Mana Spark cover
Mana Spark screenshot
Linux PC Mac PS4 Switch Steam Gog
Genre: Role-playing (RPG), Adventure, Indie

Mana Spark

Our NEW TRAILER is here!



Now we have a proper trailer to show the features and contents.
You can check it out on the Steam Page of the game.

Tell us what you think! ːsteammockingː

CLOSED-BETA starting TODAY



The CLOSED-BETA is starting TODAY!

  • The game is (basically) complete
  • The launch is closer! (no exact date yet)
  • You'll play BEFORE EVERYBODY ELSE


If you're already part of the closed-alpha, the game will automatically update on your Steam Library.


Cheers,
-Ed

Update Time! - Closed Alpha v0.8.60



HIGHLIGHTS



  • New visuals for the encampment menu interfaces
  • Some dungeon enemies now can show up in the forest
  • New render system, performance improvement
  • Passive and Active items modifications and balancing
  • Adding steam achievements (no logos yet!)

Check out the rest of the changelog here.

We've been indicated!!



We’re really proud to say Mana Spark has been indicated for Best Design and Best Game on the SBGames festival. And a honorable mention on Best Visuals too!

THE FORGE - New boss!

We’re putting the final touches of the new boss.
I’d love to hear your opinions about the visuals of it:



We tried to design a really different boss and it was a lot of trouble to make it work properly. I’m looking forward to see some of you becoming dragon food!

-Ed
BEHEMUTT

Game Design Time! - Solving the Backtracking



There was a backtracking problem on Mana Spark.
This happened when you had explored an area on the game to find a lever, and then to reach the exit you had to go all the way back to where you were before, in a long boring walk.

Other games that also have this problem usually solve it by allowing the player to teleport somehow, like on Enter the Gungeon or Dead Cells.


But it seemed to be a cheap trick to me.
I didn’t want to introduce random teleports on Mana Spark.

So this is the solution I came with:

A new Mini Map.


Yeah, that’s the solution.
Before our mini map looked like this:


The rooms of the floor were only revealed once you’d visited them. Everything was hidden. Why? I didn’t had an answer. Because everybody does it like that?

The player had no idea where the rooms were, so he couldn’t plan a good route. That’s what was causing backtracking at first!

So here’s how the new mini map look like:


The floor layout is completely at hand right when you get to it.
You see where the exit is, and can decide where you want to explore first. That way you can make a smarter exploration.

Also now there’re icons that show if there’s still something left in the room. Like a lever or meat. This was a feature requested by some people from the community.


That’s it for now.
Again, if you liked, leave a comment so I know it’s worth to do this kind of more elaborated post.

Let’s build this together!
-Ed
BEHEMUTT

Closed Alpha List!!

MANA SPARK Steam page!!

We're happy to finally have the Steam page for Mana Spark.

Do you know what that means..?
You can Wishlist the game right now!!

We'll soon have more news to share.
cheers,
-Ed