Improved physics and vehicles - Game Update Jan 11th 2020
This update brings: - physics engine upgrade resulting in overall higher FPS and simulation stability - crane speed adjustment in settings - vehicle lights forward and back
Added vehicle realism: - adjusted vehicle suspension and tire grip - follow camera distance and smooth camera stability - more power to semi truck - new interior for feller - feller head tilt on separate controller axis - new cameras on forwarder and harvester for easier operation
and other smaller improvements. Enjoy!
Full Controller Support - Game Update Jan 3 2020
In this week's update we got: - full controller support now including all the menus accessible by your controller, you can find the list of supported controllers here - next level lighting effects - skidder interior is getting a nice upgrade - more on this as well as other vehicle interiors in future updates - interactive map controls: zoom, pan, center on player - new loading + hauling tutorial mission
Big Controls Update - Game Update Dec 28 2019
Based on Your feedback we reworked through game's controls, first major overhaul of controls is available now!
Get the latest version of controls via Steam update: - support multiple controllers at the same time - user defined control setup and keys mapping - long list of supported joysticks, gamepads, wheels and more - on-screen controls help based on game mode - in-game menu with detailed mapping help - aaaand .... no spinning? :)
Let us know if you experience any issues with this early version via Discord or Steam forums!
Learn to operate forwarder with the new tutorial - Game Update Dec 21 2019
This update brings a new little tutorial and chance to learn to operate the forwarder boom, and carefully transport them to the destination.
[previewyoutube="ntLzAPSwLeU;full"]
Other updates include:
it's easier to get into vehicles like the loader
Field of View camera setting in the graphics options
Chainsaw and Camera - Game Update Dec 18th
Based on Your feedback, we improved the camera view angle and the way camera behaves when following vehicles: [previewyoutube="gh-JYjY3DWI;full"]
Next to that, chainsaw got improved for precision and requires bit more time and effort to cut through the wood, based on the size.
Performance was improved for lower end CPU systems on Medium up to High settings. Very High and Ultra still have all the details and perform as before.
Enjoy this mini-update and comment if you have any feedback.
Game update Dec 15th
Based on Your early feedback we realized the need to have more adjustable controls. For this reason we have a whole new set of options to control axis inversion, sensitivity and other vehicle and first person camera options.
Also, we have made the following improvements:
First person tighter controls
Target for cutting more precise
Easy pickup of objects from first person, no more slipping
Loading/Saving during tutorial works better
Launching to Early Access on December 13
Are you ready to master the wilderness?
On 13. December we launch the game on Early Access, and to celebrate we have a brand new Launch Trailer.
Check it out, but before you do, make sure to turn up the volume!
[previewyoutube="QWB9xzSeGpk;full"]
Development update October: Tutorial level Play-through
Take a look at the new tutorial level, in this video we show some of the raw game-play scenes during our test run with the Beta build.
[previewyoutube="gy6eccknOK8;full"]
Development update: September 2019
Updated engine for level design allows detailed foliage and grass
Full-version of the game will include different times of day that produces realistic light effects.
Deformable terrain is still awesome and mud makes it even harder to go through. There were updates to mud particles making them more natural looking than before.