- Added new windows with information about the buildings - Added new notification for available buildings - Changed the default priorities for collecting and transporting the resources - Changed the interface of residential buildings
- Fixed how residents interact with berry bushes - Fixed how architects work - Fixed a bug with saving resources stored in the main building (for airship construction)
- Fixed minor bugs
Thanks for leaving feedback and finding bugs :) You are helping to make the game better π
Cider factory
Do you like cider? The settlers adore it, so we decided to make a cider factory for them. Cider will be brewed from red berries and water at the cider factory and then it will be sent to taverns.
We wll try to create a new animation
October 13th at 9:00 am GMT the developer will be streaming the process of developing the game and answering all your questions. We will try to create a new animation for orcs and orc fights!
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Here we are with the news about updated. What has changed π€:
- Added main menu - Added building repair mechanics - Added mechanics of player interaction with resources - Added mechanics for manual improvement of residential buildings - Added gameplay after completing the tutorial (sending an expedition)
- Changed the gameplay of the prologue - Redesigned interface - Improved colors - Improved game balance - Better optimization
- Fixed game saves - Fixed path finding
- Old saves will no longer work :(
Follow Make Your Kingdom on social media to stay up to date on all the updates:
Do you like the ability to take control of the founder of the settlement to walk around the city, help to collect resources or fight orcs?
What other actions would you like to be able to do as the settler?
Protective structures
The game will have defence walls that will protect your settlement from orc raids and also explode epicly π¬
Adding grass
What do you think about adding some grass?
Trade house
The game will have a trade house and a trade airship. And yes, it will be possible to exchange resources there: 1 resource for sale and 3 for purchase. The airship will arrive with random resources π¬
Danger!
If you ignore a source of danger for too long, thereβs a good chance to be left with no resources and a destroyed settlement in the end π