Magnetta 1.2 Full Patch Notes:
<*>Added unique weapon effects to bosses. Try out different weapons on different bosses to discover the new effects
<*>Added 5 new Challenge Maps
<*>Added new cheat code to give magnetta an extra boost
<*>Added new animation details to the Chemical level
<*>Added new visual fixes and details to the Slime and Aether1 levels
<*>Added teleportal particle effect, animation overlay, and travel particles to player dropped teleportals
<*>Added LEVEL CLEAR 100% message on collecting the last collectible in a level
<*>Added 'Collected First Curcuit' pop up message explaining circuits and their use
<*>Added damage count visual feedback to bosses taking damage
<*>Added Big enemy explosion effect and added to deaths of larger enemies
<*>Added power down sound effect to negating magnetic bosses fields
<*>Added shoot/whoosh/magnetic pulse sounds to any bosses firing a bullet/bomb/pulse without a sound
<*>Added missing menu tick sounds for navigating UI (Extras screen, Save/Load, and Challenges)
<*>Added grapple sound effect to factory boss
<*>Added sound effect to factory boss and cart bomber bomb explosion
<*>Added names for Challenge Maps
<*>Updated visuals of Menu and UI borders
<*>Updated level select song to new version
<*>Changed names of difficulties to Normal and Hard on title and save/load screens and made default selection Normal
<*>Made slimed enemies count as solid collision for bullets
<*>Made weapon energy refill on death in Normal mode
<*>Made timed holo platforms not reappear if player is inside them
<*>Made crashing minecart through checkpoint orb shatter it
<*>Made going between section 1 and 2 in Aether1 go through palette fade sheets instead of instantly switching
<*>Made Aether3 stop and laugh between attacks after damaging the player in phase 1
<*>Made player invincible to chem drips when in holo state
<*>Made drill do extra damage to launch boss
<*>Made colliding with a masher while grappled cause the player to disconnect from grapple
<*>Made Magnetta exit slide pose on boss door close
<*>Made enemies not drop powerups in challenge maps
<*>Increased Chem Bullet damage to all Razkoi type enemies
<*>Increased area over which explosions occur for Aether2 boss death sequence to match enemies size better
<*>Increased factory boss bomb damage radius by 50%
<*>Fixed splash effects occuring outside of the region of water
<*>Fixed issues with grapple and drill not effecting bosses
<*>Fixed magnetic pulses showing a blue splash when exiting swamp water
<*>Fixed shield and weapon change overlays showing on player that hasn't spawned all the way in yet
<*>Fixed Jetso's jet attack not moving magnetta
<*>Fixed misaligned overlays for projectile cannons in Jetso Fight
<*>Fixed aether phase 1 air attack bullets going underneath the door
<*>Fixed controls explanation popping after level UI comes on screen
<*>Fixed scanner cutscene ending you on the wrong weapon
<*>Fixed being able to jump during the mine bosses cutscene
<*>Fixed default mouse so right mouse is jump left is power or shoot
<*>Fixed Meltdown achievement not being attainable
<*>Fixed pallete fade sheets not showing when paused in Aether1 section 1
<*>Fixed mouse selection for Aether tower levels
<*>Fixed challenge map 1 exit being blocked by collision tiles
<*>Fixed drill sounds not working in boss room
<*>Fixed holographic weapon not being able to be used with less than 7 weapon energy
<*>Fixed issues with Keyboard/Mouse controls.
- Added Left Click, Enter, Escape as inputs to advance dialog
- Added scroll wheel to change weapons
- Fixed mouse default control assignment to [Left Click - Shoot] [Right Click - Jump]
- Fixed mouse not working to select Quit from in games options screen
<*>Improvements to Aether3 Phase 2 Boss Fight
- Added new attack oppurtunity and laser attack platform configurations
- Added 2 new wave type bullet attacks
- Made laser attack towards center twice as fast
- Made bullet attacks repeat a bit faster
- Made single bullet attack lead into another bullet attack quickly
<*>Improvements to Chem Mini Boss Fight
- Increased explosion area
- Tripled explosion count
- Made destroyed version swap out after 700ms
- Added sound effect to arms lowering/raising
