Magefall cover
Magefall screenshot
Genre: Shooter, Role-playing (RPG), Indie, Arcade

Magefall

Magefall .3 Patch: Graphics Updates, Screen Shakes and Bright Spells

Magefall Early Access .3 patch is here!

  • Changes to lighting which improves the graphics presentation

  • Bigger, exploding spells now have a screen shake effect
  • Bright spells now illuminate their immediate area
  • Bug Fix: Vortex no longer blocks spells from entering the area

Magefall .25 Patch

The first patch post early access launch is here with some improvements based on feedback!

    Performance
  • Quality settings have been changed from low/medium/high to light/full but with more robust differences between the settings.
  • Light lowers or disables post processing and disables world physics. Enemies that were blasted across the map would interact with all the destructible causing chains of physics which could cause a performance strain.
  • General physics settings were also tweaked to help lessen any major slowdown events.

    Quality of Life
  • Spell casts will no longer remove the casted spell from the selected spell slot. Having to re-press the spell button to recast was adding unnecessary required actions.
  • Spell casts will now also not reset if interrupted. If casting was stopped the cast timer will pick up where it left off if its still the selected spell. Switching spells will still reset the cast time.
  • Spell cast times have been lowered across the board. Cast times can give those big spells a more impactful/satisfying feeling but some of the bigger spells were 2 second cast times which just felt too long. Spells saw .2 - 1s reductions.

    Balance
  • Enemy projectile attack damage has been increased as well as a chance of speed increase.
  • Seeking projectile faster and better tracking.
  • Blue runner elementals had their move speed and explosion radius increased.
  • Player ward now decays if held down.
  • Boss elemental health and damage slightly increased.


Finally some minor spell fixes:

  • Fixed a bug where spell tool tips would not show if the spell was on cooldown was fixed.
  • Starfall accuracy increased
  • Suncall should no longer bounce when hitting an enemy
  • Cluster bomb damage fixed

Magefall .25 Patch

The first patch post early access launch is here with some improvements based on feedback!

    Performance
  • Quality settings have been changed from low/medium/high to light/full but with more robust differences between the settings.
  • Light lowers or disables post processing and disables world physics. Enemies that were blasted across the map would interact with all the destructible causing chains of physics which could cause a performance strain.
  • General physics settings were also tweaked to help lessen any major slowdown events.

    Quality of Life
  • Spell casts will no longer remove the casted spell from the selected spell slot. Having to re-press the spell button to recast was adding unnecessary required actions.
  • Spell casts will now also not reset if interrupted. If casting was stopped the cast timer will pick up where it left off if its still the selected spell. Switching spells will still reset the cast time.
  • Spell cast times have been lowered across the board. Cast times can give those big spells a more impactful/satisfying feeling but some of the bigger spells were 2 second cast times which just felt too long. Spells saw .2 - 1s reductions.

    Balance
  • Enemy projectile attack damage has been increased as well as a chance of speed increase.
  • Seeking projectile faster and better tracking.
  • Blue runner elementals had their move speed and explosion radius increased.
  • Player ward now decays if held down.
  • Boss elemental health and damage slightly increased.


Finally some minor spell fixes:

  • Fixed a bug where spell tool tips would not show if the spell was on cooldown was fixed.
  • Starfall accuracy increased
  • Suncall should no longer bounce when hitting an enemy
  • Cluster bomb damage fixed

Magefall Early Access Available Now!

Magefall Early Access Available Now!

Take advantage of the 15% early access launch discount until August 8th. Consider leaving a review or joining the new subreddit at https://www.reddit.com/r/Magefall/. Found a bug? Have a balance suggestion? Thought up a cool new spell that you'd like to see added? Let me know!

Early access launch isn't the end of development. There's always more spells, enemies, maps and more to add. More details on that coming soon!

Early access launching August 1st! + New trailer

Magefall will be launching into early access August 1st! Check out the new trailer showing some fresh spell slinging action added to the videos section or on youtube:

Dev Update #1

It has been about a week since Magefall debuted on Steam! Here are some of the newest content additions.


  • A new elemental enemy has been added. Keep a look out for these smaller pulsing elementals because once they get close they will self destruct for a large amount of damage!

  • Joining the forest and desert map are the new snow and volcano maps. The snowy hills are full of destructible ice crystals pulsing with magic. Lava pools and volcanic rock await you inside the caldera of the scorching volcanic map.