The patch for the problem that the machine bounced due to the collision bug was extended. It can be canceled with BUILD-SystemData-PATCH-OriginalCollider.
If the rendering stops due to the collision bug, return the machine to the past state.
You can assign ActionContinuationKey separately from ModifierKey.(OPTION-KeyAssignment-DriveKeys-ContinueAction)
Added setting items related to level keeping mode of Mover.(BUILD-SystemMenu-Advanced-Stabilizer)
Explanations were added to the sample machines.(Car,Tank,Runner)
You can distribute machine with stamp image at WorkShop.("_images\*.Png" will be generated when start Practice with redistributable machine.)
The misjudgment of the core vibration penalty has been resolved.
The energy consumption of the Tracker does not depend on the mass of the body to be controlled.
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Release Notes (Ver.0.245a)
You can adjust the torque of RotatorS for tires with Spring setting.(Sample:Tank)
Friction of slippery tires will recover somewhat easily.
Fixed a bug that the sound of RotatorS for tires is invalid.
The force generated by the level keeping mover no longer depends on the size of the body.(Sample:Runner)
Fixed bug that friction of Sleds do not change.
Fixed a bug that SpeedLimit in room settings was not applied correctly.
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Release Notes (Ver.0.245)
You can adjust tire friction with Wheel's Grip parameter.(Sample:Car)
The stability of Mover for walking became high.(Sample:Runner)
Mover for walking will stop when connected to another machine.
Even if the straight speed of the walking machine violently changes, it is less susceptible to additional damage due to acceleration.
If you connect a child body to a weapon, movement will become dull according to the weight of the child body.
Fixed bug that Joints in STOP state are not locked.
In the Meeting room the initial state is now AttackOFF. It can be changed by OPTION-MISC-Start_Meeting...
If there is a problem with the collision between the bodies, please try BUILD-SystemMenu-PATCH-OriginalCollider.
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Release Notes (Ver.0.244a)
The upper limit of the boost speed decreases according to the number of HeavyChassis installed.
Brake of the tire (STOP of RotatorS connected to Wheel) was adjusted.
Response setting of RoatorS connected to Wheel became effective.
Mover for walking (without Mover for horizontal movement, altitude designation = 0) will degrade the power if over 300km/h.
Fixed an error that occurred when RotatorS was connected to an unset Wheel(no tire).
Fixed a bug in which HeavyChassis separated from the machine is counted for lowerling of SpeedLimit.
Fixed a mistake in calculation related to damage increase according to acceleration.
Fixed a bug that the specified video was not played.
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Release Notes (Ver.0.244)
Dealt with problem that invalid coordinates are set in the camera and the rendering stops.
Fixed a bug that freeze when RotatorS speed is set to 0.
Slip of the Tire(Wheel) was adjusted.(Sample:Car)
Fixed a bug that can fire Cannon without intervals.
Fixed a bug in which OneShot and Loop designation are ignored when the motion name is one character.(ex."a*1","B#3")
Machine name tag characters no longer blink.
If you use HeavyChassis on a hover machine, SpeedLimit will be reduced.