Luna and the Moonling cover
Luna and the Moonling screenshot
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Genre: Adventure, Indie

Luna and the Moonling

Early Access 4 build for Luna and the Moonling is live!

We have just released a new build of the game that includes new levels, mechanics, performance improvements, graphics updates, and bug fixes from our ongoing development.

Let us also take this opportunity to THANK YOU all for your continued support. It really means a lot to us and we can't make it without you! Please continue to share our posts and to tell everyone you can about the game. Also let them know that now is an awesome time to buy as it is 50% OFF while in early access!

The following key changes of this build are below.

New:

  • Added 15 more puzzle levels to the Moon Isles quest.
  • Added new puzzle mechanics and character for the new levels.
  • Added voice over for the Moon Isles quest Opening Cutscene.
  • Added new environment art for Act 4 levels.
  • Improvements to level lighting and other visual tweaks.
  • Added the company splash screen on starting the game.


Updates:

  • The optional HUD Star counters now better show if you have already gotten a given Star.
  • More VFX and sounds on the Level Complete UI for Stars.
  • Made Pause Menu Star information match that of the optional Star HUD and made numbers turn red once goal can no longer be completed.
  • Updated the Opening cutscene with character voices (English) and better emotion settings for Luna.
  • Balanced some existing Time and Step Star goal data (made it more challenging).
  • Made a change to Level 10 for better balancing (added a Hint and moved a Push Block start location).
  • Tuned speed on earlier Vortex Blades for better balance and to account for systems with lower framerate.
  • Added more Checkpoints in the levels.


Optimizations:

  • Lowered memory requirements for lightmaps while also increasing quality.
  • Major performance improvements for all systems.
  • Optimized the water shader and material for Mac systems for better performance.
  • Pre-cached core shaders to avoid "hitches" while playing.
  • Changed how we handle fullscreen mode for better performance when using lower resolutions than the native desktop resolution.


Fixes:

  • Fixed "holes" in the terrain on all levels.
  • Fixed various edge-case issues with Checkpoints.
  • Many other internal bug fixes for better stability and performance.


Known Issues:

  • There are still a couple minor "hitches" when playing on Moon Crystal collection and Checkpoint activation.
  • The game may not properly detect your controller if you have more than one hooked up.
  • The game may not properly use a controller if it is not properly detected (including Steam controller).

Early Access 3 build for Luna and the Moonling is live!

We have just released a new build of the game addressing some player feedback and bugs (thank you!) as well as updates from our ongoing development. This build will allow you to collect all the Early Access level Stars, smooths out the difficulty on some levels, and makes a few visual improvements and optimizations. The following changes are below.

New:

  • No new features.


Updates:

  • The HUD Stars now turn grey when you can no longer get that Star on that playthrough.
  • More animation on the Level Complete UI for Stars (still in progress).
  • Added parallax to the terrain shaders for a nicer, more 3D look.
  • Added and reworded some early hints to be clearer and better explain core game mechanics.
  • Moon Portal now activates faster when last Crystal is collected.
  • Better balanced some existing Time and Step Star goal data (made it more challenging).
  • Made a change to Level 10 for better balancing (made the puzzle a bit more focused to make it easier).
  • Made the dialog box text type twice as fast.
  • Updated Credits.


Optimizations:

  • Optimizations to generated terrain mesh and fixed bad tangents/normals.
  • Changed a lightmap setting to reduce memory usage.


Fixes:

  • Fixed camera at end of Moonling cutscene.
  • Luna now closes her eyes when she faints.
  • Can no longer pause the game while in cutscenes (can still skip).
  • Changed the development console to SHIFT+~ to avoid people bringing it up by accident.
  • Fixed cutscene skipping using the wrong button.
  • Fixed issue where volume level in the Options UI showing and setting the volume wrong.
  • Moon Crystal collection VFX now fade properly on collection.
  • Luna can no longer the Moon Portal if she fainted.
  • Fixed being able to walk through closed Gates after a checkpoint reload.
  • Fixed levels with missing Time and Step Star data so they can no longer be collected.


Known Issues:

  • There are still some holes in the terrain that needs filling.
  • The game may not properly detect your controller if you have more than one hooked up.
  • The game may not properly use a controller if it is not properly detected (including Steam controller).

New Build On The Way!

Hello all! We wanted to let you know we have been hard at work fixing bugs, gameplay, and balance issues that have cropped up and you have all reported. Thank you for that!

We have a new build coming out (Early Access 3) early next week that will address some of these as well as offer some more polish and puzzle balancing. Stay tuned here (or follow us on Twitter or Facebook) and we will post back as soon as the build goes live.

Thanks again for all your support!

Early Access 2 build for Luna and the Moonling is live!

We have just released a new build of the game addressing some player feedback and bugs (thank you!) as well as updates from our ongoing development. The following changes are below.

New:

  • Added some new vfx for when projectiles collide/explode.


Updates:

  • New Hint UI when reading Hints
  • Updated the optional Star Hint text to be more descriptive/clear
  • There is now a disabled Language selector in Options (will be enabled when we add language localization)
  • Made some of the earlier levels easier to get the optional Stars for both Time and Step Counts
  • On optional Star HUD elements, turn the Stars grey when no longer able to win on that playthrough


Optimizations:

  • Optimized the water plane to drastically lower the polygon count (no effect on quality)


Fixes:

  • Fixed an issue where the game would lose input if the Moonling walked onto an activated Moon Portal
  • Fixed an issue where the game would not use your modified control/key assignments
  • Fixed some Hint and Dialog spelling errors
  • Fixed an issue where the player could not walk quickly over a tile where something was just destroyed
  • Fixed an issue where a One-Way Floating Platform would disappear if the player switched characters and moved
  • Spitter Statues no longer shoot through terrain