Special discount to celebrate new game launching IndieGoGo
Dear Players
We have been working hard in the last two months for few things and hereafter is the progress report:
- We've granted as PSVR developer and Lunar Stone PSVR version has been developed which is now in Sony QC progress.
- We also developed demo of new game(wholly new gameplay model of SLG PVP online game) It is not a VR game, but it follows our game design concept. Below is the linkage of our newly launced Indiegogo page for your reference. You may find our stuido instruction as well. https://www.indiegogo.com/projects/zenock-slg-game-with-innovated-play-mechanism#/
- Second VR game is in designing and primary prototype to test our new VR gameplay will be performed early in May. It is a combination of puzzle and platform game if it passed our internal testing. We think it will be a good try on interactive way for VR/Console game.
We are still here and working hard no matter how much loss we may burden for our faith to bring you new innovated games!
Appreciated!
Voice Recognition Function Test Feedback
Besides of the doging system change, which we aim to avoid Non - initiative operational error, we actually add Voice Recognition function into the game at this version upgrade. It is a very tiny experiment for guidance to a bigger step in next upgrade.
Detailed operation way of Voice Recognition is during the fighting, you can shout or speak 'SHIELD' and NPC will response on a seconds' magic shield protection from the boss attack. It has cooling time, make sure your mic function in the headset is in normal operation.
Please try it and let us know your thought for putting more functions to improve your experience as always!
Update V1.1 19.Jan.2017
There the update goes.
Changelog:
<*>Added quality setting to the main menu.
<*>Added new difficulties and weapons.
<*>Added finish moves for bosses.
<*>Added 2 new minions.
<*>Added 1 new scene.
<*>Added new skill for protection. Shout the word "Shield" out when you are in emergency.
<*>Additional support for oculus touch.
<*>Operation optimization.
<*>Remade guidance.
<*>Minor optimizations and improvements.
We've noticed that we still have a long way to go.
Thanks for your feedback!