A short hotfix patch that corrects a few bugs that were introduced with the latest patch.
* Fixed a bug that would cause the game to crash on lvl 17 in campaign.
* Fixed a bug that would break campaign mode if the player had played multiplayer during the play-session.
*Fixed a rare bug that would crash arcade mode.
Patch 2.2 Released. 2in1 and AiO support + Local Multiplayer!
We are excited to announce that patch 2.2 has been released and is now available for download.
Together with Intel we have been working to bring support for 2in1 and AiO computers. This means that you are now able to play Luminosity with a touchscreen.
Since 2in1 and AiO computers support multiple users we have been able to add an all new local Multiplayer mode. You can now challenge a friend and find out who really is the champion!
Patch Notes:
Added support for 2in1 computers.
Added support for AiO computers.
New game mode - Local Multiplayer.
Fixed a rare bug that would case low frame-rates.
We are intending to keep developing Luminosity and have some exciting plans for the future. As always we are very keen on getting input from the community, regardless if you found bugs or have suggestions for future patches.
Patch 2.1.1 (Hotfixes)
Patch 2.1.1 is a hotfix patch that fixes a few issues, some old and some that were introduced with the previous patch (2.1).
The achievement "Heavy artillery" now displays the correct number of lasers fired needed in the tool tip.
Bug where you would end up in the wrong world after pressing "Level Selection" in campaign mode has been fixed. It was introduced by the new "next level" button.
The new enemy now has the correct spawn rate and should appear much more frequently.
Luminosity patch 2.1
Patch 2.1 brings new content, fixes a few bugs and adds some community requested quality of life changes. This is the first major patch since the Steam release.
A New enemy has been added, a square shaped enemy drone that is stationary. This is the first Enemy that supports it's allies by buffing their speed for a short period of time whenever they bounce off it.
A option to restart has been added in both Arcade and Campaign mode. Access the restart button in the pause menu.
"Next Level"-button has been added in the end game screen after beating a campaign level, so that you no longer need to go back to the level selection screen and manually selecting the next level.
New backgrounds, the randomly generated backgrounds have been increased by approximately 20.000 new and unique backgrounds.
A hidden test achievement that was used during development has been removed.
The "Destroyer" achievement has been fixed and is now obtainable.
We are intending to keep developing Luminosity and have some exciting plans for the future. As always we are very keen on getting input from the community, regardless if you found bugs or have suggestions for future patches.
Store issues
EDIT: The issue has been resolved.
We are currently experiencing issues with the Steam storepage that make you unable to purchase the game at the moment. We have contacted valve and hope that this issue will be resolved as soon as possible.