In this big update we have added a big graphics update, all new particle systems to fire magic, some polish changes to all fire spells as well as a long list of bug fixes.
Fire Magic
Graphics upgrade to all fire spells
New fire charge particles and haptics
Haptics improvements to all fire spells
Fire spark no longer has seeking when charged
Enemy fire sparks can now be manipulated
Fire arc manipulation is now improved to provide much better control
Fire arc gesture tweaked to make easier to cast
Fire spray now 50% larger and does more consistent damage
Fire spray cast now requires a small amount of charge to reduce misfires
Fire blast has a new particle system, much better damage detection and now does more consistent knockback at close range
Improved particle fade effects on fire spells
Tightened all fire gestures to reduce misfires
Fire burn marks are now left by fire spells when they hit parts of the environment
General
Added a new decal system
Charge instructions and videos are now added to the player menu
Upgrades to the haptics systems to allow for more complex haptics
Improved lighting on all scenes, low graphics modes should look much better now.
Post processing for PCVR, find this under the settings menu to enable
Improvements to spell casting while moving - currently this is applied to fire spark, arc and ball.
Optimised all fire spells to provide more consistent frame rate
Optimised the sandbox scene on low graphics modes
Enemies now have death forces applied to them correctly when they die from thermal deaths
Bug Fixes
Stopped players from using backpack in the arena
Removed spell animators from story mode spell unlocks
Fixed mistake in earth gauntlet description
Optimised air gust particle systems to reduce frame drops
Stopped earth magic from being unlocked at the end of story mode
Fixed bug where players did not die when falling off arena map
Enemy bodies now show when they die from thermal damage
Adjusted all item spawn points on the sandbox item spawners
Fire spells can now no longer be manipulated while holding an item
Removed air acceleration for air magic users to fix the case where the movement controls could be used to fly
Keys in story mode now save to the backpack correctly
Earth gloves now destroy themselves after a time to stop them building up in the scene
Removed plastic items from sandbox
Magitek VR - Version 0.6.0.4 - 12/01/23
FIXES - Invincibility bug fixed when dying while holding Earth Gauntlets - Username now correctly highlights on leaderboard - Keys can now be added to backpack - Punching earth glove will no longer send you flying - Earth shield can now be held correctly
Magitek VR - Version 0.6.0.3
CHANGES - Major optimization improvements - Improved spell instruction videos and explanations for all spells - Tweaked casting gestures to be more consistent - Added a new top score message to the arena
FIXES - Plates will no longer freeze in the air when thrown - Fixed moving textures on clear pipes on low graphics settings - Gust no longer lags on low graphics settings - Improved teleport fade effect
Major Update with 2 new elements
We are happy to announce our first major update to Magitek VR just in time for the holidays. Below is a detailed list of all the new features.
Spells
7 spells for Air magic - Air Blade, Gust, Air Push, Air Blade, Air Bolt, Air Blast and Hover
7 spells for Earth magic - Rock Climbing, Earth Telekinesis, Boulder, Rock Fists, Earth Shield, Earth Wall and Quake.
1 new Fire spell - Fire Blast
Arena Mode
New game mode where you battle waves of enemies in a dynamic arena
Our hexa-grid Arena will change mid battle to create some very interesting combat scenarios
Steam based Leaderboards
3 new enemy types: Aero Flyers, Boulder Meka and Mortar Spiders
Variants on existing enemies with more health and changed attack patterns
General
Improved spell explanation UI with videos demoing how to cast spells
Huge frame rate optimizations, game is running much faster on all graphics settings.
Very low graphics option
Low physics option
Magitek VR - First Update - Hotfix 1
Update Hotfix 1
Spells:
Increased accuracy and ease of all spell casting whilst moving
Fire Spark: Reworked to make this more of a throwing spell. Makes for a better starter spell for the story mode.
Fire arc now has more area damage
Fire bomb has had some improvements to stop it casting by mistake
Improved spell casting gesture detection making it more responsive
Charging no longer consumes mana
Story Mode:
Lore page collection fix: Players can no longer re-collect lore pages. Each unique page must now be found.
Shard challenge updates and fixes
Fixes to save state for crystal shards
Enemy respawn rate reduced (Due to feedback from users)
Coin animation fixed for different save files
Players can now skip Carls’ audio sequences
Updates to fire boss in temple and island arena
Accessibility fixes on certain story-mode cliffs
Added: Buttons now available for all lifts
Fixed bug where zipline would sometimes become unaligned
Fixed bug where discovery beacons didn't light up
Improved buoyancy on rafts
Fixed mug igniting with huge flames
General:
Fixed floating items getting stuck after unholster and teleport bug
Improvements to holstered items and weapons
Fixed bugs on fire bomb triggering at too far a distance
Bow holster bug fix
Fixed general errors with saving
Improved wood shields so not they don't set on fire and hold in the hand better
Early Access and Roadmap!
Magitek VR Early Access is NOW AVAILABLE!
Check out the launch trailer here:
What you see in the Early Access version is only the beginning and we are hard at work on adding many more big features!
Below you can see our planned roadmap, all features are subject to your feedback so let us know if you have any suggestions.
To learn more about Magitek VR or if you want to share your ideas come join us on Discord