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Mage and Monsters screenshot
Genre: Strategy

Mage and Monsters

Patch 2.5.0: Tier 4+5 unit buffs, Necro nerf, and 2 new 800 Blood Shards achievs


Buffs:

Griffins from +4 to +5 damage each attack.
Arch Angels passive heal from 40 to 50 every 2nd second.
Frost Giant passive freeze chance from 30% to 37%.

Nerfs:
Necromancer attacks to summon Undead Dwarf from 6 to 7 (Still summons after the first attack in start of the round).

Two new achievements:
Defeat Arena on brutal or harder with max 800 Blood Shards spent on powerups.
Defeat Forest on brutal or harder with max 800 Blood Shards spent on powerups.


I have also updated the Behold Battle demo, adding a gold betting mode, and improved both the normal game mode and the sandbox/simulator game mode. Check it out at:
https://store.steampowered.com/app/2338910/Behold_Battle/

Version 2.5.2 edit:
- Changed from 500 Blood Shards to max 800 Blood Shards in both new achievements challenges.

Patch 2.5.0: Tier 4+5 unit buffs, Necro nerf, and 2 new no Blood Shards achievs


Buffs:

Griffins from +4 to +5 damage each attack.
Arch Angels passive heal from 40 to 50 every 2nd second.
Frost Giant passive freeze chance from 30% to 37%.

Nerfs:
Necromancer attacks to summon Undead Dwarf from 6 to 7 (Still summons after the first attack in start of the round).

Two new achievements:
Defeat Arena on brutal or harder with no Blood Shards spent on upgrades.
Defeat Forest on brutal or harder with Blood Shards spent on upgrades.

I have also updated the Behold Battle demo, adding a gold betting mode, and improved both the normal game mode and the sandbox/simulator game mode. Check it out at:
https://store.steampowered.com/app/2338910/Behold_Battle/

Patch 2.4.0: Unit buffs, spell powerup buffs and new achievements

Unit buffs:
Cultists from 6 to 8 damage.
Priests from 7 to 9 damage.
Cherubs passive heal from 10 to 15 health regenerated every 2 seconds.

Spell powerup buffs:
Spell damage powerup from +13% to +20% per rank.
Healing powerup from +17% to +30% per rank.

New achievements:
Each mage now has two new achievements (In total 20 new achievements):
1: Survive arena endgame round 5 on impossible or harder with each mage.
2: Survive arena endgame round 5 on +475% with each mage.

Also check out my upcoming Auto Battler:
https://store.steampowered.com/app/2338910/Behold_Battle/

Announcing Mage and Monsters 2

I have just put up the steam page for Mage and Monsters 2, expected to launch next year. You can wishlist it here https://store.steampowered.com/app/2481640/Mage_and_Monsters_II/

Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.

Patch 2.3.2: Spells now on average gives twice as much gold

You now on average receive twice as much gold when picking or upgrading spells:
Gold received when picking or upgrading a spell at level 1-10 from 0-21 to 10-32.
Gold received when picking or upgrading a spell at level 11-20 from 0-26 to 15-37.
Gold received when picking or upgrading a spell at level 21-30 from 0-31 to 20-42.

Patch 2.3.1

- Fixed a bug with player skeletons sometimes causing the enemy AI to not work correctly (it would keep trying to move towards a dead skeleton).

Patch 2.3.0: New mage, 2 new power ups and spell buffs


- New melee mage Sicaria: Cannot cast spells. Starts with 1 Cherub and 1 Paladin. All melee units have 20% faster attack speed.

New power ups:
- New power up that gives each unit a chance to spawn skeletons when dying. Higher tier units have higher chance of spawning when dying. Tier 1 20%, tier 2 40%, tier 3 60%, tier 4 80% and tier 5 100%.
- New powerup that allows you to gain up to 70 bonus gold each round, when you have 700 gold or more.

Spell buffs:
- Frost Shock level 3 from area increased by 20% to area increased by 35%.
- Tornado starting cooldown from 9 seconds to 7 seconds.
- Impending Doom level 2 from dealing 30% damage to your own units to now only dealing 15% damage to your own units.
- Impending Doom level 3 upgrade from cooldown reduced by 20% to cooldown reduced by 30%.
- Teleport cooldown increase each time the spell is cast from 1.5 seconds to 0.75 seconds.
- Teleport level 4 max units teleported from 15 to 25.

Patch 2.2.2: Dwarven Construct only damages enemy units

Patch 2.2.2:

- Dwarven Construct text from “damages all nearby units” to “damages all nearby enemy units”. This unit never did friendly fire damage, so the previous text was incorrect.
- Made it more clear that you unlock forest challenge when defeating endgame round 5.
- Fixed various text issues.
- Now shows once at level 8 that you can move spells around, by clicking and holding down left mouse button on the spell you wish to move.
-Fixed 1000 Blood Shard achievement sometimes not activating when Blood Shards was set on All.
-Made it more clear that you can remove the limit on Blood Shards in options.
- Fixed a bug that could cause a unit to survive impending doom.

Patch 2.2.0: Added Simplified Chinese translation

General changes:
Added Simplified Chinese translation.

Balance changes:
Upgrading to rank 3 spells cost from 120g to 90g.
Upgrading to rank 4 spells cost from 200g to 140g
Sinon starting gold from 80 to 110.
Forest level 9 from 5 necromancer rats to 4.

Patch 2.1.1: Small visual fixes

- Fixed Astrina chosen UI elements being misplaced.
- Fixed popup in settings being behind text.