We whipped up a brief little survey to gather some more feedback and data regarding you guys' experience with the Demo. It only takes about a minute or two to fill out and we'd love to hear what you all think (as well as continue to hear from you all on Twitter, Steam and the Forums!)
Thank you to everyone who has given us feedback so far as well as the rest of the OVER 15,000 OF YOU who've checked out the demo in the past 12 days! We appreciate all of it sincerely, and hope to deliver the best possible version of this game to you guys as soon as possible.
The Demo is Here!
In the interest of Whetting all you lads and lasses' appetites, we present to you the official demo for Project Nexus! (Just in time for the Autumn Festival!)
The demo contains the first two levels of the Industrial Sector for Story mode, pitting you as Sanford and Deimos in their quest to have a little chat with the Sheriff (seriously, they just wanna talk.) So get yer negotiatin' boots on and go engage in some good old fashioned Nevadan DIPLOMACY!
The Demo is live right now over on the store page of the game. Scroll down to the info sidebar on the right side of the store page and click 'Download PC Demo' to download the PC demo!
We'll be back soon with more info on the Arena update for our beta holders as well as release updates for the rest of you fine folks. Until then enjoy the demo and keep on truckin!
Happy Madness Day!
It's that time of year again, folks! Time to celebrate those little gray rascals who refuse to mind their own business.
To help celebrate we have, of course, our usual roundup of killer 'toons, killer tunes, killer art and killer games for you all to feast your collective senses on. You can find all that juicy goodness over on the Madness Day page on Newgrounds.
As for Project Nexus, we're still trucking along with the arena rework. Expect to see a beta for the new and fully revamped arena very, very soon. This sucker's been completely retooled with new systems, new progression, new locales, new baddies and more.
Have yourself a lovely Madness Day, and stay tuned for more news in the very near future.
MADNESS: Project Nexus Story and Combat Engine Update!
Hey there folks! Today we've shipped a major update to the game that also marks a major landmark in development.
Story Mode is complete!
At long last, we're done with story mode. Every single stage is complete and fully playable. There are still bugs (and we'd love to hear about them!) but the entirety of Story mode is complete and in the current build of the game.
Combat Overhaul
The other main thing Swain's been slaving away at for the past several months is a general combat overhaul. Hundreds of little tweaks and changes have been made to the core gameplay to make it alot more refined and a lot snappier. Unfortunately at the moment, none of these changes have been tested in Arena Mode. Things WILL be broken! Playground mode (formerly Interactive mode) is also currently broken, but will be addressed in a hotfix in the coming days.
What's Left?
So, where does all this leave us for release? Well, we have two main things left to do before we're ready to unleash this thing to the public: a slight Arena revamp and a final bugfix pass. As well as adapting arena to the new combat engine, we wanna take another pass at the core gameplay. Our plan was always to go back and touch up arena mode after we were done with the Story and that's exactly where we're at right now. We've had a few ideas kicking around on how to spice up the main gameplay loop of Arena Mode as well as there still being a few small features that are still currently missing or unfinished from the mode in general (weapon modding, anyone?) We promise this wont take NEARLY as long as finishing up Story Mode. In fact, Swain says he wants to try and get this revamp done and ready for testing in one month.
Of course, these plans along with today's update will result in a lot of BUGS. Bugs that will need time to hunt and fix before launch. If you have access to the beta, be sure to report any bugs you find to the Steam discussions and we'll squash 'em ASAP. The more you guys find on your own, the less time we need to spend finding them ourselves and we greatly appreciate it.
Finally, once Arena's been touched up and all the bugs have been fixed... Thats it! We'll be all set to finally launch this thing to the public! It's been a hell of a ride for everyone and a hell of a long road, But we truly are at the end here. All the main content of the game is DONE and all we have left are some tune-ups under the hood and some little details to the paint job; we're almost there. Thank you to everyone who's stuck with us on this long and wild journey. Through thick and thin, through delays and silence, you all have continued to believe in us and we don't plan on letting you guys down. From the bottom of all our hearts, thank you.
Just a little bit further.
MADNESS: Project Nexus Soundtrack release!
Hey there kids! Today we've got an appetizer for you hungry lot while our main dish finishes cooking up: The game's soundtrack!
Now I said 'appetizer' in the opener, but this could really be a main course all its own: 33 original tasty tracks from DubChef Devin 'Locknar' Martin and an ADDITIONAL 23 MORE ORIGINAL TRACKS from Madness OG (chef status questionable) Sean 'Cheshyre' Hodges combining for a total of over THREE AND A HALF HOURS of ear-buttering, soul-jolting, mind-melting BANGERS.
So go on and show our audio boys (and your ears, frankly) some love while we continue to wrap up this dang ol' game into the prettiest, sturdiest, sleekest and Ultraviolentiest little package we can. We sincerely appreciate all of you sticking with us throughout these years and we hope to finally get you guys' hands on the complete experience as soon as we can, but for now, enjoy the tunes and keep on truckin!
FOR THOSE ALREADY ENTITLED TO A COPY: For those who backed us on either Kickstarter or PayPal at the appropriate tier, you will receive your key via email as soon as we can get them and send them out. Cheers!