While implementing Linux for The Second World War, we found some hidden issues that can cause trouble for Linux Multiplayer's. The problems were traced to the initial MH2 implementation. When this code was ported to TGW the issue was partially transferred to that product.
Most of the fixes were performance related. However in one case, if a human player left a game, the AI would not take over the country and it would basically become dormant. This was only ever bugged for Linux users and it has now been resolved.
Additionally for TGW, bombing Coastal Defenses, Fortifications and Resource Producers will now cause damage with the possibility of a Critical Hit. These can cause loss of Production and Infrastructure.
New Post on Second World War
Latest news on Making History: The Second World War includes new in-game screenshots and units. Also, description of Naval gameplay and features.
Factus Games is pleased to announce a new home for our company and the Making History series. Our new website is here to provide our community with up-to-date news on Making History and other current and future development.
As original members of the Making History development team, Factus Games recognizes the special environment formed by a dedicated community on the old MH Gaming Headquarters site.
With that in mind, factusgames.com will include a community Forum. We hope this will grow into a useful and entertaining location where users can share gaming and historical commentary.
For the near future, this site will not serve as a repository for Scenarios, nor will it offer a MP server. These features are currently available through Steam. Factus Games is a new and small independent developer. We feel it’s best to keep our attention as much as possible on making our games. Of course, things do change so we will remain open to adjustments and the addition of new features as trends demand.
Performance Update for TGW
We fixed a few issues that might have caused memory crashes in the Steam version of Making History: The Great War. This update will not resolve every out of memory problem but we hope this improves the game for most users.
New Steam-based Multiplayer Live!
The Multiplayer Beta for The Great War is now live for all users. This integrates the Steam Matchmaking service which should improve connection reliability for players. Our latest update adds console feedback to the Lobby so players can easily see who joins the game and the nations they select. We've also fixed several bugs and shortcomings associated with the former multiplayer system.
For players who want to try MP using a Mod, please note that each player needs to have the Mod installed. This is also true of The Red Army DLC. If you have trouble joining a game, try closing programs that might be conflicting with your network connection. Also, restart the Steam App.
As many of our users will testify, Making History games can provide great multiplayer gameplay. Factus Games is interested in cultivating this mode of play and we want to hear from the community on how to make it better.
Update MP for TGW
We did a small feature improvement to the MP lobby. Players no longer have to type in the Host name to join a game. Just select the game from the list and press Next.
Steam Integrated Multiplayer Beta is now Available for MH2
As promised, we've now added Multiplayer using the Steam matchmaking system to MH2. This feature should make MP games easy to setup and maintain.
This system was first implemented for TGW and will be extended to the upcoming release, Making History: The Second World War.
For players who want to try it, you must go into the game properties to opt into the Beta. Right click on the game to bring up the properties menu, select the BETAS tab, from the pull-down menu, select “edge - Bleeding Edge”, enter the beta access code: Edge, then press Check Code. Steam will then update your files to give you access to the beta. When it’s ready you can Host or Join a game.
All players must be using the Edge version for this to work. Once the Beta period is over, the features will be added to the default game.
Multiplayer Beta Updated
This build has the editor crash fix and an updated support email.
It also has improvements to the reconnect code. It's now possible to rejoin a game after losing your initial connection. There is still a timer (1 minute) where if a reconnect does not occur, the client is kicked from the game. An additional bug was found in the game code where the game expects the kicked player to still be there, we intend to fix that to ensure continuity.
Steam Integrated Multiplayer Beta is now Available.
Factus Games is pleased to announce a major upgrade to TGW. We have added Multiplayer using the Steam matchmaking system to the game. This feature should make MP games easy to setup and maintain. During this process we also found and repaired several bugs associated with the old MP system.
For players who want to try it, you must go into the game properties to opt into the Beta. Right click on the game to bring up the properties menu, select the BETAS tab, from the pull-down menu, select “edge - Bleeding Edge”, enter the beta access code: BleedingEdge, then press Check Code. Steam will then update your files to give you access to the beta. When it’s ready you can Host or Join a game.
Remember, this is a beta release. We are interested in hearing your feedback.
For MH2 users, we're working to have Multiplayer running on The War of the World next.