We are pleased to announce that as of today, Mad Max has now been released to the Mac and Linux platforms!
Mad Max is using the 'Steamplay' function, so if you already own the game for Windows, you will automatically be able to download and play it on Mac + Linux! (and vice versa of course).
Whether you already own the game, or have recently purchased it - we thank you and always appreciate your support!
http://store.steampowered.com/app/234140/Please note the game's system requirements may differ per platform, we recommend to read the system requirements for the game to ensure you will be able to play it before purchasing.
Update: Mad Max, Patch 4
Hello Wastelanders!
Patch 4 for Mad Max has been released today for PS4, Xbox One, and Win64/PC. A number of general fixes, including some issues with the map have been resolved. Support for the Steam Controller has been added with a number of other Win64 specific updates.
General Updates for All Platforms:
Map improvements and fixes.
Fixed a problem with a draw bridge's winch in Great Watcher.
Fixed an instance where The Jaw's locks couldn't be destroyed.
Fixed several issues involving projects in Strongholds
Improved performance in several locations
Corrected a couple of annoying softlock issues
Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.
Fixed a camera problem in some instances
Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed.
Polish of collision meshes against the certain terrain and objects
Fixed a couple of persistent UI issues
Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.
General bug fixes
Win64 Specific Updates: <*>Steam Controller support added to the game.
<*>Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution.
<*>Fixed an issue where overall volume remained low after adjusting Volume settings.
<*>Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch. Those settings now correctly persist through updates.
<*>Fixed a problem with remaining stuck in Jeet's Stronghold after completing the Dinki-Di's mission in some cases.
<*>Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change.
<*>Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller.
<*>Implemented a smoother loading screen transition across the screens when using a multiple screens display setup.
<*>Fixed missing images for certain keyboard functions in the Keymapping Options Menu.
<*>Corrected instances where the Pause menu would display incorrect control labels when switching between Keyboard+Mouse controls and a Controller.
<*>Fixed a navigation restriction problem after using Escape to exit certain menu panels.
<*>Fixed the problem with accessing a Challenge Category once that category was completed.
<*>Polished controls in the Map screen to avoid having the "Action" control result in placing a Marker in the map.
Update: Mad Max, Patch 4 is Coming Soon
Hello, Wastelanders!
Patch 4 is currently being finalized for Mad Max. We are working to release the patch for Windows (64-bit), PlayStation 4 and Xbox One in the next couple of weeks.
This patch will include a number of general bug fixes, including addressing some of the issues with the map.
Once we have a specific date, we’ll let you know right away.
Update: Mad Max, Patch 3
Welcome Wastelanders!
Patch 3 for Mad Max rolls in a number of improvements, including the “Vehicle Roll” option, which lets you enable more realistic in-air physics. (And, to create more incredible moments in Capture Mode!) In addition to this, there’s a number of general fixes, for both graphics and audio, along with a number of specific updates for 64-bit Windows users. Enjoy all the nitty gritty in the full patch notes, below.
General Updates for All Platforms:
Added optional “Vehicle roll” setting for more realistic in-air car physics.
General performance improvements.
Improved data streaming, enabling content to load faster and easier.
Improved auto-aim target prioritization.
Fixed various audio issues.
Made various GUI fixes and improvements.
Fixed several instances of the map not loading correctly.
Made various mission flow fixes and improvements. This includes retroactively resolving a conditional mission flow blocker that was happening to some players trying to install the Baby Bars during the Wasteland Classic mission after the mission flow had been interrupted.
General bug fixes.
Win64 Specific Updates:
Fixed instances of graphics options resetting to default upon the game loading for some users.
Fixed an issue which caused the Harpoon to not work correctly on triple monitor setups, and with larger aspect ratios.
Fixed several keyboard entry issues with the WBPlay Menu screen.
Made several Mouse & Keyboard Control improvements and fixes.