The latest update is now available on the beta branch, containing a number of bugfixes, mostly for unusual dungeon interactions (including a crash that could occur after the final-exam tutorial) with a few dialog tweaks. More information on the list of changes and how to access the beta branch is available in this discussion topic:
The latest update has now moved to be live on the main branch.
If you encounter any difficulties, please post on the main discussion forums so we can see and respond more quickly!
This patch includes:
Dungeon: * Crash that occurred when some things (like players casting Flames) happened next to poison gas or dungeon exits fixed. * Knocking out a partymember in the last practice dungeon now properly hides the dungeon screens, fixing a bug where you'd have the dungeon stuck on screen until Sunday night and then crash. * Mindstorming yourself and partymembers should now work properly. In particular, the game no longer crashes afterwards. * Saves made on the turn you mindstormed a monster now load the monster's mindstorm reactions right. * Shield spellcard now mentions how long it lasts. * Tweaked handling of mana drain messages. * Antimagic fields should work better. * Adjusted the code for falling down holes. * A crash jumping into poison gas fixed. * Grammar fix for Entangle bridges. * A bug that would sometimes expose cells you shouldn't be able to see on the minimap in the final tutorial has been fixed. * Wrong Way traps no longer physical, so they no longer get damaged by lightning and area effect spells. (This manifested as Floors being damaged or defeated). * When there are multiple targets with the same name, they now get directional info to help distinguish them. * Teleport Other no longer treats the motion as voluntary. * You can't teleport onto an exit if you have immobile party members. * A bug where you could climb the exit stairs after you were defeated if you were standing on them before your defeat fixed. * Animated effects now properly animate when viewed through Farsight. * NPC-on-NPC Drain Magic display now cleaner.
Story: * Typo fixed (you now try to avoid being overHEARD when talking to Minnie, instead of overHEAD.) * A few spots where you'd get a dialog box sliding out under a dialog box fixed. * Spells targeting yourself give better feedback. * If the fire didn't happen, you no longer talk to Grabiner about it on Luke's route. * Kyo's name no longer shows up in the candle-selling scene if you don't know who he is. * Minor bugs in the last Bingo game's dialog and diary entries fixed.
* Loadsave system a little more robust. In particular, certain errors that would cause a crash on the next turn in the dungeon are now only warnings. * Tweaks to the debugging code.
New update in beta
The latest update is now available on the beta branch, containing a number of bugfixes, mostly for unusual dungeon interactions (including a crash that could occur after the final-exam tutorial) with a few dialog tweaks. More information on the list of changes and how to access the beta branch is available in this discussion topic:
You can back now to get in on the beta, or wishlist the game on steam to be notified when it launches later this year.
Chibi Sticker Giveaway!
Hard to believe it's been almost a year since this game was released! (And what a year it's been, but that's another story entirely.)
Anyway, to spread a little Valentine's cheer, we're giving away another set of the chibi sticker sheets that were originally made for the Kickstarter. I'm happy to mail these anywhere in the world and don't anticipate any problems.
Retweet that post with a valid account before midnight GMT on Feb 17th to be entered to win. (Accounts that exist only to enter contests will be disqualified.)
The sticker characters are: Professor Potsdam Professor Grabiner Barbara Solmoro Damien Ramsey Ellen Middleton Luke Phifer Manuel Arias Minnie Cochran Raven Darkstar Suki Sato William Danson
New version 1.0.31 + Winter Sale
We're pushing out a new version onto the main branch. This is largely a collection of small bugfixes, plus a minor dialog adjustment for one path.
If you encounter any problems with this update please let us know, both through posts and through the in-game traceback uploader if possible!
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Patch notes for this update:
PLOT:
* William's birthday presents on his path are no longer from both you and Donald if you did not actually make a deal with Donald.
DUNGEON:
* Should no longer be able to talk to monsters when silenced. * Should now get the Lucky branch on exam3 if we blundered around in the dark but managed to avoid falling down a dark hole. * Spellcards now have the caster passed to them when we're in party mode, so the PC's charm will no longer reduce the displayed cost of partymembers casting spells. Crush spellcard now displays correct damage for Donald instead of for the PC when he's casting it. * Silenced mana burn fields no longer make noise. * Solo Nain Rouge now drawn offset when he reaches the group. * Sealing a carving in exam2 when it's already got something on top of it no longer reports it moving into the down position. * Talking to the sparkle should now fully lock the dungeon UI. * Monsters no longer plan to attack things they can't see. This means Bladen Beasts will now go into your cell if tracking your scent. * Monsters should now be reported as planning to stalk some prey if they have no queued action but the preferred potential action would be to sniff and follow (so when the Bladen Beast follows you into a cell but can't attack because you're cloaked, it won't complain that it can't figure out what its plan is.) * Foresight should now report "isn't planning to do anything" instead of a bug. Fixes a bug where a Bladen Beast has no particular plans if you decloak in front of it.
TECHNICAL:
+ steam.rpy: only notify once if an error occurs initializing SteamRemoteStorage when checking fileinfo. This should fix the bug where the load/save screen no longer responds to buttons being clicked, but still responds to hover, if SteamRemoteStorage didn't work. * No longer require value deindirection when the scrubber is just creating a new empty Python dict. Fixes a crash loading saves with __warningregistry__ (which gets set by certain SDL errors.) * http_get_progress() now uses a binary string, should fix encoding errors trying to download GPG.
POLISH:
* Saining codex entry should now unlock on William's path. * Extra word removed from detect charm lesson. * Extra 'the' removed from the vote for me speech when rebutting Minnie. * Serenade diary entry should no longer name Kyo if you don't know his name. (He will be 'some guy' if you know Minnie's name, 'a guy' if you don't know he was singing to Minnie.) * Now note joining the nature club properly in the diary. * More sliding dialog box fixes * Diagnosis' default string for health conditions now has a period at the end.
We hope you're having a good holiday season and looking forward to the end of 2020. All of our products are on sale right now, with bonus discounts if you buy the whole kit and caboodle!
New Update in Beta
The new version 1.0.31 of Magical Diary: Wolf Hall is currently available for testing on the beta branch.
Mostly this is minor fixes and dungeon improvements (notably, handling of Cloak so you can sneak around better) and one minor plot adjustment. As always, we welcome any feedback and suggestions, so if you have the time or were about to replay anyway, try switching over to the beta version and see how things work for you.
To access the beta, right-click (or equivalent) the game in your steam library and select Properties, then Betas. From here you can choose the beta version from the dropdown. Your install should update - you'll see 1.0.31 on the title screen if it's got it right.
If no errors are reported this will probably move into the main branch next week.
Patch notes for this update:
PLOT:
* William's birthday presents on his path are no longer from both you and Donald if you did not actually make a deal with Donald.
DUNGEON:
* Should no longer be able to talk to monsters when silenced. * Should now get the Lucky branch on exam3 if we blundered around in the dark but managed to avoid falling down a dark hole. * Spellcards now have the caster passed to them when we're in party mode, so the PC's charm will no longer reduce the displayed cost of partymembers casting spells. Crush spellcard now displays correct damage for Donald instead of for the PC when he's casting it. * Silenced mana burn fields no longer make noise. * Solo Nain Rouge now drawn offset when he reaches the group. * Sealing a carving in exam2 when it's already got something on top of it no longer reports it moving into the down position. * Talking to the sparkle should now fully lock the dungeon UI. * Monsters no longer plan to attack things they can't see. This means Bladen Beasts will now go into your cell if tracking your scent. * Monsters should now be reported as planning to stalk some prey if they have no queued action but the preferred potential action would be to sniff and follow (so when the Bladen Beast follows you into a cell but can't attack because you're cloaked, it won't complain that it can't figure out what its plan is.) * Foresight should now report "isn't planning to do anything" instead of a bug. Fixes a bug where a Bladen Beast has no particular plans if you decloak in front of it.
TECHNICAL:
+ steam.rpy: only notify once if an error occurs initializing SteamRemoteStorage when checking fileinfo. This should fix the bug where the load/save screen no longer responds to buttons being clicked, but still responds to hover, if SteamRemoteStorage didn't work. * No longer require value deindirection when the scrubber is just creating a new empty Python dict. Fixes a crash loading saves with __warningregistry__ (which gets set by certain SDL errors.) * http_get_progress() now uses a binary string, should fix encoding errors trying to download GPG.
POLISH:
* Saining codex entry should now unlock on William's path. * Extra word removed from detect charm lesson. * Extra 'the' removed from the vote for me speech when rebutting Minnie. * Serenade diary entry should no longer name Kyo if you don't know his name. (He will be 'some guy' if you know Minnie's name, 'a guy' if you don't know he was singing to Minnie.) * Now note joining the nature club properly in the diary. * More sliding dialog box fixes * Diagnosis' default string for health conditions now has a period at the end.
Caution, Wicked Demon Inside!
Nominations are open now for this year's Steam Game Awards, and we'd love to be nominated in the Story-Rich Game category. We hope you remember all those hours spent collecting dates for the May Day Ball fondly!
(Also, the Autumn Sale is on, so now is a good time to pick up this or any other Hanako Games titles.)
Magical Diary Collection bundle discount now available
Visit the Steam store page for either Magical Diary: Wolf Hall or Magical Diary: Horse Hall and select the 'Magical Diary Collection BUNDLE' offer - you can buy both games together or, if you already own one, you can pick up the other at a discount.
1.0.27 Update Live
The game has been updated to a new version, which fixes a number of small bugs and adds some new spell responses as well as a new solution for exam 2. The most obvious is a fix for the Blind spell, which was not wearing off correctly at the end of its duration previously.
Please post feedback and bug reports on the discussion forums so Spiky can see them! (Comments after announcements are harder to search for.)
If you DO encounter problems, please let us know right away so we can look into them! Instructions for switching back to an older version if necessary are posted in the forum thread.
Thanks, and hope you're enjoying the Summer Sale! (This game, along with the rest of our catalog, can be found on discount in our collection:
We've just put out another patch on the main branch (so it should be updating by default for players). This includes a lot of bugfixes, typoes, and a few new lines of dialog, but the major difference that people are likely to notice is the removal of the "Dismiss" button from the dungeon textbox.
To give a vague technical explanation, the 'Dismiss' button was designed to hide the textbox immediately, including if you'd rolled way back in the text to look at previous events, where the 'Next' button was designed to move forward to the next line of text/code. This meant that it was possible to Dismiss the textbox even if there was new feedback text you hadn't read yet (because it was on the next page!) and also that Dismissing the textbox would not immediately trigger the next event. Since the 'Dismiss' button was so convenient, most people clicked it all the time - missing some text and ending up with dungeon screens that looked 'stuck' briefly until they clicked a second time to trigger what was actually supposed to happen Next.
Basically, using Next instead should lead to a smoother dungeon gameplay experience for everyone, but it may be briefly confusing for current players because the button you're used to clicking on isn't there anymore. Click Next!
This may be adjusted further as we see how it plays out.
For more information on what's been added to the game recently, check out the Changelog thread on the discussion forums: https://steamcommunity.com/app/974910/discussions/0/4052614347228391098/
Please let us know if you run into any difficulties. You can always check what version of the game you're currently running by looking at the lower left-hand corner of the game title screen.