Magellania cover
Magellania screenshot
Genre: Role-playing (RPG), Strategy, Adventure

Magellania

Another Another Patch

>Fixed a small bug that broke the world map after the previous patch

Another Patch

This patch contains some bug fixes, QoL changes, and some visual updates that I have made to the new game I am working on. Those changes are trickling back to this game.

>Removed a bug that caused the text parsing sound to clip sometimes
>Fixed a bug that caused preview damage calculation to calculate incorrectly for the following badges: Ranged Shield, Melee Shield
>Fixed a bug that prevented the cursor from scrolling the screen correctly while at the edge of the map
>Fixed a bug that allowed the player to recruit Clerics with 2x Atk
>Bards will no longer allow the War Demon badge to activate again during the same phase
>After activating War Demon, the unit will automatically be reselected now
>An additional decorative UI element has been added to the dialogue box

Soundtrack Release + Other News

I know some people were requesting the OST be released on Steam, and I said I'd put it on the backburner. Well, it's officially done now. If you'd like to further support my work, you can get the soundtrack here:

https://store.steampowered.com/app/1579760/Magellania_Soundtrack/

Otherwise, the OST has been available on Youtube for some time on the official Studio Land channel, so you can find it there too.

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It's been a while since I released any news, hasn't it? I said a while back that I was working on a second game, and that was several months ago. I've been working on it on and off from season to season. In truth I have been very busy doing some personal work, so it slowed development a little bit... but I'm still working on it. I don't want to make an official announcement until it's ready.

I also don't want to give out any details because nothing is set in stone during development (I could tell you the game features X and Y and then later decide to remove those features, which would be pretty unfortunate). That being said, you can probably expect the game to use the same battle engine as Magellania, but take place in a completely unrelated setting. This will also be the last time (in a while) I make a turn-based tactics game. If and when I get to the third game, it will be a different genre, but I don't want to get too far ahead of myself here. Just know that I haven't stopped working on the game and you'll probably see an announcement sometime in the future.

That is all.

Small Patch

>Fixed an issue with the Music Shop

Small Patch

I've released a patch that makes some small adjustments.

>In response to user feedback: Added an option to turn off the money penalty from losing units. This will allow some users to have a more casual experience. If you want to change this setting, you can do so from the Barracks on Castle Pluto.
>Fixed a bug that affected the Recruit Shop on Castle Uranus
>Fixed a bug that resulted in an enemy's badges not displaying in the postgame
>Slightly reworded some tutorial text
>Shifted the positioning of dialogue portraits in certain resolutions