Madness: Project Nexus cover
Madness: Project Nexus screenshot
Genre: Shooter, Indie

Madness: Project Nexus

Update [1.33.i] Patch Notes

Added: Saved games sorted by Last Played.
Tweak: Arena Battle stages will calm down on the number of enemies they spawn at once. Except for Slaughter Time, of course.
Tweak: (Story) Fallen teammates will receive a little shove forward when they climb back into a stage after falling off a ledge while incapacitated. This should stop them falling backwards off the ledge they just recovered from.
Tweak: Those little blips over a character talking in a cutscene will now disappear the moment someone else starts talking.
Tweak: Upped the spawn frequency of weapon drops in Slaughter Time.
Fixed: Dead teammates being returned to a stage will no longer stand there idle, unable to be saved.
Fixed: Water was considering too many physics objects. Significantly reduced which objects water will interact with, which should help tremendously with lag spikes in the Mining Sector.
Fixed: Rare bug where using a Takedown on someone just as they leave a door could cause you and them to fly out of the stage.
Fixed: Bodies wouldn't decay at certain times during Slaughter Time stage (or any stage really, but mostly that one).

Update [1.33.h] Patch Notes

Added: Brand new back-end system to Executions/Takedowns! You won't notice much new on your end, but it's running faster than ever, and opens the door to tons of new options. For example: try using broken hilts on Mags, or execute a dizzy enemy as Jeb!
Tweak: No more locking swords with a melee opponent if you, the player, are in a finisher.
Fixed: Slaughter Time's murder fanblades would disorient after a long enough time. I blame floating point variables.
Fixed: Positioning & Footwork were affecting each other's categories and not their own.
Fixed: Cutscenes could cause a character's in-world textures to look wrong.
Fixed: Armor Filter and Eyebrows outfit pieces will stop disappearing after you buy them. You'll still need to buy them one more time, though
Fixed: Light Punch/Swing skills weren't apply the speed bonus to your attacks.

Update [1.33.g] Patch Notes

Added: New Damage Ticker tracks your destructive power! Enable it in the Options Menu.
Tweak: Weapons with small magazines (shotguns, etc) have their bonus mags properly multiplied by your Core Ranged skill and appropriate Extra Mag traits (it's no longer just a bonus measly single additional shot per).
Tweak: Outfit pieces now give different kinds of magazine bonuses. Check your gear to see if it applies.
Tweak: A little indicator to let you know when you have so many mags that more won't display.
Tweak: Starter gear in the Warchest is now just a few set weapons to give all skill groups a chance to train.
Tweak: Weapons that break and become other legit, non-handle weapons will cost more at the Quartermaster.
Fixed: Error in menus when trying to display a character who is wielding and glowy weapon (shock baton, etc.)
Fixed: A couple places where glowy light effects weren't doing what they need to.
Fixed: Scrying Goggles and a couple other outfit pieces are optimized and looking sharp.
Fixed; Agent origin properly calculating encumbrance again.
Fixed: Your starting Arena Origin gear will no longer vanish from your inventory when unequipped. Existing characters are unaffected :frowning:
Fixed: Cannot unequip gear that is reducing your encumbrance, if doing so would take you over cap.
Fixed: Heavy ranged weapons no longer upgreade their magazine count based on Core Ranged (as it was always meant to be).

Update [1.33.f] Patch Notes

-Added: Glow effects added to a ton of goggles and other outfit pieces. Plus they're colorizable!
-Tweak: Glow effects for weapons appear correctly in the Inventory/Store.
-Tweak: The quartermaster only sells you classic grey outfit pieces. If you want them colorized, you're gonna hafta pay for it, pal.
-Tweak: Extending weapons (batons, Nexus blade, etc.) or weapons with wield animations will stay out/animated when you throw them. They also fit on the hip/back based on their retracted size.

Update [1.33.e] Patch Notes

Added: Laugh track for Slaughter Time complete
Added: Invulnerability Powerup drop for Arena
Tweak: Hand-to-hand Finishers can now only happen when you have one (or fewer) dudes swarming you. They were always meant to be "cool endings" to combat, so now that's a thing. As a result, we've also tweaked the Power Finisher skill to apply to any unarmed kill.
Tweak: Disabling your UI Hud doesn't force the cutscene bars to appear anymore.
Tweak: Taser Pistol and Flare Pistol cleaned up and available for purchase at Quartermaster
Fixed: DoT deaths to elemental effects (fire, etc.) will provoke the proper death animations.
Fixed: The game no longer resets your difficulty to Tourist (aka Easy) if you don't reselect your difficulty every time you play a stage (even though it shows the difficulty you picked last time).
Fixed: Sometimes you'd attack in slow motion if interrupted while doing a melee finisher.

Update [1.33.c] Patch Notes

Fixed: An optimization in the last update caused Sweet Spots to seemingly disappear.
Fixed: Elves could crash your game. Merry Friggin Christmas.
Tweak: Upped damage on Slaughter Time weapons.

Update [1.32.b] Patch Notes

Fixed: April Fools!
Added: The new Slaughter Time ™ is now cleaned up. Go achieve glory!
Added: Enemy Slaughter Time ™ weapons kill you in a lovely way.

Update [1.33.a] Patch Notes

Feature: Brand new HIGH DEF character models!
Feature: The new Slaughter Time Arena Stage is in! It replaces Murder Room for now (it may be back soon).
Added: Hit registration flash when you or your enemy are hit. Game feels much more arcade-y with this on, and we like it. This can be enabled/disabled from the Optons menu.
Added: Electrocution and Burning deaths.
Added: Stun Gun & Flare Gun weapons, for dealing low-tier shock and burn damage.
Tweak: Improvements to how NPCs upgrade their alert status by witnessing an ally who is also alert.

Update [1.32.e] Patch Notes

-Added: New gloves! They're like fingerless, but with fingers.
-Added: MERC Power Saw weapon.
-Tweak: Weapon themes for Arena Waves has been instituted! Factions will only pick from weapons appropriate to them, regardless of tier, unless they have no others available.
-Fixed: Enemies should no longer approach you if you're locked into a cutscene.
-Fixed: Reassembling your squad (as per some Story cutscenes) could cause all sorts of problems if not done correctly. Should be more reliable now.

Beta + DEMO Update [1.32.d] Patch Notes

-Tweak: Certain weapons won't blade-lock you with enemies. Chains, broken hilts, that sorta thing.
-Tweak: Improvements to GPU Instancing on blood splats (aka, fewer draw calls and thus better GPU performance)
-Fixed: Gore wasn't working for firearms.
-Fixed: Turrets were waking each other up repeatedly in Sleeper Labs because they were noticing the other turrets were awake, over and over.
-Demo: Bossfight music should be back in!