Madness: Project Nexus cover
Madness: Project Nexus screenshot
Genre: Shooter, Indie

Madness: Project Nexus

Beta Patch v1.09.c

Beta Patch v1.09.c



ːmpn_engiː Beta [2.09.c] ːmpn_engiː
[You can access this build from the ``releasebeta`` Branch on Steam]

FIXED



  • Cyber Bandit Brutes (or anyone equipped with a Dissonant Cannon) were no longer using the warning-reticle to aim at you. They'll now use the standard sniper aim reticle to give you time to react.
  • Certain debris and particle effects (as seen when you defeat the S-3LF Eater, for example), were abruptly despawning rather than fading out or shrinking slowly.

TWEAKED



  • Some particle effects were displaying as black squares on the sides of the Pit Stop stage area.
  • Typo in the S-3LF Eater clues ("magnitize" -> "magnetized")

Full Release Patch 1.08.c

Happy Monday folks! The release build is now caught up with all beta updates, primarily the following:

FIXED


⦁ Nexus Core Drones (during the Murder Time bossfight) weren't properly initializing, causing issues that could make fighting them impossible.
⦁ You'll no longer have an empty Tac-Bar sticking to you when completing Arena, before imprinting.
⦁ DoT effects now wiped when going to imprint your Arena character.
⦁ Further precautions added to Slaughter Time to prevent enemies from ending up in unreachable areas.

Release Build Patch v1.08.b

Update v1.08.b



FIXED


⦁ Weapons with an arc-spread were firing in a straight line, such as the Magiturge De-Rez spellbook.
⦁ Random NPCs could brag about defeating the S-3LF Eater if they snuck in the last hit.
⦁ Flak Gun description typo.

M.12 Flak Gun + Update (v1.08.a)

v1.08.a



(NOTE: We had a little version confusion on the last patch - it read v1.08.c when it should have been 1.07.c. We're now officially in the 1.08's now, though!)

ADDED:



  • M.12 "Flak Gun", a flame-spouting shotgun with DoT effect, now available at the Blackmarket!


FIXED:



  • DoTs somehow got disabled in the last update. They should be back to causing havoc again.

S-3LF Eater Release Patch (v1.07.b)

S-3LF Eater Release Patch (v1.07.b)



FIXED



  • Using the book in the Bandit Shrine will now continue your quest - for those who have already read the book, go back and use it again and you should advance as normal!

Legacy of the S-3LF Eater + Game Update

We're here with update 1.07.a on the public branch, which includes a BUNCH of new content for you!



FEATURED


⦁ Legacy of the S-3LF Eater: a new Story Campaign update! Investigate the origins of the Cyber Bandits and their enigmatic creator, Dr. Gonne, while evading the pursuit of a relentless nightmare. Rumor has it that the doctor's laboratory below the Science Tower has recently opened up again...
⦁ New Steam Achievements!
⦁ Steam Trading Cards for Project Nexus are now available, including craftable badges, profile backgrounds, and emojis.

ADDED


⦁ Holographic floor projectors added to the Arena Sleepwalker Tutorial for the VR Buddies to spawn from, and to Murder Time for the Cyber Bandits.
⦁ New scythe weapon, and a heckin sweet new haircut available!
⦁ Particle effect added when sleeping in the Arena HQ Loft.
⦁ Medical Cabinets added to the Story overworld sectors.
⦁ Church and Jorge congratulate each other for knocking you down (if they're near each other).

FIXED


⦁ Dual wielding two firearms when picking up a two-handed melee weapon would cause you to drop one firearm as well as the melee weapon. Now you'll take the melee weapon and drop the two firearms.
⦁ Fixed how the game displays quest objectives in the top left of the screen. Mostly backend changes to streamline and improve it.
⦁ Crit kills with fire damage would cause the target to burn to a husk instantly. The game was checking if they had stopped thrashing before ending the effect, but crit'd enemies die instantly and don't thrash, so the burning process got skipped.
⦁ A niche bug where de/buffs attached to your Corpus could apply/stack after that corpus was broken. This wouldn't affect existing gameplay, but future updates utilizing corpus would have broken the whole buff system.
⦁ Corpus was displayed in backwards order in your profile/inventory screen. You wouldn't normally see this because all current Arena origins use only a single corpus type, but it was painfully visible with custom modder origins.
⦁ Poorly repeating textures in the Vampire Shrine and Science Tower Courtyard areas made the floor look bad.
⦁ The 12.7x99mm ammo was named incorrectly in the code using an invalid ASCII character, which led to problems for modders.
⦁ Enemies firing explosive weapons (such as the N51 Mortar) weren't properly firing at the reticle on the ground.
⦁ Asylum Patients would refuse to "wake up" and fight if they spawned in unaware.
⦁ Player's squadmates could leave the room in the Story overworld, which made swapping to them impossible.
⦁ Since early pre-Alpha days, we've grappled with a Unity glitch where some weapons would knock over physics objects across the screen (often with EXTREME force) when aiming them around. In theory, we've found a low-cost fix for this.
⦁ Doc won't pick up the HQ phone anymore when he's clearly standing right next to you.

TWEAKED


⦁ Snoop-able popup messages should rest better in frame, especially on smaller and lower resolution screens.
⦁ Reformatted the menu for selecting an Arena character's origin. On top of displaying the information in a more even and sensible way, it also allows custom origins designed by modders to appear in the list without blocking the description text.
⦁ Improved AI pathing around Commercial District ramps.
⦁ Charge-up and heavy attacks do slightly less knockback across the board (to compensate for the huge boost they got last update).
⦁ N51 Officers now have an off-brand custom mask to make them more unique.




Remember, send those bug reports to the game's Discord, and we'll get right to work ːmpn_engiː

Project Nexus Trading Cards

Welp...we went and did it.



We've released Steam Trading Cards, Profile Backgrounds, ːmpn_engiːEmojisːmpn_soldatː, and Badges for Project Nexus, featuring artwork from some of the best Newgrounds has to offer.
ːmpn_agentː
If you wanna splash your Steam profile with some stellar new drip, then you know how this goes: collect those cards, craft those badges, and start customizing your Steam experience with that Nexus swag.
ːmpn_agentː

ːmpn_hankː *COMING UP NEXT*ːmpn_hankː


New achievements, and the long-awaited S-3LF Eater update!

Project Nexus Trading Cards

ːmpn_agentːWelp...we went and did it.ːmpn_agentː



We've released Steam Trading Cards, Profile Backgrounds, ːmpn_engiːEmojisːmpn_soldatː, and Badges for Project Nexus, featuring artwork from some of the most talented artists Newgrounds has to offer.

If you wanna splash your Steam profile with some stellar new drip, then you know how this goes: collect those cards, craft those badges, and start customizing your Steam experience with that Nexus swag.

ːmpn_hankː *COMING UP NEXT*ːmpn_hankː


New achievements, and the long-awaited S-3LF Eater update!

Get Ready: New Achievements Dropping Soon!

We're private-testing fourteen new achievements for Project Nexus over the weekend, and will hopefully have those available for all players by next week! You may have noticed the new achievements showing up on the game's Steam page - we'll let you guys know the moment they're live.

We're also on the final round of closed testing on the Legacy of the S-3LF Eater free content update, which will include a ton of fixes and some cool new additions to the game!


See you VERY SOON GUYS!

Release Build 1.06.b Update!

The release build has been caught up with all updates from the beta branch! The Halloween ghosts are also now finally at rest - thanks for killing them for us!

In January we're releasing the next content update for the Story Campaign: a neat little romp around the overworld while being pursued by a relentless nightmare: the S-3LF Eater! Learn a little about the enigmatic Cyber Bandits, their creator Doctor Gonne, and the origins of Project Kobold that preceded them. If you like lore, this is the update for you. If not, you've got a big bad villain to beat up. Hopefully something for everyone!

Stay tuned!