Lyratha: Labyrinth - Survival Escape cover
Lyratha: Labyrinth - Survival Escape screenshot
Genre: Strategy, Adventure, Indie

Lyratha: Labyrinth - Survival Escape

Lyratha 0.8 a General Update

- New "doors game" added (The new biom has an own Puzzle game)

- All biomes have been completely redesigned
- Stone and forest are much more detailed and offer much more variety
- The old wooden labyrinths were removed and exchanged to "mansion hall". They have their own traps and idiosyncrasies
- Snakes and Abyss worms have been replaced and improved.
- New graphics option mode to adjust performance
- extensive performance updates for textures and objects
- luminous points now provide assistance
- Tutorial revised and shortened. Help and texts improved
- Many bug fix

Lyratha 0.7.5 a performance upgrade

fixing a performance bug in the main tutorial

Lyratha 0.7.5 a General Update

The Quantum Enigma part 2
Mini labyrinths insert. (now you can riddle in new Steampunk Enigma rooms
New Enigma ports (the portals are magic gates now, you can play 3 levels of difficult)
New portal design

Another brick in the wall part 2
2 new tutorials insert (you will teach in Aura an Aqua spells now to learn more about the spells
New Shield spell (the spell works much more different now, press the shield button quick if you get damage)
New Map insert (a new corridor helps you to repeat the individual tutorials)

Feel the Force part 2
new Startroom insert. (now the game have a reasonable startroom)
Portal machine insert (make the portals on an epic machine now)
rebalancing of drop and enemie rate
fixing bugs with lab construction (There were problems with decorative parts that were hanging behind lamps, etc.)
First preparation for blacksmithing updates
woodbiom removed (to old)
Firetraps insert
many big performance upgrades to run the game
Helpmenu improved (learn more about right hand principle)
Day / night cycle inserted (Garden, mainroom and enigma)
many usability improvements added (Text, glowing marks etc)
new ending menu inserted
many usability improvements added (Text, glowing marks etc)
new ending menu inserted

Lyratha 0.7.4.1a Andreakos Fix

Tutorial Improved (now you have more help for rotate the Testlab. Also the Worm is marked)

A Quantum Enigma Critical Fix

all content is now correctly in the folder (Sry 4 that)

Lyratha 0.7.4a Enigma Update

- Enigma room insert. Now you can test the puzzle games
A portal will show you the way now. Find the informations in the labyrinths solve the puzzles.
2 Puzzles insert. (latin math and horoscope)
- more lights in the workshop
- Performance upgrade
- Potions will show correctly now without opening the Koraktor
- Many bug fix

Lyratha 0.7.3a Update

- New Skill system! The old ranking system including the experience system was removed
Now you get your skill points directly with the Keystones
- New balance (enemy/potions/spells) also new spawn rate of enemies
- New Portal Machine! As a result of the new machine, the labyrinth sizes have also been revised
- Great Performance Upgrade! The workrooms in particular are now running much more system-efficiently
- Loading Time reduced! Due to a different loading method and some improvements, the computing times at the start of the game have decreased significantly
- Early access warning! Due to many misunderstandings, the game now contains a short text when it starts
- Door in the launch room removed
- new Fog and Post Processing effects
- New “Gamma” methode
- Many bug fix

Lyratha 0.7.2a Garden Update



- Garden insert (you have to make alcohol to make potions now,
find potatoes and wheat in the garden to make alcohol on the distillery)
- Great performance update, it's a new method now to rotate the labyrinth.
You now longer need so much computing power to rotate big labs
-Design update (Stone and Wood Labs are more beautiful and have much more variety)
-AI update (your enemies dodge walls much more better now)



-Rotate the mainroom is now longer possible
-Player has a smaller hitbox
-The player falls off edges if he moves too close
-Flowers don’t “block” the “in range” line anymore
-New colors and little bugfix in “help menu”
-If you press F10/Esc the “help menu” is closing now
-Help panel in Koraktor will show correctly now
-New Font colors (you can read it better now)
-There is a consultation if you skill your spells now
-You can press the key “Q” for key “1” now
-Fixing spelling mistakes in the german version
-You can see the item names without owning the item now
-Improved background accuracy in the alchemy panel
-Tutorial improved (new tips and better lights, new testlab design)
-Particle effect (rotate world) deleted
-Flowers and mushrooms are only in forest area now
-Better aqua strike Particle effect
-Better loading screens
-Help button works fine now
-fix “portal sound” bug
-fix function with “many enemies”
-fix many more bugs

Lyratha 0.7.1a Major Update

3 minigames, many items and Item menu, minigame tutorials, a workshop...
you can make potions on the “Athanor” now and make minigames to
improve the potions
New spellbook/menu (name is “Koraktor” now)
(many improvements and little bugfix in spellbook
Many new sounds
New music in tutorial
(walking, jumping, minigames…)
Many tutorial improvements
Light and shadow improvements (There are also a shadow button in
options menu now)
Post processing effects improved
daily reward chest in workshop
many bug fix
Little skin update for keystones
Brightness insert

Lyratha 0.7.a Hotfix 2“Another brick in the wall”

-Fire Coals fire effects improved
-New game button in tutorial removed
-change position of “past and next” in tutorial
-Text “press E” will show again
-Rename button “End Tutorial”
-Startroom are brighter
-Tutorial Door is wood now
-Tutorial text improved
-colored questtext
-English translation improved
-Fix a Bug in rotation of big Labyrinths