Patch notes: Replaced screen effects with a border flash. Fixed typo on music credits. Fixed enemies on fire not getting hit. Items now sort alphabetically. Fixed ranged weapons to be accurate. Fixed camera frame rate smoothness. Fixed Tower out of bounds exploit. Fixed barrier spell being bouncy. Fixed tiny mummies appearing. Changed player friction. Fixed profile images in the main menu. Added squeaky footsteps option. Added framerate cap option. Fixed deathless bug. Made custom profile pictures load within the creation menu. Added some wind to the opening crawl.
New Misc Patch
Crilall heals 20x faster during full moon. Added new ThorHighHeels song to Tower mode. Fixed a bug where Deadalus took over a year to read a book.
1/20/23 Patch
Patch notes: Fixed cursor for SpeedCap menu Flipped music volume slider Fixed Tower Door Softlock Fixed Ranged Weapon charge cancel
Hotfix
Small hotfix for fire snake gate in grotto
Boiling Grotto Content Update
The next area is finally here, accompanied by various fixes and improvements.
Patch notes: Added Boiling Grotto Added new Weapons Added new Spells Added Achievements Added a 180 turn option for controllers Added a music volume control setting Added a player speed cap setting Added new player art Finished Sealed Ballroom Music Changed experience scaling at high levels Change stat scaling Fixed Le Fanu Castle lighting Fixed Chair script making players stuck Fixed Achievements triggering Fixed Hemalith Collision Increased Fountain Drinking delay to avoid sound crash when spammed.
Castle Content Update!
The door to Le Fanu Castle is finally open! With this new update you can find a large new area, and two hidden small areas, each with their own enemies, weapons, spells, and lore to find.
The vampiric prince Crilall guards the passage ahead. Known for his ruthlessness in defending his mothers’ castle, the dark prince of wings awaits your challenge.
update notes: Vampires and Undead lose less blood while bleeding. Vampires regain blood much slower. Vampires regain health when attacking living objects that have blood, in melee. Improved projectile collision. Snails now have blue blood. Slimes now have slimy blood. Demi shows up more. More Alchemy recipes. Sheryl now doesn’t run out of vials but will set prices higher after the first 9 have been purchased, depending on how many are in your inventory. Fixed data saving certain variables on quitting. Added dynamic audio compression to prevent crazy loud sounds. Added new areas. Added new weapons. Added new magic. Added new npcs. Added new enemies.
Castle Update in Beta
New Castle Update out in open beta
I have released the new update featuring the castle area in the open beta branch. If all goes well then it will release to the public branch in a few days.
To get to the beta branch, right click the game in the steam library and select betas, you should see one labeled open-beta.
But please know that this branch is more likely to have bugs and more experimental/unbalanced content.
Patch notes: Vampires and Undead lose less blood while bleeding. Vampires regain blood much slower. Vampires regain health when attacking living objects that have blood, in melee. Improved projectile collision. Snails now have blue blood. Slimes now have slimy blood. Demi shows up more. More Alchemy recipes. Sheryl now doesn’t run out of vials but will set prices higher after the first 9 have been purchased, depending on how many are in your inventory. Fixed data saving certain variables on quitting. Added dynamic audio compression to prevent crazy loud sounds. Added new areas. Added new weapons. Added new magic. Added new npcs. Added new enemies.
New Update!
Streamlined menus. You can now double click to equip. Item descriptions now load on navigation. Alchemy recipes unlock. Alchemy ingredients don’t clear unless empty. Added Alchemy clear button. You can now quit to menu. Gameover screen is skippable. Sheryl now raises prices if you break her stuff. Fixed random NPCs secret.