Our new game Captain Contraption’s Chocolate Factory is Out Now
It’s a big day for robot chocolatiers around the world. The whole of Captain Contraption’s factory is now available to explore, as you experiment with fresh ingredients and automate ever more complex machines. With 40+ levels to unlock, as well as brand new achievements and fiendish modifiers, we can’t wait for players to show off their creative solutions to all these puzzles.
Captain Contraption's Chocolate Factory is our latest game. It is a contraption building game. Design and build your own machines to combine ingredients to make chocolates. Automate production using simple components to create ingenious contraptions, which are as satisfying to watch as they are to optimise.
Play Captain Contraption's Chocolate Factory in the Steam Puzzle Fest
You can now play the demo for our next game Captain Contraption's Chocolate Factory by visiting the store page using the link below. It’s an open ended factory, automation style puzzle game.
Using a simple set of tools you’ll need to automate production of a variety of sweet treats like chocolate covered toasted almonds. The game plays sort of like a mix between a programming game like Opus Magnum, a factory game like factorio and a contraption maker game like The Incredible Machine.
Check it out and let us know what you think!
Patch Notes 1.4.3
Fixed a bug which was stopping this month's sandbox challenge to launch.
Patch Notes v1.4.2
Increased rate of panel unlocks in the story mode.
Improved performance of vehicles which have lots of rocket engines.
Updated to Unity 2019.4.40.
Updated all 3rd party libaries.
Update Notes v1.4.1
Fixed the bug which sometimes stopped drones appearing in Kingman.
Drones now update their target more frequently.
Drones fly closer to your vehicle to make them easier to jump on.
Major Update v1.4.0 Available Now
The forth major update to Making it Home is out now! There are lots of changes which were are really excited to see you get your teeth stuck into...
New Panels
There are three new vehicle components for you to play with. The first two are switches which get activated by propellers and lasers - to let you set up chain reactions and maybe even start doing something close to programming!
And the third is a steam powered rocket engine which will rapidly empty all the water tanks above it to give you a big boost in thrust. We've also added a bunch of new challenge mode templates to the weekly, daily and monthly rotation which will highlight these new components.
Cozy Mode
You can now experience the entire single player story mode with hazards and objectives turned off. This is for those of you who just want to stretch your engineering and design muscles without the worry of drones and low bridges.
[previewyoutube="efl-EFEVu0c;full"]
Lots of Blueprint Editor Improvements
Spending the past few months doing the daily challenges (mostly for our TikTok) gave me time to think about and reflect on how we actually use the blueprint editor. So I took the time to polish it and make some changes, some of these based on your feedback.
So check out the juicy patch notes below, grab yourself a copy if you don't have one, and jump in!
Version 1.4.0 Patch Notes
New Content
New panel: Propeller Activated Switch.
New panel: Laser Activated Switch.
New panel: Steam powered rocket.
New mode: Cozy mode.
19 new challenge templates added to the challenge mode rotations.
Blueprint Editor Changes
You can now filter panels by type and act.
Scaffolding is now automatically built so you can create panels in "mid air".
Default scaffolds are made with a bottom floor which means new players won't get stuck with inaccessible panels.
There is now a visual indicator when you mouse over any component in blueprint mode. This makes quick changing platforms easier and just feels nicer.
You can now hold left mouse button to "paint" panels.
Changed the sound logic so placement sound effects happen consistently.
Other Changes
The tutorial display now appears on the left hand side of the screen during gameplay. This means that approaching hazards and coins are no longer obscured by it.
Text in initial cut scene now transitions faster.
Solar panel is now correctly displayed when available in the challenge mode.
Updated Unity to latest 2019 version.
Auto sail trim is now an act 1 panel.
Improved performance during final boss battle.
Challenge modes now only happen between 6am to 6pm following constructive negotiations with the ladybug union committee.
Remote Play Together 2022
Making it Home will be taking part in this year's Remote Play Together event on Steam. As part of this we will be streaming the game on 4th March at 7PM GMT. You can set a reminder by clicking the button on the side bar to the right of this announcement.
Also, we will be launching the next big update when the Remote Play Together event starts on 28th Feb. This update will include improvements to the blue print editor, new vehicle components and a new "cozy" mode without hazards or objectives.
Patch Notes v1.3.1
Fixed bug in challenge and sandbox modes which meant water tanks and solar panels were not always given to the player when specified.
Reduced the budgets in some of the challenge mode templates.
Challenge Mode and Sandbox update!
Happy February everybody! Making it Home version 1.3.0 is out now.
The list of changes is small, but they are significant. We noticed that you were not really playing the challenge modes much, other than the $10,000 sandbox, so the focus of this update is to try and improve the challenge mode.
We have made a few key changes. Firstly, we have reduced the number of challenge modes so there are now three challenges and one sandbox. Before there was just so much choice I think it was overwhelming.
Secondly, we have enabled more of the modifiers from the story campaign. Expect to see motherships, carrots and bridges in all the challenge modes (but not the sandbox).
Thirdly, we have removed the complete randomness from before. Instead we have hand crafted 69 sets of vehicle components which are picked at random. Each set has a sort of theme and tries to make you think about vehicle design differently. We wanted to give those of you who love optimising a vehicle design a new mini challenge just waiting for you each day if you fancy it.
Now this is rather experimental, we'll be keeping an eye on the leader boards, but do let us know what you think! Either here on Steam or on our Discord. Happy building!
v1.3.0 Patch Notes
Updated to Unity 2019.4.35f
Added 69 new challenge templates.
There is now a single daily, weekly and monthly challenge alongside the sandbox mode.
The vehicle does no longer save it's state in challenge and sandbox modes. Essentially this means if any panels get destroyed during a challenge mode run they will reappear in blueprint mode when you retry.
Fixed a bug caused when two panels in the same column get destroyed in the same frame.
Changed the random distribution of panel unlocks in Act 1 to improve the new player experience.
Update Notes for v1.2.2
Added a base to the boulder press to stop it inverting and causing the physics to break.
Fixed bug which meant that pumpkins were invisible during the winter season (don't ask).
Tweaked masses of all physics objects to reduce the frequency of objects being pushed through walls. (Hopefully it won't happen at all now)