Machina Blade cover
Machina Blade screenshot
Genre: Adventure, Indie

Machina Blade

1.03 Update

Achievements are finally here!



There's a total of 32 achievements for you to get. Some are retroactive so you wont lose your progress completely if you already played the game a bunch.

Have fun getting them all!

1.02 Update

Player Changes:



  • New damage formula: ((Character Base Damage
  • Skill Damage Multiplier)
  • Item Bonuses) + Flat Damage)
  • Crit Damage if Crit Hit;
  • Base Max Health reduced from 300 to 250;

Item Adjustments:



  • Crushing Sword: stat boost decreased from 100% Damage to 20%;
  • Emergency Pistol: hidden bonus damage to stunned enemies removed;
  • Justice Rapier: stat boost decreased from 50% Crit Damage to 10%;
  • Killing Edge: stat boost decreased from 100% Crit Damage to 10%;
  • Musashi Scarf: stat boost decreased from 50% Crit Damage to 10%;
  • Time Bound Dagger: removed Crit Damage stat boost;
  • Evilborn Gauntlet: bonus damage to enemies preparing to attack reduced from +300% to +80%;
  • B.I.A.: had a wrong description, gives 20% CDR not 10 flat damage;
  • Butterfly Sword: was giving 15% damage boost not 5%, reduced to 10% and fixed description;
  • Phantom Jewel: had a wrong description, gives 5% CDR not 10% HP;
  • All Life Steal will now only apply once per attack instead of for each enemy hit;
  • Moonlight Curse: reduced Life Steal from 5% to 1%;

Enemy Changes:



  • Warlock: increased armor by 140% and HP by 42%;
  • Hawk: Decreased claw melee attack damage from 45 to 35;
  • Basic Enemies break duration reduced to 0.5 seconds;
  • Bosses break duration reduced to 1 second;
  • Basic Enemies rest time between attacks reduced drastically;
  • Drastically Increased enemy quantity;

Bugfixes:



  • Fixed broken game state when all players die at the same time while holding one revive item (Decapitated Head);

Quality of Life:



  • Now as long as you keep holding the Jump and Down buttons, you'll keep passing through One Way Platforms, instead of having to press Down and Jump every time;
  • Camera now avoids hiding players behind health bars in multiplayer;
  • Added Breakable Crystals to each side of the smaller rooms with Teleporters to make it easier to maintain combos when passing through;
  • Drastically reduced amount of points needed to reach unlock goals across the board, retroactive;


Please give feedback especially in terms of balance and camera movement in multiplayer!

Next up I'll be working on the Achievements.

Thank you!

-Gio

1.011 Hotfix

Small patch with more bugfixes, including:

  • Infinite loading when canceling items picked in Starter Items menu.
  • Visual bug in Stage 1 where sometimes outdoor Chest rooms were being used instead of indoor chest rooms when building the stage.
  • Players not being able to navigate through items when they try to interact/click the items in the inventory.
  • Some under the hood errors.

1.01 Update

Thank you so much for your support so far! This update addresses some bugs and feedback we received in the last few days.

Bugfixes:



  • Tristan unable to move in certain situations after using the Charged Punch Skill.
  • Gamepad key bindings not showing in the UI.
  • Revive Progress Panel not hiding when a player dies while trying to revive a dead ally.
  • Various adjustments to the UI.

Balancing:



  • Bosses will have the effects of Slow Debuffs reduced by 65%. And when they're in the Broken State they'll be completely immune to Slow.
  • Umbral Aspect area slow will still have full effect on bosses, but the duration has been reduced from 3 to 2 seconds.

Others:



  • Steam Cloud Save support.
  • Increased Revive interact zone to make it easier to revive allies.
  • Included menu names in the Pause for clearer navigation.
  • Added another way to reach the settings menu, with a button at the bottom of the Inventory Menu next to Resume.
  • Now multiple players can revive the same dead ally and that will increase the Revive Speed.


As for future updates, I plan on continuing to fix bugs that show up, if you find any please let me know in the discussions, with as much information as possible on how the bug happened.

I'll also be working on adding Achievements and further adjust the balance of the game.

Again thank you so much for your support!

-Gio


Machina Blade Launches!

You can play Machina Blade NOW! It is out!



Thank you all from the bottom of our hearts for all the support during the development, and let us know your opinion on the game!