Another update coming your way. See all changes and fixes below:
Added
Added info for pad controls in pad map menu.
Updated
Proper label for the German voice over in sound options menu.
Credits updated.
Polish language updated.
Proper localization translation for colour sliders when repainting a vehicle.
Switched to a proper system font for 100% compatibility across system versions and player system rights.
Reformatted some menus, info, prompts etc for better text fit.
Optimised terrain GPU resources and display (cut down to ~25% vertices) This should also fix bugs where lower and less densw terrain surface was intersecting with normal terrain, like in steep slopes.
Player can exit vehicles inside the OSB factory and area between pallet dryers.
Added a more precise terrain shadow (doesn't render for lowest shadow setting). This should avoid dark (shadowy) places in small terrain spots due to low shadow mesh precision.
More smooth transition between terrain texture layers.
No gaps between terrain tessellation levels should be visible now.
The quest info now displays full quest description instead of just title and following quip. Also reformatted a bit.
Increased the running speed a bit.
Coffee affects player's running speed, but not walking speed.
Increased shadow distances and object detection angles (at no performance loss)
Contained Avira's possible false-positive PUA messages.
The custom video options menu features only 2 environmental reflection modes now (fast and detailed), intermediate is no more. Detailed is now more optimised than intermediate was.
Properly calculated the water specular dispersion on shallow waters, which should look more natural now. In general water specular was all the same on the water surface, cutting off rapidly where the surface intersected with the shore.
Moved the Level of Detail transition for some bushes for improved visuals.
Fixed
In some cases, the full screen mode of the game could veer to windowed mode and continue with its incorrect behaviour from there. Fixed - the game should now switch between full screen and the defocused state correctly.
The new forklift was not fond of picking up pallets lying flat on the ground. Fixed.
Fixed wrong text in the gamma correction (in the options) that appeared in a few languages.
Fixes to several trees & bushes across the world.
Fixed normal, albedo and dirt masks for old tractor - both old version and after renewal.
Some terrain places were overlapping at different LoD level, causing flickering due to Z-fighting. Those should all be fixed now.
Fixed the quest info overlapping with the calendar/cash bar.
Skill menu was cutting down description text in several languages. Reformatted and fixed.
Fixed incorrectly placed tire prints in the ground that resulted in deep ridges outside the tire. Tire prints in terrain now depend on vehicle size and weight plus tire shape.
Several vehicles (like old tractor, old timberjack etc.) had an unused light click to turn lights off (since assuming they had working/back lights which they didn't). Fixed.
Stump grinder wasn't blocking movement while grinding a stump - fixed.
Ponsse Scorpion lacked a prompt about the saw crane movement - fixed.
Wood selected from pallets bought from store was black - fixed.
Fixed the NPCs clothing Z-Fighting when nearby, after rare animation occurrences for example Auntie’s pants.
Lumberjack Dynasty – Update to Version 1.08.0
Hello Lumberjacks and Lumberjills
Another update coming your way. See all changes and fixes below:
Added
Added info for pad controls in pad map menu.
Updated
Proper label for the German voice over in sound options menu.
Credits updated.
Polish language updated.
Proper localization translation for colour sliders when repainting a vehicle.
Switched to a proper system font for 100% compatibility across system versions and player system rights.
Reformatted some menus, info, prompts etc for better text fit.
Optimised terrain GPU resources and display (cut down to ~25% vertices) This should also fix bugs where lower and less densw terrain surface was intersecting with normal terrain, like in steep slopes.
Player can exit vehicles inside the OSB factory and area between pallet dryers.
Added a more precise terrain shadow (doesn't render for lowest shadow setting). This should avoid dark (shadowy) places in small terrain spots due to low shadow mesh precision.
More smooth transition between terrain texture layers.
No gaps between terrain tessellation levels should be visible now.
The quest info now displays full quest description instead of just title and following quip. Also reformatted a bit.
Increased the running speed a bit.
Coffee affects player's running speed, but not walking speed.
Increased shadow distances and object detection angles (at no performance loss)
Contained Avira's possible false-positive PUA messages.
The custom video options menu features only 2 environmental reflection modes now (fast and detailed), intermediate is no more. Detailed is now more optimised than intermediate was.
Properly calculated the water specular dispersion on shallow waters, which should look more natural now. In general water specular was all the same on the water surface, cutting off rapidly where the surface intersected with the shore.
Moved the Level of Detail transition for some bushes for improved visuals.
Fixed
In some cases, the full screen mode of the game could veer to windowed mode and continue with its incorrect behaviour from there. Fixed - the game should now switch between full screen and the defocused state correctly.
The new forklift was not fond of picking up pallets lying flat on the ground. Fixed.
Fixed wrong text in the gamma correction (in the options) that appeared in a few languages.
Fixes to several trees & bushes across the world.
Fixed normal, albedo and dirt masks for old tractor - both old version and after renewal.
Some terrain places were overlapping at different LoD level, causing flickering due to Z-fighting. Those should all be fixed now.
Fixed the quest info overlapping with the calendar/cash bar.
Skill menu was cutting down description text in several languages. Reformatted and fixed.
Fixed incorrectly placed tire prints in the ground that resulted in deep ridges outside the tire. Tire prints in terrain now depend on vehicle size and weight plus tire shape.
Several vehicles (like old tractor, old timberjack etc.) had an unused light click to turn lights off (since assuming they had working/back lights which they didn't). Fixed.
Stump grinder wasn't blocking movement while grinding a stump - fixed.
Ponsse Scorpion lacked a prompt about the saw crane movement - fixed.
Wood selected from pallets bought from store was black - fixed.
Fixed the NPCs clothing Z-Fighting when nearby, after rare animation occurrences for example Auntie’s pants.
Lumberjack's Dynasty - Update to version 1.07.0
Hello everyone!
Here's another round of updates and bug fixes for Lumberjack's Dynasty. Below are the individual items for this update:
Updated
The pad controls for the handbrake were colliding with the CVT setting - moved to pad down.
The player can go on dates with as many ladies as he wishes as long as he is not married (and as long as he does not have a date scheduled).
Shortened rebuild prompt for better clearance.
Uncles old pickup (Christine) cannot be sold.
Removed false plastering info from one of player skills.
Hungarian updated.
Portuguese updated.
Brazilian Portuguese updated.
Removed some repetitious quest messages after loading the game.
Reformatted several texts for clarity.
Doors in buildings do no longer obscure repair/rebuilding icons.
Deleting a save removes all files associated with this save.
Some NPC talks were out of context, these now filtered better.
The code checking if exiting a vehicle was viable has been updated.
Leaving vehicles inside buildings is not possible anymore, except for garages (unless the car’s doors are blocked)
Shortened the time of dropping pallets from mill (both planks and OSB).
When rebuilding with wood planks, both planks held and planks appearing on a rebuilt structure now do reflect type/colour of wood used. Unfortunately, this doesn't apply to work already done and stored to savegames.
Updated the default (unpainted) wood colour from orange hue wood preserver to a more natural pine colour.
Furniture that was shown in the store can be bought and placed properly now.
Proper names for furniture at home and in the store.
Improved meshes/textures for some new furniture - mirrors, bathtubs, toilets, pictures etc.
Traffic cars should now turn better, in general stay on the roads and perform better when driving uphill. Their off-road behaviour has been improved.
Moving cars should detect log collisions more precisely and avoid the collision zone.
If a moving vehicle misses the log and hits it, it should be able to push the log away and continue travelling along.
Fixed
Fixed the log trailer physics when driving backwards or into terrain.
Fixed starting events which sometimes were impossible to start.
Fixed the dating attitude for many ladies (with exceptions).
Fixed a bug after uncle is paid off, he now correctly informs about the mayor’s hotel work.
Fixed a revolving door to eternity.
Fixed several cut trees (including the one near the bus stop) that kept respawning upon reloading the game.
Fixed some possible inconsistencies in counting trees and bushes in the forest.
Fixed several trees with cutting points underground.
Fixed several of the smaller lakes.
Fixed control sensitivity to steer the forklift better.
Fixed the switch fork selector in the lumbermill for logs to saw and logs to storage after loading a game.
Fixed the greenhouse planters that were badly positioned and sticking out of tables and through the walls.
Fixed an issue that made it possible for a greenhouse planter to be deleted while opening the door.
Lumberjack’s Dynasty - Holiday Special
Hello Lumberjack’s Dynasty-Fans!
Lumberjack’s Dynasty! is available on the Steam Winter Sale with a 50% discount for the game!
We wish you all a happy new year!
The teams of UMEO Studios and Toplitz Productions
Lumberjack’s Dynasty – Revision Part 2
Hello,
Today the long awaited second revision for Lumberjack’s Dynasty!
Let’s get straight to it!
Have fantastic holidays and happy new year!
Added
Added Hungarian and Estonian languages.
Introduced hand brake to vehicles (JUMP on keyboard, LB+A for pad). Hand brake should be loaded/saved properly. When hand brake is on, proper icon is displayed instead of speed/gearbox.
Added new item: headlamp. If playing from saves, then it might be necessary to sleep till next morning for sellers to restock. Works only when walking.
Added a new water route for auto transporting logs. From east/northeast, along the eastern map edge and behind Oliver's house.
Fixed
In several cases a damaged or out of fuel vehicle drove using cruise control.
Animals didn't care if you slept for a day or for a week - game always counted sleep as one day.
Proper sound for sheep shaving trimmer.
Convertible vehicle model had some holes in the bottom
Tip socket position for spinning rod was misplaced.
Pallets were sliding when pushed as if made of ice.
Removed a misplaced lamp in the forest northwest of furniture market.
Wooden bridges around the world had dislocated physics. This resulted in logs stuck just outside of the bridge in midair, when dropping them off the bridge.
Fixed wrong physics for a few stones.
When having planks on the forklift selected to use in the inventory and selling all these planks, the forklift was not correctly detached resulting in losing the fork, or even pulling the vehicle away.
FPS was dropping severely when rebuilding three last social buildings (bridge etc.).
Fixed wrong (blue) water hue during the night.
When teleporting over large areas (bus stops, entering remote vehicles etc.) it took a few seconds for the engine to refresh/restore nearby objects.
Under some circumstances it was possible to launch the drone while shaving sheep, leading to visual issues.
Attempting to walk while shaving sheep was leading to visual hiccups, nearby teleports and possibly physics issues.
When selling pallets, it was possible to find an exploit spot where bales were sold. This is now fixed.
Power cables were incorrectly lit during the night.
Updated
Multithreaded cuing mechanism for storing faraway building parts for instanced display is now gone and replaced by far more robust direct instance setup mechanism.
Improved dashboard for the convertible.
Updated map with some bridges that weren't indicated previously.
Languages updated.
Improved, properly natural sunlight colors during the day.
Player might have been positioned too high after some dialogs, dropping in first game sec after dialog.
Shadows from objects behind the camera might have been disappearing in low sunlight. This should be improved with scaling up with shadow video settings.
Lumberjack's Dynasty - Revision Part 1
Hello everybody!
Yes, it's been a while. We are happy to present you an update for Lumberjack's Dynasty.
We have looked at your feedback very carefully and have prepared an update that fixes some long-standing problems. But here's the best part: this is not the final update! So, stay tuned for what the future holds!
Please continue to let us know if you find any bugs or inconsistencies! Your feedback is very important to us! We thank you!
Here are the bug fixes:
Sprint key binding is now configurable in controls menu.
When buying the last clothing set (working clothes), it was clamped to a Bavarian style set. This is now fixed.
The tree stats and forest borders are now visible when driving a timberjack.
Players in the dressing room and furniture in the factory were rendered with visible distortion (out of proportions and not centred). Both have been fixed.
When loading a game saved on the outskirts of the map, the whole terrain was lowered by 0.5m. This is now fixed.
Hungry cows didn't give milk.
Distant drivers’ clothes were passing through car doors. This is now fixed.
Increased the probability for the wife to get pregnant in summer and autumn. If pregnant, the wife gives birth randomly in early spring, but if not, then she is sure to give birth late in spring depending on when she became pregnant.
Cannot use wet planks for rebuilding anymore (as uncle states). Proper info message added when trying to use wet planks pallet, (with proper rebuild skill).
Increased traffic vehicles torque at lower speed. Improved their steering and brakes as well. They should climb steep roads better, turn more smoothly and brake sharper.
Slightly increased player tractors torque at low speeds.
Fixed errors in tree indexing scripts. This resulted in (not only) wrong tree numbers displayed in forest stats on map.
Sometimes logs near or under the log trailer could have been caught in trailer's physics subtree as if they were on the trailer, thus causing physics issues. This should be fixed now.
In some cases, NPCs might have merged into each other (they usually tend to avoid this; however, it was possible). Now they screen the area internally and quickly step away 2 metres, when needed, so they should not be merging anymore.
Many items were transforming into mushrooms after being picked up.
Improvements to overall lighting, reflections, and sky renderer.
Reworked and optimised terrain collisions (especially terrain vs log collisions, but other collisions as well). This fixes some physical problems but also optimises bottlenecks like stacking of many cut trees.
Reworked and optimised water collisions. There were a few spots where the player could have become stuck under water.
Fixed vehicles that couldn't be painted: old forklift, old timberjack, old tractor, old trailer.
Missing texture from underneath roof in uncle’s house fixed.
Added a missing roof element.
Added a missing window frame below.
Painting spot lowered by 0,5m (building behind driers).
Fixed the missing porch texture from the hostel.
Fixed vehicles interior after repair: old forklift, old timberjack, old tractor, old transporter, old pickup.
Paint purchased can have colour selected by pad/joystick too (was mouse only).
Quest's bridge can now be painted/repainted.
Quest's watchtower can be fully painted.
Fixed bedsheet in the cradle.
Sawmill building: removed fence blocking the player.
Enlarged player's cap.
The reduction of physics scale for hay.
Freed a tree from its evil twin.
Fixed the terrain under large stone pathways at one of the farms.
Fixed the mapping and textures of the old timberjack wheels.
Added credits.
Hotfix to v1.04.2 - Updated
Hello!
We have a bunch of fixes for you:
Changelog v1.04.1
Fixes and Updates
The Green Mushroom Plate and Chefs Dream can now be properly created (if you know how to).
The third mushroom recipe couldn’t be created – this now fixed.
Achievement Master Cooks unlocks properly now (was not dependent on the above).
Wife cooks dishes now, but player requires some distance from the home (He is at “work”).
Changed the probability of the wife cooking to approx. twice per day, the food is nutritious, so no reason for her to cook more.
Inconsistent load screen texts removed.
Decreased the distance to where NPCs can wander off.
NPCs should stick to their areas and follow paths and tasks at home more closely.
Furniture factory: if the furniture production cue is active, the production button is replaced with a "Stop production" button. This allows the player to stop current production at will, without losing materials that are used in current production. If player wishes to order production of other furniture type and current is in progress, he has to stop current production and then start new production.
Some more or less subtle changes in general display: more natural sky colors, more natural reflection, ambient light (esp. shadows) colors, more natural specular reflections, more natural general hues and light intensities, less jiggy clouds.
Positioned a hammer icon more prominently (master bedroom).
A previously hard to access location to apply paint is now easier to access.
Paints have been adjusted.
Some objects could not be picked up properly – this now fixed.
By accident, the player had all the clothing in his dressing room. Reverted to those that were actually bought.
Graphic fixes
Fixed various floating objects.
Fixed various floating trees.
Fixed various misplaced or missing objects.
Fixed several clipping errors.
Fixed some textures.
Fixed a gap in a fence.
Update to v1.04.2
Old timberjack can now be painted.
Farm repairs had effects on uncle's dialoges when done in wrong order - fixed.
Fixed the unloading of logs in water, which led to a miscalculation in the amounts and produced a glitch.
Lumberjack’s Dynasty - Machines And Fixes
Hello Lumberjacks and Lumberjills,
A new update is ready for you to download and with it a couple of new features are coming to Pinegrove. What have we added to Lumberjack’s Dynasty this time? Read the text below and find out!
For a true lumberjack, there is no such thing as too many machines. Working with these shiny steel monsters is not only fun, but it makes work a lot easier too. So we decided to expand your collection with three brand-new mechanical workhorses:
Formica Flavius Forwarder - this beast will make your life a lot easier. You will find it in the western vehicle store.
Formica Flavius Forwarder, soon you will not be able to imagine working without it.
Formica Flavius Timberjack - a brand new beauty for your collection. Visit the western vehicle store and buy it.
Formica Flavius Lumberjack, will you add it to your squad?
Lebrino 7 - looking for a new tractor? Maybe the Lebrino 7 is just what you’re after.
The Lebrino 7, the culmination of every tractor dream combined.
These mechanical gems are just one part of this update. We have also added several changes and fixes too. Let’s get to know them a little bit better.
Hungry for more territory? We’ve got your back! Fulfil the Dirty Matters quest and buy yourself the far north-eastern forest. Is there something more enjoyable than growing your own business?
Show off your mechanical skills to your neighbours by painting all your old vehicles. Just make sure you have the necessary skill level.
Forget about two plants planted in the same spot in your greenhous after reloading your previous save. It is fixed now.
Good news for Mary’s family - we fixed a specific save bug that made her forgetful.
Say no more over-the-high stumps for the Stump Grinder to reach. This machine has gone through an upgrade and now no stump will stand in its way.
After completing the task from James his truck will be towed back to it’s default place.
So go ahead, grab the new update, and enjoy your time in Pinegrove! And see below for the full changelog.
See you in Pinegrove!
Your Lumberjack’s Dynasty Team
Ver 1.04.0
The far north-eastern forest could not be purchased as it is required in the Dirty Matters quest. It can be acquired after the quest is completed.
Ensured that all the old vehicles are renewable/paintable. The specific skill (Mechanic) is required, however.
Fixed a bug of wrong greenhouse planter indexing after reloading saves (planters were effectively doubled in a location).
Fixed the formatting of several vehicle info display elements in different resolutions.
In the John & Mary quest it was possible to save the game in a way Mary lost her mind and forgot she was waiting for the player's agreement. This is now fixed.
The stump grinder is now lifted slightly higher; a few stumps were too tall to prevent it from working properly.
If the player left James' truck finishing James' task, the truck could become an obstacle. This is now fixed - the next morning the truck is being towed back to its default place.
Added a new tractor (Lebrino 7) in the vehicle store by the ski resort.
Added new, modern, and more affordable timberjack (Formica Flavius Timberjack) in the western vehicle store.
Added new, modern, and more affordable high-capacity forwarder (Formica Flavius Forwarder) in the western vehicle store.
Fixed several NPC pathfinding issues, including dog running on the water and dog following the player on the roof.
Added tools that should fix many smaller and rare pathfinding issues like walking on air (rare), spawning and getting stuck, (rare) walking through obstacles, or through terrain for example.