- Decreased the volume of the alarms so they don't burst your ears when going off - Removed doors for 2 reasons:
Players found it annoying and repetitive to look for keys every time they encounter a door
The A.I. had various bugs when encountering doors which can ruin the whole game experience
This change will now allow the player to access the whole map without having to be forced to look for keys to progress.
Currently Working on
Voice Acting for the player character and the doctor
I am working on ways to make encountering the doctor more of a challenging and scarier experience
Update Notes for Patch 1
Patch 1 is now live and with it comes a few changes:
- The game now runs in Unreal Engine 5 - Increased the doctor's attack speed - Made various changes to the map to slow down pacing - Improved Shadows - There are now 9 notes spread around the map that will help players uncover the story of what happened at the Asylum - Added 2 new animations that trigger when the doctor reacts to noise - Changed Main Menu appearance
Future updates
- The next update will be focused on adding voice acting for the player character
Next update for Madman
FUTURE UPDATES
Greetings mad folk! MadMan has been released for a week now and I have received a lot of valuable feedback to help me improve the game. Your feedback will be taken to heart and will be addressed in the next upcoming update. While on the topic of updates I would like to announce that I am working on a new update that will greatly increase game length, add several new levels to the game, expand on the story plus much more! When the next update comes out MadMan will be running on the new Unreal Engine 5, which will bring several new technical improvements to the game including better performance, enhanced visuals and less memory usage. I hope that you all are excited for what is to come, it will be worth it. Stay safe everyone.
- Nethersoft Interactive
Greetings From The Developer
GREETINGS MAD FOLK!
Hello everyone, Dewald here. I am the solo developer responsible for this upcoming title. I want to thank everyone who wishlisted the game so far, wishlists are a valuable tool for us developers to see the overall interest people have for our games. Development is going well and I have many things I want to share with you but I will keep this announcement brief.
LET'S HEAR THE DETAILS
For any who are still not sure what MadMan is all about, it is a first person horror game very much inspired by other horror titles like outlast and alien isolation(my personal favorite) . The player will be wandering helplessly around a dark creepy and beautifully detailed world where danger can come from any corner. The villain of this game is a former doctor who worked at this mental asylum before losing his sanity and becoming the very thing he hated. He is always stalking through the halls searching for his next victim meaning YOU. In order to make this feel like a proper horror experience the player won't be able to fight back, your only options are to run or hide from the doctor. The game has a big emphasis on sound so the player must listen closely to interpret his whereabouts. Sound is your ally and pretty much your only ally in this madhouse. Since we're on the topic of sound, players will also be able to lure the doctor with sound, this can be useful to you as you can lead him to certain areas you want him to go to. This can be used to trick the doctor to move away from his current position so you can pass through unseen. While exploring the levels, players will stumble onto various clues which will help reveal the doctor's past piece by piece. Players will have various hiding spots like hiding inside lockers or under beds etc. to avoid detection. The core functionality of the AI is done and working but I will be spending an enormous amount of more time to make the AI as smart as I possibly can. Since the AI is what this game is going to be centered around I will do my utmost best to achieve the quality AI horror fans deserve. I am using behavior trees, a common practice used by many AAA games to build complex AI to make the AI have many branches of behavior for every situation.
GAMEPLAY FOOTAGE
I did post some gameplay on the steam store page as I feel gameplay is ten times better than a fancy CGI trailer which are all fake as no game ever looks like their trailers. As I add more gameplay features and improvements you can expect me to add newer and better gameplay videos in the future as the game grows.
ENGINE NEWS
The game currently runs on the Unreal Engine 4 however since Unreal Engine 5 is getting fully released early this year probably late March, I will be porting the game over to UE5 once it's released.
CLOSING MESSAGE
I hope you all are excited for the game and if you have any questions or suggestions feel free to comment below. I will answer as many of you as I can. That's about all I can say for now, stay tuned for more updates in the near future.