needed on a Content Patch.
Content Patch #15 will still release on a Friday at 1 PM EST. I will announce which Friday that'll be once I'm fully confident I know how much dev time is left.
Thank you very much for your understanding and patience,
-Dan
Changes
Temporarily removed in-game timer (it will be re-added once I'm 100% certain how much development time is needed on a Content Patch)