*apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6.
* System side Revived camera changes in HEAT burst Revive camera changes when the camera touches a wall Revived camera changes in fighting mode Increased camera return speed after HEAT burst (The amount of discomfort when switching cameras will be corrected at a later date) Corrected the display position of EXT and leg EXT Leg EXT model change Corresponding that the setting of the third sample machine that was supposed to be done last time was not reflected
* Parts adjustment Reduced the turning performance of the land battle type leg by 5 (Since it is a remarkably high value, I feel that I do not need a turning bonus in the first place)
Notice of Ver0.48d update
*apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6.
* System side Fixed a bug that could not be started with the regular start button of steam Fixed a bug that players and enemies are switched with high probability for face glare and enemy cameras. Fixed a bug that stick orientation is registered in reverse in key config Fixed an issue where the LEG EXTENSION button would accidentally fire a bullet with 0 attack power and the AI would make noise.
* Missing patch notes Introducing a new category of LEG EXTENSION that was not introduced in the previous patch. (Please note that parameter confirmation has not been implemented yet.) Shabon Armor: Disables attacks and converts them to HEAT. It can be used during charging and not during overheating. If it is damaged, it will take HP damage. HEAT Burst: Self-destruct while adding your own HEAT. Depending on the distance, HP damage or HEAT damage amount will change. Varia Burglow: A special MB will be activated when you turn on the boost near the wall. Instead, the climbing power is reduced. There are other additional effects. Extra Bit: EN Launches inefficient AS missiles. You can raise the DPS with less risk than full burst. Accelerator: Release the limiter to increase speed, and the button changes to MB. Furthermore, the EN outage is ignored during the effect time. Accumulate HEAT.
* Arena aircraft modification The interior of No.9 Sarandier was weakened by changing parts, so I fixed it. Fixed incorrect left-handed weapon on standard heavy-legged shooter to HOWIT-1
* UI Fixed that the explanation about the generator and conditioner was not displayed. About MB Reload bar Fixed the reloading display to white when no additional MB is equipped. Changed the LEG Reload bar so that you can see the status even if it is not FB Fixed incorrect labels for vertical angle, altitude, etc. Other fine adjustment Fixed display defects around the weight of garage screen extensions and leg extensions (The bug on the detail screen has not been fixed.)
* Parts adjustment AS missiles are less likely to hit the floor (movement speed no longer hits pre-bullets, which also fluctuates the time to actual launch) The detection angle of AS missiles has been reduced to be perpendicular to the launch angle. Improved guidance performance of AS missiles
Notice of Ver0.48b release
Development will resume temporarily. (Scheduled for January 2021) VRM compatible & stable communication during multiplayer battles Is the goal of this sprint.
*apology For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values will not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. In addition, there may be some fixes that are not described in the patch notes. Please note.
* System side Improved multiplayer communication costs (The test version, the time to put out the effect is still heavy, so I will support it next time) Fixed a mistake in weighting magenta legs Fixed not to be able to fight while holding Fixed an issue where AI would aggressively attack with bare hands
* UI Fixed no sort guidance on the garage screen Added parts commentary on the garage screen (Please note that the quality of the text is not yet sufficient because the parts balance is not stable yet.) We reviewed the battle HUD and stripped the texture again to unify the texture. Gauge related is concentrated on the center left Added own face glare and enemy camera
* Parts adjustment The number of hits of BLADE-SHO-MID was changed from 2 to 1 (because the performance exceeded other blades due to a setting error). Increased the attack power of KATANA-1 from 1800 to 1300 (because the damage exceeded KISAYA due to a setting error) Changed the fall speed of R (L) -MAC-ACID from 600 to 1200 (the effective range was extended too much due to the effect of the fall deviation) Increased range of 450 rifles to 400 Laser rifle with a range of 550 increased to 450 Rapid laser rifle range (550) increased to 350 Removed Hand Grenade D (maybe it wasn't released in the first place) Corrected the performance of other fuselage parts (It may not have been done because it is the content of the notebook written over a year ago ...)
News about ver0.48a update & next update
Fixes a bug that has a big problem due to changes in development policy. Fixed a bug that boost effect was not displayed Fixed a bug that caused it to be driven out of the garage in 2 minutes Fixed notation cover for arena
We are very sorry for the next update, but since the technical debt has reached its limit, we will recreate the biggest logic from scratch. I would like to make the following announcement as soon as possible.
If you have any contact, please contact us at https://discord.gg/fhzECnQ In the future, I would like to thank the Magic Mechsuit Akane.
DigiGameExpo participation commemorative sale & ver0.48 update
A sale will be held to commemorate DigiGameExpo participation The implementation of the disguise golem that was planned for implementation has not yet been completed. Please wait for a while ... After the disguise golem release, I would like to update the version rules and update ver0.5.0. In addition, the introduction of the update contents will be skipped in this version. Please understand. We look forward to your continued support for the Magic Mech Suit Akane.
Postscript: Sale starts at 10 o'clock Pacific time on the 17th. We apologize for the inconvenience.