Today we are launching a 2nd smaller update. Thanks to your activity we've managed to fix several bugs. Here’s the full list of what’s new:
## [EA Small Update] - 2022-06-09 Build: 6328
### Fixed
- Saving: fixed reactor hp increasing infinitely after each load - Saving: fixed enemies emerging from destroyed nests after load - Saving: fixed map completion status not being saved - fixed building attack markers not disappearing in some cases - fixed Flamethrower destroying lava and fireproof materials - reduced volume of the wave warning sound - added a hint that the heartbeat sound can be disabled in options - fixed a hole in Underground Survival that had 500 spiders by mistake - fixed game hanging when using Finish - re-rolling tech manually will now reset Automatic Discovery timer - fixed technology list breaking completely when all technologies are unlocked now it breaks less, but will be fully fixed once we rework it - fixed Shredder grind sound not looping - fixed Bomb Turret range not displaying during building - fixed a gate with no collisions in Underground Survival - fixed turrets making sound on map load - fixed Flamethrower not shooting over walls - save version warning is now less strict about version
Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.
We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!
We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).
DONE IN THE FIRST 2 MONTHS
✔️Auto Save and Steam Cloud integration ✔️New episode (map) ✔️New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling) ✔️Updated high res terrain textures and widescreen support ✔️Performance options and improvements ✔️More than 100 other changes and fixes
PLANNED FOR Q3/2022
👉New beautiful User Interface and icons 🖼️ 👉Robotic helpers and their workshop 🤖 👉Flamethrower Turret 🔥
PLANNED FOR Q4/2022
👉Hero progression and classes 💪 👉Procedural maps 🗺️ 👉Dynamic water 🌊
Join our fight! We need your drills! 2Dynamic Games
Lumencraft Small Update
Hello Scouts! 👋
Today we are launching a smaller update. Thanks to your activity we've managed to fix several bugs. Here’s the full list of what’s new:
## [EA Small Update] - 2022-06-09
### Changed
- updated translations
### Fixed
- fixed turret UI offset introduced line above - fixed tutorial not progressing at some points - fixed typo in tutorial - fixed destroyed buildings leaving stray pixels in Underground Survival - fixed performance issue caused by enemy holes - fixed some UI elements appearing at wrong position on ultra wide - fixed smoke particles in Lab - fixed lumen farm working when out of power - Steam: fixed workshop map sorting not working - reduced pathfinding radius for large monsters. Less shooting around the corner with no consequences
Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.
We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!
We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).
DONE IN THE FIRST 2 MONTHS
✔️Auto Save and Steam Cloud integration
✔️New episode (map) ✔️New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling) ✔️Updated high res terrain textures and widescreen support ✔️Performance options and improvements ✔️More than 100 other changes and fixes
PLANNED FOR Q3/2022
👉New beautiful User Interface and icons 🖼️ 👉Robotic helpers and their workshop 🤖 👉Flamethrower Turret 🔥
PLANNED FOR Q4/2022
👉Hero progression and classes 💪 👉Procedural maps 🗺️ 👉Dynamic water 🌊
Join our fight! We need your drills! 2Dynamic Games
Introducing: new map, flamethrower, turtles, cooling lava, and many more!
Scouts!
Let's assemble once again. After a few hotfixes and smaller updates our team has finished the second bigger update to Lumencraft. Once again we did our best to get rid of the bugs, do lots of tweaking and fix what needed to be fixed. Publishing a new major update means that new features are coming to the build. Santa came earlier this year. 🎅
Firstly, sit comfortably and watch the video 📺 we did celebrating releasing the update number two. The commentary was recorded by Paweł Mogiła, Lead Software Architect of our team 📺.
Are you excited? We can’t wait to see you paving your way with flamethrowers and running away from the turtles!
To sum up, what we added:
- new base defense map: Underground Survival, - Turtle monster, - Flamethrower weapon is now officially in game, - widescreen support, - Lava Cooling technology that allows to cool lava with repair tool, - a warning message when trying to load a save slot from earlier version, - unique game over messages for different fails, - screen mode selection (windowed, borderless windowed, fullscreen), - performance options: Ray Tracing Steps, Shadow Render Resolution, - glow customization options: Glow Type, Intensity, High Quality Glow, - indicator for finished maps, - secret achievement 👀, - Editor: Monster Nest is back, - Editor: added rotation preset buttons,
It’s time to write more about some of the most important changes in the game.
NEW MAP 🗺️, LAVA 🌋, AND HI-RES TEXTURES 🖼️
New episode (map) with new assets will bring 10+ more hours of gameplay. In total, it is several dozen hours already. The new map is 4x bigger than First Encounter. There are less resources than on a typical Lumencraft map, what’s more - they are scattered here and there, which forces the player to reach places far away from the base. Waves of enemies are delayed in time, so a player won’t be too stressed getting the resources. Generally speaking, lack of them means that the pace of the gameplay is slower. Scouts have to choose wisely how they should spend metal and Lumen. New more detailed terrain textures are not only just a hi-res pack of textures, we made them for a better representation of what’s going on on the screen.
You'll face questions like: is it better to bunker yourself in the base or to boost the Scout's upgrades to get resources located close to enemies more easily? How about rushing the upgrading of the drill without focusing on the defense? The new map should bring you more than 10 hours of playtime. There are places with new kinds of nests spawning monsters, but on the other hand - you can venture through gates hiding valuable items (if you got the key), and the lava is not so stiff anymore: it can catch you off guard. There’s a solution to this problem - you can now cool lava down! After that, just drill through it.
ENEMY: TURTLE 🐢 | WEAPON: FLAMETHROWER 🔥
Turtle is a new enemy that is tanky. It will require dealing a lot of damage to put him to eternal sleep. Turtles are like battering rams - they are slow, but they destroy the base walls in no time, to let the other types of Swarms penetrate the base. Turtles usually force dealing with them in the first place, leaving many types of monsters for later phases of the encounters. Unless you get the Flamethrower - a new weapon awaiting you in the Lab. Its short reach distance is a powerful tool for fighting against the hordes, but it consumes the napalm, so the usage of Flamethrower is a bit costly.
W̶i̶n̶d̶ 📝 List of changes: - changed some terrain textures, - mouse cursor is now locked to window while the game is unpaused, - using quickslot buttons no longer shows inventory, - Buggy was completely erased from existence, - reworked wave spawn marker logic. Only the position where, enemies come from will be marked, unless spawn point is, random - then question mark will be shown over all spawn points, - enemy spawn markers will now always be visible before the upcoming wave and some time after the wave starts, - spear combo nerf.
📝 List of fixes: - saving: fixed fog of war re-appearing when it should be disabled, - saving: fixed rotation of walls saved during construction, - weird bug when screenshot would grab not what is not on screen, - red lamps disappearing, - optimized light performance, - optimized mushroom performance, - poured napalm showing as terrain on minimap, - improved loading of some resources to avoid performance hiccups, - held item not updating sometimes, - outdated description of Extraction Efficiency, - health bars displaying wrongly on colored monsters, - reporting tool will no longer freeze forever when there is no connection, - Spear Workshop still having unused screen, - Lumencraft icon not appearing in the window title bar, - Steam: added a timeout for sending score, - Editor: fixed not being able to easily type numbers in some fields, - Editor: fixed Hole Trap parameters not adjustable for swarms, - Editor: fixed some values not being saved on some occasions, - Editor: fixed building disabling not working, - Editor: fixed empty spawner selection when adding new wave enemy, - Editor: fixed fog of war still covering map when disabled.
We would like to say that our team appreciates community engagement and every type of feedback that’s reaching us. 🙏🏻 We can see how important is for you the implementation in our game of the progression and procedurally generated levels.
🥁
So we decided to focus on it before the next major update! 🙏🏻 We mentioned some of the upcoming changes in the video at the beginning of this news, but in case you missed it…
We’re working on a new, great User Interface (UI) 💪. What’s more, get ready for the robotic helpers 🤖 and their workshop as a new building, coming soon to the game!
There’s more, as usual. We will do our best to include online multiplayer in our roadmap.
Currently there’s a local shared screen or Steam Remote Play co-op for 2 players.
Please don’t cry, we didn’t want to deal EMOTIONAL DAMAGE.
Let’s change the topic. Three new bundles are available now on Steam! 💸
3️⃣ MECH BUNDLE, known for its variety: by buying it, you’ll get Danger Scavenger, which is one of the developed games by Lumencraft’s publishers - Star Drifters, and Mech Mechanic Simulator https://store.steampowered.com/bundle/26176/Mech_Bundle/
Just a reminder - if you bought one of the bundled games before, you can buy the “second half” of the bundle with the same discount without paying for the game you already have. 💰
But if you do not want to buy a bundle… Lumencraft is now in Steam’s DAILY DEAL! 🤑 The offer ends on June 13th - get the game with a -20% discount!
Whoa, that was quite an announcement.
Give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦
Thank you for building such a beautiful community. 🙇♂️ 2Dynamic Games
Steam Workshop Maps Shootout #2
Scouts!
Month ago there were 69 maps in Lumencraft’s Steam Workshop.
When we’re writing these words, there are 105 maps available to download.
What’s more, some of you released sequels to maps you previously submitted! As we wrote previously, your work prolongs the game’s life cycle. It’s funny, because the game is still in Early Access, but great things are yet to come. Nonetheless, you still exceed our expectations… This is how a dedicated community should look like. Last, but not least - thank you for posting your maps and info about them in #share-your-map channel on our Discord server. It’s always great to ask questions and share opinions between players, developers and creators of the submitted maps.
Without further delay…
Let the Maps Shootout #2 begins!
Just a reminder - the order does not matter - we’re just sharing maps that we find especially interesting.
Map name: Vault 512 Author: FeintLight Direct link:Steam Workshop
To quote FeintLight: “After several playthroughs I feel it's finally decently balanced. This is a relatively difficult, very fast paced map. 5 waves, 36 minutes total. Good luck and enjoy.” Our thoughts: if you’re not focused enough you can fail when the third wave hits the Vault. Kudos for making a base a place worth living - there’s plenty of Lumen and metal waiting for a drill. Shoutout for a very long fireproof wall, heavily guarded by plenty of turrets.
Map name: Is it really loaded Author: Kenjinn Direct link:Steam Workshop
To quote Kenjinn: “Is it really loaded seems like an easy start, play smart or get wasted.” Our thoughts: this map is a test you’re going to fail every time, but it’s still worth trying. The author created 46 waves… It’s a very grim joke. The first one required dealing with 200 enemies. Good luck reaching wave 6. Forget the other forty.
Map name: Unexplored Depths Author: Lokimut Direct link:Steam Workshop
To quote Lokimut: “Your Reactor has been placed right next to a huge alien nest. Explore the surrounding cave systems, collect resources, claim abandoned facilities and defend your base.” Our thoughts: hands down one of the most polished maps. It’s definitely made with some love. Playing it is a real pleasure - the gameplay is truly the essence of Lumencraft. Unexplored Depths is inspired by the First Encounter map - Scouts have to explore every corner of the map and analyze the surroundings. Also - it’s really, really pretty, Hats off. Psst… It’s one of the maps that were published in #share-your-map channel on our Discord and trust us, you’ll play it at least few times.
Map name: For the Mining Corp! Part 1 Author: Madd Llama Direct link:Steam Workshop
To quote Llama: “Drone! Glutcorp Interstellar Mining Conglomerate calls upon you. (...) Use every resource at your disposal to accomplish the mission and secure the lumen source for our beloved GMIC. Praise be to the CEO.” Our thoughts: the goal is simple - reach the Swarm’s nest and get rid of it. Don’t worry about the resources - they’re pretty much everywhere. Dig, drill, get ready for the encounter. The map should and will change drastically before you start the fight. PS: Yep, you’re a Drone, not a Scout in this story. Part 2 was already published.
Maps Shootouts will be published once a month. Every map can be featured. Let’s see how many fantastic maps you'll publish. See you in June.
If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. It’s just a friendly request - nonetheless, we will be grateful.
Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦
Have fun playing these, see you soon, 2Dynamic Games
Lumencraft Small Update
Hello Scouts! 👋
Today we are launching a smaller update. Thanks to your activity we've managed to fix several bugs. Here’s the full list of what’s new:
## [EA Small Update] - 2022-05-26 - VERSION = 5975
### Changed
- it is now possible to upgrade the Walls from any side - upgraded turrets will now return invested resources when destroyed - increased time for later waves in First Encounter - increased amout of metal from metal veins in First Encounter - reduced amount of Lumen Clumps in First Encounter map - added Metal Nuggets to First Encounter
### Fixed
- updated translations - Saving: fixed a rare bug that caused enemy swarms to disappear on load - Saving: fixed game not resetting properly between sessions - Saving: fixed mushroom size not being saved - Saving: fixed Generator state not restored properly on load - optimized drawing of Power Expander ranges during building - fixed skull icon showing on non-wave enemies - lava sources can no longer be destroyed - inventory will no longer appear when non-selected item stack is emptied (e.g. after building something) - fixed controls settings not reporting duplicates correctly - fixed broken navigation in joypad controls settings - fixed buildings dropping 100% of their value when destroyed - fixed turret preview offset when building - it's now possible to close Message Box screen with Escape/B - canceling something should no longer use the action that overlaps cancel button (e.g. build menu) - improved spawning of monsters from holes - fixed animation speed for flying enemies - Editor: fixed explosive barrels becoming boulders - Steam: fixed speedrun leaderboards displaying time as score - Steam: fixed Steam Workshop list not refreshing subscription checkboxes
Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.
We are still working through the other reported issues. Fixing bugs is our number one priority, and we will not stop until the game experience is great for everyone.
Also remember our roadmap for what we'll be adding in future updates.
Join our fight! We need your drills! 2Dynamic Games
Rub your hands for a new update
Scouts!
First of all…
If you checked out our booth at the ICE Kraków Congress Center during Digital Dragons 2022, thank you!
Reception of Lumencraft from the conference’s participants was great. Taking Steam Deck with us was a smart move - we were able to show our game during the short no-electricity period on day one of the conference 😏.
After two days, our team was tired but satisfied. Proof? Photo from the graphic above was taken around 5 PM during the second day of DD. Take a closer look at 2Dynamic devs with hands wide open 👐, in a position like “this trout I caught yesterday was THIS BIG! 🐟”
Sorry guys, no meme this time - and now it’s time for Regular Update (build 5913) List of Changes 📝.
## [EA Regular Update] - 2022-05-19 - VERSION = 5913
### Added
- the monster nests in First Encounter now properly give score when destroyed - added WSAD controls to various game menus - added more clear error message when trying to build gate too close to another - workshops will now display current progress - added Cancel Queue action to workshops - added sound effects to Utility Workshop - added more flares to Flare Siege - lava is now brighter near the lava source - allows to see if it flows or not - Steam: added proper support for Steam Workshop pages - Steam: your rank is now displayed on score summary screen - Steam: added a speedrun leaderboard for each map, ranked by clear time - Editor: new terrain materials: Ivy, Ashes, Foam, Fireproof Foam, Napalm - Editor: new floor textures: Grass - Editor: added new decoration objects: Tree, Light - Editor: added new available win conditions: Place Building, Research Tech, Kill Enemy, Kill All Enemies, Reach Score - Editor: it's now possible to configure losing conditions. Available options: Reactor Destroyed (can be disabled), Time Limit, Minimum Score (see below) - Editor: it's now possible to configure score obtained for each action (positive or negative). Available options: Time passed, Enemies Slain, Lumen Collected, Metal Collected, Shots Fired, Tech Researched, Deaths, Goals Reached - Editor: added option to set starting score - Editor: added option to change clear bonus value - Editor: Shift + Mouse Wheel can change radius property of some objects - Editor: added WSAD movements
### Changed
- player can see through ice terrain now - renamed "Time Survived" to "Time" - made it a bit more obvious that Scout Center only upgrades the player who built it - when winning a custom map with auto-finish, the "map finished" objective no longer shows - improved building rectangle appearance - it is now possible to exit finished map without going to score summary - optimized how some settings are being applied - improved appearance of the workshop queue label - increased health bar size - workshop screen no longer closes after making an item - changed Sandbox map category name to Base Defense - added Inventory button to control help under invenotry - menus can now be navigated with any controller, not only the 1st one - tweaked construction areas of some buildings to closer match their shapes - demolishing building no longer starts battle music - changed Crystal GRUBAS death sequence: now will soak damage during death animation until fallen or overkill damage is applied - overkill damage reduced from 0.2 to 0.1 of base HP - base Storage size increased to 600, storage capacity upgrade adds 400 more - Lumen Clump and Metal Nugget stack size increased to 5 - base Lumen and Metal stack size decreased to 100 - base Backpack upgrade cost increased to 50, each next costs 10 more - nerfed enemy waves in First Encounter and Blast from the Past - decreased turret upgrades costs - increased turret base costs (Sniper 100, Machinegun 60) - improvements in swarm behavior and pathfinding - building icon is now hidden during placing - Tutorial: added more metal - Tutorial: lava now burns terrain - Steam: overhauled leaderboards page - Editor Steam: made "Publish to Workshop" button more prominent - Editor: pile of Lumen/metal pickups no longer appear as single item - Editor: file manager will now move maps to trash instead of deleting them permanently - Editor: deprecated Buggy enemy (can no longer be placed). All holes now default to Spider Swarm - Editor: improved appearance of the item panel - Editor: improved Technology Orb UX - Editor: limited maximum number of non-swarm enemies in wave to 10 per group
### Fixed
- Saving: opened gate no longer loads as closed - Saving: fixed some resources not being correctly counted towards score after loading - Saving: fixed Miner glitch when vein is exhausted - Saving: fixed music randomly not playing after loading game - Saving: fixed a bug that caused other slots to be overwritten when saving - Saving: fixed a bug that caused abnormal number of objects to accumulate on map - Saving: fixed skull icon showing for non-wave enemies after loading (old save will still have this issue) - fixed a bug that caused ghost Miners to exist on map - fixed a bug where building attack markers would stay indefinitely after saving - fixed a bug where mushrooms placed in the editor weren't randomly rotated - it's no longer possible to start a custom map without a valid start point (from main menu) - fixed wave multiplier rounding - fixed wave multiplier incorrectly resetting on last repeat - fixed menu animations with VSync enabled - player can no longer control the camera during cutscene - fixed a rare bug where loading some maps could influence other maps - fixed metal count in Miner not updating while the screen is open - fixed score summary centering - fixed text not wrapping in the Bug Report tool - using 2 controllers no longer blocks using game menu with keyboard - fixed "Low Health Alarm" game setting not having effect - fixed blueprints becoming red indefinitely when obstructed - fixed some numpad keys not showing in keyboard binds - fixed a type in the tutorial - fixed Reactor zaps always playing at full volume - fixed enemies getting stuck in Flare Siege - fixed options fullscreen button not refreshing after Alt+Enter - Editor: fixed a bug where map couldn't be saved after creating new map twice in a row - Editor: fixed flying swarm not appearing on enemy list - Editor: fixed spawner ID in waves resetting when loading map - Editor: Goal object no longer displays the warning when its message is empty - Editor: Goal object is now functional with non-Goal objectives - Editor: fixed building list icons being weirdly stretched - Editor: fixed a bug that prevented the map from saving in some cases - Editor: fixed Glowing Coral becoming Boulder - Editor: Crystal GRUBAS' smash damage now scales with the provided override - Editor: Acidoma's and Suicacidoma's acid damage now scales with the provided override - Editor: Suicodma's explosion damage now scales with the provided override
If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. It’s just a friendly request - nonetheless, we will be grateful.
Play the updated game and “follow” us on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦
Play the demo and cheer on us at Digital Dragons online
Scouts!
Let’s get off to a good start.
You can now download a demo version of Lumencraft! 🎉
The game’s still in Early Access, but a good demo is always a great way of showing as many features as possible in a short time slot ⏱️. What’s more, a demo version is required to participate in one of the most important indie gamedev conferences in Europe 👀.
It starts today in Kraków, Poland.
Lumencraft is a part of Digital Dragons 2022! 🐉
Furthermore, our game was featured on the list of the most promising games of the season! If you want to read the whole list, be our guests.
Back to Digital Dragons 🐲 - when we write these words, the online part of the event already started (12-13 May, Thursday and Friday). The second part will be held at ICE Kraków Congress Centre during 16-17 May (Monday and Tuesday).
If you’re a Digital Dragons visitor 🚶 - make sure to partake in: Indie Showcase Community VOTE ✅
First part of Indie Celebration has already started, vote here:
The second Community Vote will happen during 16 or 17 May. Pick up your Indie Showcase sticker (you will get it together with your badge) and vote by sticking it on the stand of the game of your choice. You can vote only once!
Last, but not least - wandering through the halls of ICE Congress Centre, make sure to…
Say hello to the devs from our 2Dynamic team and one of Star Drifters 🚀 - Kuba!
If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. It’s just a friendly request - nonetheless, we will be grateful.
Before you encounter your first Digital Dragons, give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦
Today we are launching a smaller hotfix. Thanks to your activity we've managed to fix several bugs. Here’s the full list of what’s new:
## [EA hotfix 3] - 2022-05-05 - VERSION = 5720
### Changed
- Training button is no longer at the top - the objective to drill metal in the tutorial is now less demanding
### Fixed
- fixed a bug that prevented Technology Orb from being thrown - dropped Technology Orbs are now properly animated - improved performance of some animations - fixed read Message Boxes still blinking after loading save - fixed a bug where workshop items couldn't be made repeatedly - fixed a bug where if 2 players in co-op used a workshop, the UI would pick wrong player - fixed a bug that allowed researching Lab tech for free - fixed a bug where workshops in saves from previous versions would cover wrong area - fixed Alt+Enter activating menu options - restored Early Access version watermark
Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.
We are still working through the other reported issues. Fixing bugs is our number one priority, and we will not stop until the game experience is great for everyone.
Also remember our roadmap for what we'll be adding in future updates.
Stay tuned for more coming soon! 🚀
Remember: to help us survive in this unwelcoming environment give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦
Join our fight! We need your drills! 2Dynamic Games
Lumencraft - Update #1
Scouts!
The time has come. The first update to Lumencraft is here 👏! Due to your feedback, we’re able to improve Early Access of the game efficiently 🔧. After 2️⃣ Hotfixes that we released, our team decided to strike back with a bigger update that brings lots of new content to the game. What’s more, we fixed many things that you guys reported to us via Discord and Steam. Our goal is to make Lumencraft a place worth fighting the monsters - in terms of performance and gameplay. 👌
In Update #1, we added:
- enemy: Flying Swarm - building: Bomb Turret - language: German - Steam Cloud support - quickslots are now restored when picking up items that were previously assigned - maximum stack size is now displayed in the inventory - turret upgrades are now visualized on the turrets - auto-drill function. Triple tap button when using Drill to enable - current wave number in next wave message and total wave count - Respawn button, hold it to die when you get stuck etc. R on Keyboard, LB + X on controller - death marker that shows position of the recently died player - global shortcut to toggle fullscreen mode: Alt + Enter
We do not forget about Maps’ Editor. Our team added:
- simple map preview when creating new map - simple terrain generator - use -1 in wave repeat for infinite waves - ability to set default material when creating a new map.
List of changes:
- Steam: subscribed maps are no longer force-downloaded on start - tutorial will now exit automatically when completed - moved one computer in the tutorial to prevent player from getting stuck - improved tutorial wording for the miner objective - resolution options will now require confirmation, to prevent breaking game - improved display of map categories - mouse wheel will now properly scroll the map list - metal and Lumen destroyed by monster holes now properly drop resources - spear stamina cost form 20, 15, 10 to 20, 15, 12.5 - spear damage form (3, 5, 8) to 3, 3.5, 4 - adjusted initial building position when starting build - tweaked the text that appears when you finish round - adjusted waves on First Encounter map(added flying), start new game to see changes - Swarms now rush and attack on buildings - Swarms now better at digging through materials and walls - turrets and player on stand can shoot through range expanders - buildings regeneration nerfed now regenerates 5 times slower - possible fps boost in game when not in building mode - smaller player pushback - wall lvl 3 durability nerfed from 8 to 6 - fullscreen resolution and windowed resolution are now separate - removed unused screens from weapon workshops - reduced big monster fall damage from 50 to 30, and the damage should not trigger more than once insted of 3 resulting in theoretical reduction from 150 to 30 dmg. - reduced big monster fall terrain damage falloff.
Last, but not least - fixes:
- Saving: fixed respawning enemy nests in First Encounter - Saving: fixed Miners going invalid if they were placed in the editor - Editor: fixed material picking not working - fixed Storage Container using outdated icons - fixed Lab reporting new technologies when everything is already researched - fixed save slot time - fixed a typo in the tutorial - fixed some local maps being skipped on map list - fixed one enemy nest in First Encounter not having collisions - fixed unlimited metal exploit with metal veins - fixed Lumen Farm not working if one mushroom spot is obstructed - fixed Lumen Farm mushrooms not showing hit animation - fixed reactor computer in tutorial not having collisions with items - fixed a rare co-op bug that caused players unable to use screens - fixed Lab screens not updating immediately when researched last technology - game no longer auto-saves when save is blocked - fixed a rare bug where game couldn't be saved - fixed broken menu animations with high FPS - fixed a visual bug where workshop screens would appear red after reloading - fixed weapon workshop damage regions not being accurate.
Of course, we did not forget about the meme. Business as usual. 🤝🏻
Do not forget that the game’s still available in Star Drifters Roguelike Bundle❗
What’s more - Star Drifters Roguelike Bundle is now -44%, not -15% cheaper as a bundle!
Stop looking at your wallet, just get it - you won’t regret that 💰.
Speaking about bundles - we understand that everybody wants to have a choice. Survival is one of the key factors of Lumencraft’s gameplay, so we made a bundle with Chromosome Evil! Lovecraft-inspired RTS survival.
Just a reminder - if you bought one of the bundled games before, you can buy the “second half” of the bundle with the same discount without paying for the game you already have. 💰
Give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦
Launch Lumencraft now and see the difference! 2Dynamic Games
We're going rogue, baby!
Scouts!
It really does not matter if the game is rogueLIKE, rogueLITE, or something in between. We know it can be confusing. 🤔 Nonetheless, till 9th May we’ll be celebrating everything “rogue-” oriented 🗡️🔫.
What’s more, Star Drifters published previously Danger Scavenger, a skyscraper 🏢 futuristic roguelike. In terms of the setting, it’s not too far away from the dark wastelands of the planet inhabited by alien monsters 🌑.
We’ve got a lot to celebrate 🎉. …
Lumencraft is featured in Going Rogue Fest by Steam. But wait, there’s more 👀!
Get a -15% discount on two great games, buying Lumencraft with Danger Scavenger in Star Drifters Roguelike Bundle!
Remember - if you bought one of the bundled games before, you can buy the “second half” of the bundle with the same discount without paying for the game you already have. 💰
Get the Star Drifters Roguelike Bundle here Anyway, who doesn’t like a nice discount? 💸
The Riftbreaker x Lumencraft Bundle is still available - by buying it, you get -20% on both games. It is what it is - and the situation kinda looks like this meme:
Did we say that “rogue” can be confusing? Yep, it looks like we did - but in fact, it’s not. 🤫 Last, but not least…
A first major update to Lumencraft is almost ready - what’s more, we’ll add another language to the game’s menu.
If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. It’s just a friendly request - nonetheless, we will be grateful.
Before you start celebrating Going Rogue Fest, give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦