Get ready for this wildly evocative, provocative and trippy dream of a game, but at the same time probably our most narratively clear and emotionally concrete work yet.
Thanks to everyone who helped making it happen, and also to everyone who expressed how they wanted it to happen, which also helped making it happen, in a way.
I hope you enjoy it. XO XO
The GLITCH DADDY teaser demo is out!
Hey everyone, I just got a teaser demo for the upcoming GLITCH DADDY out.
It is a short one, clocking at around ~15 minutes, and it is essentially the intro level from the main game, a dream our protagonists has just before the main story starts taking place (think of it as a little showcase of aesthetics, along with a few of the basic mechanics).
I decided to keep it there, since I believe it is pretty neat and specific aesthetics and style-wise. Of course the game takes several left-field turns after that, but you can now have a first taste of it. :)
So tune in for GLITCH DADDY, and please spread the word if you enjoy it. I hope you will
xx SAD MASK PARTY
Announcing GLITCH DADDY!
Hey guys, Sad Mask Party here... there's a new game in the works, and it's coming to you sooner than you think. I'm very excited to announce that the store page for GLITCH DADDY is now live on Steam.
It is a first person adventure, featuring atmospheric exploration, puzzles, some fun action sequences and fights, interactive dialogue, deconstructed psychology, weird vibes and an equal mixture of horror(ish) and humorous elements. The graphics are PS1-inspired, but with a healthy dose of surrealism and liminality.
The story starts through a dream where you meet Glitch Daddy, a strange creature informing you about the world's end coming really, really soon. You go on to wake up, and embark on a wild journey where the truth will be revealed, through a series of weird, unexpected twists and turns.
Drenched in a thick vibe of nostalgia, Glitch Daddy seamlessly jumps from the memories of an ideal childhood, to a complicated adulthood, and the cosmic, deconstructed dreamscapes of a timeless oblivion.
Also, you can kill monsters and pet doggos. ;)
More exciting news on this coming very soon. In the meantime, feel free to wishlist.
Our new game, "The Lotus Holidays" is out now!
SURPRISE!!!
After what has been quite a rollercoaster of a year, I am very excited and proud to announce that The Lotus Holidays is finally out for you guys to play and immerse yourself in it!
It is a stylish single player story-based game, where you win a free weekend at the "Lotus", a luxurious spa resort. But soon, things take a strange and sinister turn.
It features lots of characters, choices, endings, wild sights (and outfits), and an intricate, interactive story that can unfold in many unexpected ways, given the choices you make and the relationships you build (or not). It's presented as a neo-noir with sci-fi elements, but ultimately it's a deeply personal tale, holding quite a gut-punch and exciting surprises for those who will stick around to the end.
I hope you enjoy it. XX
PS: The original soundtrack will also be available very soon.
It is a stylish, ethereal and ever so slightly off adventure game, about getting trapped in a spa (which may not really be a spa), featuring a story with many layers of deceit and manipulation.
You get to explore, talk with a lot of characters (choices matter!) and experience plenty of trippy AND tricky situations!
Check it out and feel free to wishlist!
Meanwhile, Mango is on sale for the time being, and will still be on sale for the next 3 days.
XO XO
MANGO is fully released!
MANGO is OUT of EARLY ACCESS.
After a lot of hard work, we proudly present you Mango in its full glory.
Our biggest thanks to our early bird users, streamers, testers, friends and community for supporting our vision and helping us greatly improve and elevate our game.
The full version of Mango features ~40 levels, improved mechanics, new cool and/or weird intentional glitches (and jumpscares!), new settings for Mouse sensibility, Audio and Graphics (Quality preset, FOV slider, VSync, Target frame rate).
The levels have all been reworked, a lot of them have been re-conceptualized and feature new details, events, animations, reworked puzzles, secrets and/or secret new paths. 11 Achievements have been added, so you can go and have fun chasing them. (If you can! ;) )
Also there is now a log of the notebook entries for our avid readers, and a Spanish/Latin American localization with more of them coming along soon. And the Original Soundtrack is out, too!
ENJOY.
MAY/JUNE UPDATE is LIVE!
Tonight we present to you our May + June update on Mango.
What was originally supposed to be two separate monthly updates, comes together at once for your pleasure.
The story finally reaches its big climax, and it's going to be a complete freakout. What was hinted at and built-upon now comes alive, and as a movie poster would say, "There is no escape."
The final 12 levels of the game feature some fairly experimental mechanics, freaky action, even more freaky fashion, nightmares, questionable parenting and also absolute surrealism extravaganza.
Also, a bit of closure.
And debugging.
And a lot of new features like a level selector, FOV settings, a new and improved indicator and interaction system, new achievements and fixes.
Get blasted, be safe!
Fixes everywhere
Fixed some bugs. Changed some little thingies and code. Animation on indicator when there's more text. Optimized some needlessly heavy models. Made things a bit more intuitive when needed. <3