Mages of Mystralia cover
Mages of Mystralia screenshot
PC PS4 XONE Switch Steam Gog Epic
Genre: Adventure, Indie

Mages of Mystralia

New Hardcore Mode, 4 new language options and… a call to action to our community!



Hello Mystralians!

It’s been a busy year for us. After bringing Mages of Mystralia to three different platforms, 7 store fronts and in 11 different languages, the comments and kind words from all over the world have been overwhelming. This whole post-launch “era” has rekindle our affection for the world of Mystralia, in which we poured our hearts. As we wrapped-up our latest patch, featuring the “Hardcore Mode”, we started working on ideas, concepts and prototypes on how to bring Mystralia to a whole new level. We want to give this world another shot, with a new and better game and we are hoping that you will partake in this creative process.

What did you like and dislike about Mages of Mystralia? What were your favorite aspects of the game’s story and universe? Do you have ideas or suggestions that you would like to see implemented in future instalments in the series?

We invite you to reach out by email: info@borealysgames.com

For the occasion, we’re putting the game on sale to try to get as much feedback as possible from new Mystralians. Spread the word! Help us make Mystralia better ^^

Cheers,

Pat Mondou
Creative Director
Borealys Games

Mages of Mystralia v1.6.26515

You have been a lot of people playing the game since the launch last year and we are very grateful for that. Today we are deploying a big patch containing the following changes, which we hope will improve even more your playing experience.

Additions / Changes


- Added the Hardcore Mode, same as the Archmage Mode with permanent death.
- Added localization for the Japanese, Hungarian, Polish and Korean languages.
- Changed the video playback system to avoid jittering in some cases.
- Improved tutorials comprehension in the spell book.
- Revised the Chinese localization.

Optimizations


- Optimized every levels in the game to better support low hardwares.
- Optimized every spell particle systems to reduce lags.

Fixes


- Fixed a crash preventing the game from launching with conflicting resolutions.
- Fixed various crashes when loading a new level.
- Fixed typos in many languages.

Misc


- Upgraded to Unity 5.6.6

Mages of Mystralia v1.5.25517

Today we are deploying a patch containing the following fixes:

- Fixed the black screen at game launch in some cases.
- Avoid beeing stuck when killing the slime queen during it's special cutscene.
- Avoid the player from falling during the Clovis fight cutscenes.
- Avoid the player from being able to bypass the Sky Temple in some cases.
- Fixed some occlusion problems in Mystral Woods.
- Upgraded to Unity 5.5.5.

We hope everybody is enjoying the game so far.

Archmage Mode Update v1.4



PS: Detailed patch notes available below, please restart your client to get the update!

Greetings Mystralians,

We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia.

With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count.

So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better.



Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode.



In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure.

We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery!

Patch Notes



Archmage mode (harder difficulty)


- Performed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.).
- Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice).
- Improved enemy behaviors (eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.).
- Added different secret room puzzles that require more thinking.
- Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game).

Added/Enhanced sidequests


- Reworked the farmers, the fisherman and flowers side quests.
- Added new puzzle room for the chest puzzle in Mystralia (Gaia's wand). The player may now enter a small dungeon and has to avoid being caught by the guards to get the wand.
- Improved side quests (GhostBuster, Wares, etc.) to make it easier for players to understand what they need to do and where to turn in their quests.
- Added an '!' over NPCs who are waving at you for a sidequest.

Wand Balancing



- Negation wand: Still ignores enemy resistance but now has an overall damage reduction.
- All elemental wands (Fire, Gaia, Aura, Aqua): Now ignore the resistance of their specific element.


Keybind remapping


- Added keybind remapping for keyboard and mouse.
- Changed casting Creo on keyboard and mouse to only require casting with the Shift key by default instead of the Shift-clicking.

Misc


- Upgraded to Unity version 5.5.4.
- Decreased game launch time.
- Tweaked balancing in Normal/Mage mode.
- Reduced the 'turn' animation length when doing a 180 degree turn.
- Improved keyboard movement.
- Changed quickspell to work on the first keypress when using mouse and keyboard.
- Lowered Health drop rate probability.
- Added a training room in Haven where players can test their spells on training dummies.
- Added a shortcut from the old port to the upper city in Mystralia so that players don't need to go through the sewer every time.
- Fixed game breaker when quitting game just after the ghost battle in the the crypt.
- Fixed corrupted saves issue when the player quits the game then activates a save afterwards.
- Added video playback being affected by the master volume slider.
- Fixed achievement failing to unlock once for whatever reason would prevent the player from unlocking the achievement forever.
- Fixed shield staying up forever when holding the shield, not letting go, and being hit by enemies.
- Added additional audio feedback during the Treant and Ghost Queen boss fights.
- Added lanterns in the Mystral Wood, the Rise, the Sky Temple and the Greyleaf Village.
- Reduced hint cost.
- Clarified the game's ending.
- Fixed player being able to reflect light even when the source of light is “turned off”.
- Fixed player being able to walk on water during the Ghost fight in the the Highlands.
- Fixed seeing radial timer feedback on switches in the game over screen.
- Fixed many cameras.
- Fixed many collisions.
- Fixed many typos.
- And many more minor fixes and tweaks.

Mages of Mystralia v1.3.27354

We’ve just deployed a big bug fix patch.

Notably, we’ve upgraded our Unity engine which should fix most rare system specific crashes that some players have been having.

- Upgraded to Unity version 5.5.3.
- Fixed Creo spells not being able to unlock the "kill 5 goblins with one spell" achievement.
- Fix directional pad not working with the Steam’s default controller configurations.
- Improve player movement responsiveness.
- Added remaining Kickstarter statues.
- Fixed Purple Soulbeads being lost forever sometimes.
- Increased duration of quickspell menu when playing with keyboard and mouse.
- Replaced mp4 video with a wmv video for improved compatibility.
- Fixed chandelier in the Greyleaf Hamlet blocking the player forever.
- Fixed bug with player’s Ego shield staying up when the player gets hit while holding the shield sometimes.
- Fixed Negation Scepternot working on Scaald.
- Fixed current location of the player on the map not being displayed if the player finished main storyline.
- Updated many collisions.
- Fixed typos.
- Removed “localization is a work-in-progress” popups.
- Fixed player getting stuck in the settings menu in a specific edge case.

NB: Please restart your Steam client to force the detection and download of this patch.

Mages of Mystralia v1.2.27195

We recently announced our plans regarding our continued support for Mages of Mystralia
, if you’d like to see what’s coming next.

We hope you're enjoying the game and thank you for your support!

- Fixed Save Lantern in Haven not activating correctly in some edge cases.
- Fixed farmer in Greyleaf accepting the wrong pitchfork.
- Fixed player being unable to talk to some NPCs in some cases.
- Fixed wand vendor in the Rise being blocked in some edge cases.
- Fixed player being unable to fight the boss in the Lava Grotto when completing certain puzzles in an unexpected order.
- Fixed a door being closed off in the Crypt for no reason.
- Added version number to the Main Menu.
- Removed K-Lite Codec Pack dependency.
- Updated localization.

What's next for Mages of Mystralia?

We launched Mages of Mystralia almost one week ago today. Everyone at the studio has been really happy to see so many players playing and enjoying the game. It is a surreal experience for us to see the game we've worked on for so long be played by players all over the world.

Now that the dust has settled, we feel comfortable talking about what's coming soon for Mages of Mystralia.

Our top priorities for the near future will be:

  • Fixing bugs and crashes.
  • Optimizing the game for lower-end PCs.
  • Implementing a keybind remapping menu for mouse and keyboard.
  • Adding the rest of the Kickstarter backer content.

Also, we will be working on some additional game modes to allow players to customize their experience and encourage multiple playthroughs.

The game modes that we'll be adding are the following:

  • Archmage difficulty mode: a harder difficulty mode for experienced mages.
  • Hardcore mode: a permadeath mode.
  • Speedrun mode: "Gotta Go Fast" mode.

That's all that we will be revealing for now, but you can expect more to come soon™.

Thank you for your support!

Mages of Mystralia v1.1.27158

We are deploying a small hotfix today.

We hope you are enjoying the game so far, don't hesitate to report any bugs on the Bug Reports sub-forum.

Fixes


- Added workaround that skips the intro video in case an error (rare) occurs during playback.
- Fixed some typos in the french translation.

Mages of Mystralia v1.0.27147

We’ve deployed one more patch before the release of the game tomorrow. Everyone at the studio is really excited for the release and we hope you are as well.

We’ve added some more Kickstarter content to the game. We’ll be pushing out the rest of the post-launch Kickstarter content including the Archmage mode and Hardcore mode in the near future, so stay tuned for that. Thankfully, these modes will be available to non-Kickstarter players as well.

Thank you all for your continued support and we hope you have as much fun playing game as we had making it. This isn’t the end for Mages of Mystralia, it’s just the beginning.

- Added some post-launch Kickstarter content (more to come soon).

  • Built the Altar of Ages in Haven.
  • Posted the Wanted Mages billboards all across Mystralia.
  • Built Gravestones and Tombs.
  • Sculpted the Statue of Debrusid
  • Wrote and placed a book in the Crypt of the Mage-Kings.
  • Renamed certain NPCs.

- Fixed missing characters in Russian and Chinese fonts
- Fixed At Once trigger with a nested melee spell spawning the nested melee spell next to the player instead of where at the location of the parent spell.

Mages of Mystralia Beta v0.8.27108

We’ve made another hotfix patch in preparation for the release of the game on May 18th.

Thanks everyone for enjoying the game and submitting bugs all throughout the Beta, you’ve all been a great help to the development of Mages of Mystralia.

We hope to have your continued support in the future. Thank you!

Additions / Changes


- Added shadow and texture quality game settings for lower end machines.
- Improved animations compression level to reduce loading times.
- Reduced player immune time when hit or knockback.

Fixes


- Fixed Trial of the mage being stuck when returning to main menu.
- Fixed Overcharge damage bonus not applying correctly.
- Fixed missing characters in Russian and Simplified Chinese.
- Fixed typos in many languages.