After months of feedback collecting, ux improving and feature implementing we are finished with the comprehensive Malmyr - Runemagic 2.0 update.
Thank you for sticking with us and welcome to the new players! Don't hesitate to contact us on Discord (https://discord.com/invite/7MYwmxp) or Steam's Malmyr discussion forums.
Let's dive into the Changes:
Runemagic
Added 18 runewords. Runewords are combinations of three runes triggering a special powerful effect. Examples: Foundries produce 4 times the amount of resources, but have a 1% chance to explode. Houses have double the capacity for workers. Clicks on buildings are repeated two additional times.
Added a list of available runewords to the ingame wiki.
Added rune "gambling". During missions, you now can convert your coins into random runes, with the result depending on the mission you are in.
Added rune dropping on buildings. Dropping a rune on a building that has space for resources, will create new resources in its stockpile, depending on the rune consumed.
Added an effect to the ruin when activating a runeword.
Improved the ruin UI, so that it is easier to see, how to activate a runeword.
Removed the sub game for upgrading runes between missions. You now just select three runes and upgrade them by clicking the button.
General Major Changes
Added localizations to Russian, French and German.
Reworked router roads. It is now possible to route any combination of resources to the four directions, instead of only one resource.
Reworked stockpile capacity concept for buildings. You can now store each resource in a building with the capacity counting for each individual resource. Originally each resource stack was counted towards a total capacity. This means, that buildings can no longer "clog up" with one resource, even if other missing resources could be delivered.
Added highlighting line when selecting a building, showing all roads and buildings that are connected to the selected building.
Added a speed-up button, allowing to set the game speed to 1x, 2x or 8x.
Added a setting for fullscreen, fullscreen borderless windowed and windowed mode.
Minor Changes
Added a Woodcutter's Hut to the starting setup of mission 1 as a way to show players basic concepts of Malmyr.
Added a splash screen on starting the game, showcasing our new logo.
Added ESC key ingame now opening the main menu.
Added locking function for ingame UI panel positions.
Added multiple new tooltips.
Added a small "hover" effect when moving the mouse over a tile.
Added a shining effect to the build menu for newly unlocked buildings.
Changed the name of the "Freeplay" mission to "The Tower" as it was no real freeplay mode.
Changed the Woodcutter's Hut's output from 8 to 10 and adjusted production chains accordingly.
Improved the visuals of the particle systems used throughout the game.
Fixed all known bugs. If you find new ones, please report them.
Malmyr - Runemagic 2.0 Update
On Saturday, 30.10 the Malmyr - Runemagic 2.0 update is ready and will be published.
Over the last year we have invested many hours in collecting feedback from the forums, the Discord and from content creators. All the improvements you see in Malmyr 2.0 have only been possible because of you: Thank you!
Runemagic
We wanted to make the update even more interesting and provide you with new content. Since the rune system was neglected by many, we decided to expand it and to increase the general power level of the runes. For this purpose, we have implemented 18 strong and unique rune words (combinations of three runes each). In addition, it is now possible to easily create resources in stockpiles with runes. We hope that the rune words are not too powerful ๐ you tell us.
Localization
Another big point for many was that they would like to play Malmyr in their own language. After we first wanted to implement this with AI translations, it turned out relatively quickly that this translation does not meet our quality standards. So, we decided to spend money and have the game professionally translated into French and Russian - and of course we did the German translation ourselves. We decided on these languages because we believe that they at least give us a chance to reach the break-even point in a timely manner.
Gameplay and UX improvements
In the past, there was always questioning feedback about the basic gameplay and difficulties in understanding it. We were able to solve many of these by improving the UI and providing more detailed explanations, but not everything. For this patch we have now approached the problem from the other side. For example: We questioned whether the current solution of stockpiling resources really adds value. Until now, a smelter could "run full" of wood and the player had to manually dispose of the wood so that ore could be delivered to the building again. In Rune Magic 2.0, the capacity of the buildings applies per resource, so that the course of the game should be disrupted much less frequently. In the end, this means that we went back to the drawing board for some mechanics that were not clear even after explanations, to improve the mechanics themselves. A detailed changelog will be published with the patch.
Giveaway
To celebrate the release day, we decided to start a giveaway for a total of 10 keys on twitter. We would be very happy if you participate. Even if you already have Malmyr, you are welcome to give the key away!
Thank you very much for supporting us for almost a whole year now. We have put a lot of time and energy into Malmyr since its release to make sure it meets your and our quality standards.
Stay healthy and as always: Don't forget to review Malmyr ๐!
Renรฉ
Malmyr - Runemagic 2.0 Beta 5 is live on Experimental.
Hey there!
Beta 5 is the latest (and most likely last) beta before the full release of the Runemagic 2.0 update. You can access it now on the experimental branch. We finally finished the localization for French and Russian. In addition to that we further improved the game in general.
Beta Testers wanted!
As we approach the release, we will need more testers. Please consider to switch your game over to the experimental branch (found in the game options of Malmyr) and give the beta a ride!
We will have news on the release date and a new trailer ready very soon!
Thank you for staying with us and please stay healthy!