Genre: Simulator, Strategy, Indie, Card & Board Game
Luck be a Landlord
Content Patch #13 -- Hotfix #45
The game has been patched to update the game engine.
Changes
Updated the game's engine to Godot v3.4.4 from Godot v3.4 (this should fix a few issues with the macOS version, including occasional screen flickering)
Content Patch #13 -- Hotfix #44
The game has been patched to fix a few bugs.
News
Hey everyone!
Unfortunately, Content Patch #14 needs another two weeks of development. While working on the upcoming UI Scaling I ran into some major technical issues resulted in a lot of work that couldn't be used.
Normally I'd prefer to go into more detail as to what happened, but to put it simply, the work I spent weeks on to implement the new UI Scaling unexpectedly resulted in this outcome:
I realize this image looks like a giant mess, and it is, game development can be a giant mess sometimes. I've tried to be very transparent in things that go right and wrong with the making of Luck be a Landlord, and this is no different. I spent a lot of dev time on something that I thought would work, unfortunately it didn't, so a delay in the release is needed.
While my initial solution for UI Scaling won't be viable, I'll be going back to the drawing board to work on a new solution. I theoretically could crunch extremely hard to get UI Scaling out in initial release date of Content Patch #14. But not only would it drain me immensely, the implementation would be very likely to need numerous bug fixes from rushing it.
Thank you very much for your understanding and patience,
-Dan
Changes
Fixed a bug where the game would crash when "Mute While Unfocused" was enabled
Fixed a bug where the game's resolution would sometimes be offset when toggling Borderless Windowed mode
Fixed a bug where the game would crash or act inconsistently if a symbol was removed while an Empty symbol had a Permanent bonus or Permanent Multiplier (currently only possible through modding)
Updated in-game timer to reflect delay
[Modding] Fixed a bug where a symbol with a negative permanent_bonus would display the value with a double "-" sign
Content Patch #13 -- Hotfix #43
The game has been patched to fix a few bugs.
Bug Fixes
Fixed a bug where Mining Pick was giving double the amount of coins it should
Fixed a bug where Mining Pick wasn't taking multiple copies of itself into account
Fixed a bug where Chickens were unable to add Golden Eggs
[Modding] Fixed a bug where mods that could crash the game could still cause a crash even if disabled under certain circumstances
[Modding] Fixed a bug where symbols would crash the game if referencing a modified existing symbol in counted_symbols
[Modding] Fixed a bug where a symbol with a negative permanent_bonus would still display the value with a "+" sign
Content Patch #13 -- Hotfix #42
The game has been patched to fix a bug.
Bug Fixes
Fixed a bug where rent could still be paid when destroying Devil's Deal
Content Patch #13 -- Hotfix #41
The game has been patched to fix a display bug.
Bug Fixes
Fixed a bug where tips would display "N,ull" instead of numbers
Content Patch #13 -- Hotfix #40
The game has been patched to fix a few bugs.
Bug Fixes
Fixed a bug where the hoverboxes on symbols and items in the inventory were improperly sized under multiple circumstances
Fixed a bug where reloading the game on the 3rd "Rent Due" screen would give the player 20+ Essence Tokens
Fixed a bug where Essence Tokens were not removed after using Devil's Deal
Content Patch #13 -- Hotfix #39
The game has been patched to fix a few minor issues.
News
Hey everyone!
As mentioned in the Plans for 2022 post, my family and I have moved across the country. Production on Content Patch #14 has resumed, but later than I initially intended due to some complications with moving in (everything is fine now).
For this reason, I have to delay the release of Content Patch #14 by three more weeks. My sincerest apologies for this. I'm so eager to get more substantial updates to you all, but it's going to to take just a bit longer.
-Dan
Changes
Fixed the description for Emerald being in English if the game's language was set to Polish
Fixed the description for Dog not specifying that its effect is only applied once per spin
In the interest of transparency, I wanted to share my plans for Luck be a Landlord in 2022 with all of you.
Let's get the disappointing news out of the way first:
Content Patch #14 will not be released until March 18th, 2022. This hurts me in my heart to write. I want nothing more than to work on Luck be a Landlord full-time, but there are a large amount of other responsibilities that will take up the majority of my time over the next few months, the majority of which are caused by my family and I moving across the country.
My sincerest apologies for this, but I assure you no one is more upset by this than me. You have my word that development on the game will resume as soon as it's possible, it just won't be for the next few months.
Over the course of the past year, being able to work on Luck be a Landlord as my full-time job has a been a dream come true. Thank you to everyone who has played the game, I wouldn't be able to do this without your support.
Moving on, I want to go over the last few Content Patches that will be released before Luck be a Landlord leaves Early Access:
THIS IS ALL SUBJECT TO CHANGE:
Content Patch #14 will add UI scaling options
Content Patch #15 will add more modding capabilities (and finish the modding documentation)
Content Patch #16 will add an in-game compendium of all the Symbols and Items
Content Patch #17 will add controller support and other Quality of Life features
v1.0 will add Steam Achievements and Trading Cards
A mobile version of Luck be a Landlord will be released some time in 2022 after v1.0 is released
As always, please let me know your thoughts either in the comments or on the official discord.
Thanks again,
-Dan
Content Patch #13 -- Hotfix #38
The game has been patched to fix a localization error.
Changes
Fixed a typo in the German localization
Updated in-game timer to reflect delay (more info in this post)
Content Patch #13 -- Hotfix #37
The game has been patched to fix a few bugs.
Bug Fixes
Fixed a bug where the game would crash if the player destroyed Lunchbox or Adoption Papers while also having Rain Cloud + Rain or Cursed Katana + Ninja
Fixed a bug where Coin symbols on the Floor Modifiers screen weren't properly loading their textures if a Mod changed the behavior of the Coin symbol
Fixed a typo in the LatAm-Spanish localization and French localization
[Modding] Fixed a bug where existing_item mods weren't working on Essences
[Modding] Fixed a bug where counted_symbols wasn't working in var_math dictionaries under certain circumstances
[Modding] Fixed a bug where variables passed to var_math dictionaries in comparisons weren't dynamically updating
[Modding] Fixed a bug where ceil/floor/round weren't working on non-rand_num var_math dictionaries