We're excited to roll out the first larger update for ManaChess, including changes to level progression and improved combat mechanics.
Map System
Players now have much more control of where their journey takes them, this new map system is a first step towards more diverse and complex progression.
View your progress between stages on a world map.
Starting in the barrens zone, use the map to navigate to unexplored areas as you choose.
System Tweaks
Level-Loading and Save functions work with the map system, and are now much more resilient.
Fixed several issues related to upgrading active abilities.
Resolved miscellaneous ability and enemy behavior bugs.
The Mana Chess team is working on larger game-progression changes that we intend to release with the next few updates. In the meantime, we've tweaked existing systems that were somewhat clunky, and added some exciting abilities:
New Abilities
Attunement - (Passive) - Crucial for spell-based builds, Attunement makes the first magical ability you use each combat cost less mana.
Flurry - (Active) - an inexpensive ability that damages nearby enemies. When lethal, its cooldown is refreshed.
Deadly Sequence - (Active) - A devastating melee attack that damages your target and enemies adjacent to them.
System Tweaks
Arcing-path projectiles now have visual indicators.
Improved clarity of unit summoning.
Made changes to Cyclops enemy behavior to make it more intuitive to fight.
Fixed several issues around finishing the game and the credits sequence.
Patch v1.0.4 - Fixes, Fixes, Fixes!
In the two weeks since release, we've been focused on resolving technical issues - found through testing and community feedback. Here are some of the most significant changes:
- Resolved combat logic issues that makes player and/or enemies unable to act. - Improved systems related to upgrades, and viewing upgraded ability stats in the tooltip. - Fixed an issue that prevented all configurations of "Bluster Flats" level from loading. - Fixed an issue where player choices in the settings menu were not saved between sessions.
We intend to release updates on a consistent basis to improve Mana Chess. Thank you to everyone who wrote in with feedback on how to make it grow.
Day One Patch v1.0.3
Welcome to Mana Chess! Thank you for your interest in Good Measure Games first title!
This Easter Sunday, we're rolling out our early release version with a couple day one fixes: - Removed old build files from SteamPipe - Fixed an issue where projectiles were not being disposed of after some enemy deaths. - Updated level configurations for level 9 "Obsidian Rivulet"