Made Beaver cover
Made Beaver screenshot
Genre: Simulator, Strategy

Made Beaver

Made Beaver Retirement

After much deliberation, the decision has been made to discontinue Made Beaver. If you purchased the game, it will remain in your library and continue to be available for download.

I would like to thank everyone for all the interest and support and I hope you enjoyed the game.

-John

Patch Notes for 1.0.16

- Fixed inland transport stopping while delivering goods.
- Fixed inland transport not leaving to pick up new goods.
- Fixed inland transport prematurely collecting furs.
- Fixed fort upgrade icon display issue when fort is abandoned.

Patch Notes for 1.0.15

- Refined fur market dynamics.
- Fixed fur market bias bug that resulted in prices slowly drifting lower.
- Fixed minor pathing issues.
- Fixed high stock indicator bug for new forts with distant transports.
- Limited displayed Ledger entries to 200 for performance reasons.
- Dropped build number from patch notes.

Patch Notes for 1.0.14.193

- Fixed regressive bug where purchased furs from freemen were doubled up.
- Reduced freemen population variability.
- Added stock indicator recalibration when fort is Abandoned/Occupied/Destroyed.
- Changed Pacific Baleen and Pacific Ivory market prices to match Atlantic market prices.
- Added Financials, accessible from Company Cash Balance.



Balance Sheet
A broad overview of company health for a quick take on major categories.

Ledgers
A running record of transactions for each fort, plus totals for each category.
(This will be of limited use for saved games because past transactions have not been recorded.)

Markets
Full collection of all furs, with live prices.

Patch Notes for 1.0.13.190

- Fixed ration surplus bug.
- Fixed Great Britain stats display on New Game panel.
- Replaced Abandon icon on Fort panel.
- Fixed regressive split trade bug, resulting in overstock of tribe goods.
- Added Tribe Shipments toggle to Trade panel for split trades.
- Added tutorial to New Game panel.

Patch Notes for 1.0.12.187

- Renamed "Fur Potential" to "Settlements Ratio" and expanded tooltip with more information.
- Fixed intermittent stock bug resulting in low stock when total tribe population is low.
- Added "Sort By Stock" to sort widgets.
- Added stock level indicators to goods icons.



A "normal" stock level is the quantity of goods expected for that time of year. For example: 100 blankets on delivery is normal, 50 blankets halfway through the year is normal, and 0 blankets at year end is normal. Anything that deviates from this baseline will move the indicator up or down. If a good does not sell at all, the indicator will slowly drift upwards over time until it is fully in the black.

Sorting by "Stock" will bring overstocked goods to the top to either trade first or mark as "Do Not Restock". When stock levels are back to normal, unflag it to resume shipments.

Patch Notes for 1.0.11.184

- Hotfix for memory leak.
- Removed speed info from ship upgrade tooltips.

Patch Notes for 1.0.10.183

- Added percentage to nation stats on New Game panel.
- Added description text to nations on New Game panel.
- Added nations text to Guide.
- Increased Great Britain fort building cost.
- Fixed missing brig requirement for steamer upgrade.

Patch Notes for 1.0.9.181

- Expanded tooltips with more information.
- Reduced randomness to diminish extreme outcomes.
- Added "Next Delivery" to Fort panel.
- Added clickable links in Notification window to go directly to the clicked fort.
- Added contact info to Credits screen.

Feedback is always welcome at support@chirongames.com

Patch Notes for 1.0.8.179 for Sep.21/22

- Added "Objectives" popup on start of new games.
- Added basic help overlay to trade window for new games.
- Changed freemen to cover the whole map. Freemen will now always trade regardless of location.
- Set "Edge Scroll" to "Off" by default.
- Fixed issue with hidden goods becoming visible.