I'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game.
NEW MENU
I completely redid the menu to make it more dynamic and stuff. The end result was pretty cool in my opinion, I hope you check it out :)
NEW CHAPTER(???)
I felt chapter 7 was the weakest in the game. Outside of the Yellherr fight, you spend the entire thing walking forward like it's sonic.exe and that's BORRRIIINNNGGGG. I redid a lot of it. Since chapter 8 is just a boss, chapter 7 has always filled the role of the "final level." I tried to make something much more climatic this time around, I even made music for it myself (I have no experience with making music). I also removed that stupid jumpscare when Yellherr shows up. The original LUMbA was actually supposed to be a horror game and that part kinda got left over from it. It always felt out of place in this game so I replaced it with a short little cutscene.
OTHER SHIT
I fixed and changed some other random stuff in this update as well:
Fixed the Richard Rodent fight not working on the Steam Deck.
Made The Machine fight work properly on gamepad.
Slightly altered chapter 4's visuals.
Zoomed in the camera of the Yellherr fight.
Optimized the final boss.
Some other thing I forgot
This game was released almost 2 years ago and I still can't help but mess with it. I should really be working on LUMbA: HANGOVER's REMIX Mode but I just can't help myself with this game, lol.
STEAMBOAT KILLIE
THE ONE AND ONLY STEAMBOAT MOUSE GUY HAS JOINED LUMbA: REDUX!
This isn't a joke, he is hidden somewhere in chapter 1, before the Carl bossfight. We won't tell you where exactly, but you can figure it out.
LUMbA: HANGOVER IS OUT NOW!
The sequel to LUMbA: REDUX, LUMbA: HANGOVER, is out now! Get it while it's discounted! https://store.steampowered.com/app/2198770/LUMbA_HANGOVER/ Also, did you guys hear Smosh is back, that's really cool. This is a BIG moment for classic Smosh enjoyers.
COMBAT OVERHAUL + Gamepad Support
We're really happy with the positive reception we've gotten after releasing LUMbA: REDUX. Some people had issues with the game though, many issues we felt like we couldn't ignore. So without further ado, here are the new changes:
Lumba's movement speed was made more consistent between levels.
Lumba's projectile speed has been increased.
Added a new brick wall object, which has replaced large stacks of boxes in some levels.
Modified enemy spawn positions in multiple levels.
Lowered Flart bullet speed.
Lowered Bonecrow firebone speed.
Lowered G-Yip firerate.
Added telegraphs showing the area covered by explosive bullets.
BOSS UPDATES:
Added boss health meters.
Gave some bosses telegraphed animations to signal incoming attacks.
Rebalanced boss health.
Added new bullet sprites to differentiate the final boss's attacks.
GAMEPAD SUPPORT: We added support for controllers, specifically Xbox controllers, but you can likely get any type of gamepad working with the right software. ok I put out the super-update now I can sleep hahaha
LUMBA STEALS CHRISTMAS
A brand new, holiday-themed expansion is out now! LUMBA STEALS CHRISTMAS CONTAINS:
Team Lumba has been hard at work continuing to support LUMbA: REDUX. I recently got a Steamworks account, so now I can tell you guys about everything we've been doing. Boring Stuff:
Adjusted various enemies and bosses to suit a more natural difficulty curve
Adjusted Lumba's speed in chapter 2
Fixed Yellherr collision
LUMbA: WORLD TOUR is a free update that adds brand-new content, including: