Fixed powerups not disappearing on collection in some cases
Many more fixes & improvements
Update 3.8.6 - final on probation
If there are no more bugs popping up in the extended testing phase, this might be the final version to publish.
New intro animation
Fixed "Catch the chicken"-mode, scoring works again now
Added attract mode videos to the intro screen
Many smaller fixes & improvements
Update 3.8.4 - new intro
The last bugs are fixed, new intro screen, everything polished. This might be it and we are well in time. Nevertheless this version will be tested for a while until the variants for consoles (PS5, Xbox and Switch) will be built.
New game intro, randomly day or night mode
Tendrils can now catch fire
Player indicators are now on by default
Tons of small fixes and improvements
Update 3.8.3 - last few fixes
Manic Archers is in the last testing phase and many smaller issues were found and fixed. There might be a few more smaller updates delivering fixes that might pop up.
Keyboard input for Join Game Menu fixed
Teams can be set again for AI players
New player indicators (toggle via settings)
New Logo animation
Fixed combo display
Many fixes and improvements
Current status - almost finished
We are currently testing the game intensively to locate and eventually fix the last bugs. The game should be finalized very soon and after another testing phase official publishing should take place.
Apart from that we are planning to do some more artworks to support more intense marketing.
Update 3.8.2
Updated the startscreen image
Collecting the ray- and fireballshot-powerup twice now prolongs the time
The playerfireball-powerup is now collectable if player is shooting rays and ends the rays
Added more debris on toss-collisions
Many more fixes and improvements
Update 3.8.1 - Player portraits
Finally proper player portraits
New events showing the progress on the world map
Fixed a bug in the join game menu where player 1 caused inputs for player2
Little player portraits in game in the corners which signify status
New slowdown time on dash deflects or fireball deflects
Dashing into a dashing player now causes funny effects
Fixed a bug in coop-map sequence
Many fixes and improvements
Basically the game is now finished to 95%. Additions will be non-breaking i.e. more maps, small bug fixes and other improvements but that is about it.
Big overhaul - almost completed
Generally to many improvements to list
Fixed a nasty bug which resulted in laggy/sluggish movement/shooting
New map selection involving a world map
Fists are now tendrils
New map "Cloud Pass"
Dashing while dashing now ends the dash
You can now dash while being tossed
New animations everywhere
Enemies now indicate player detection
You cannot ice yourself anymore with the frost arrows
Fireball super is now faster but also stepped in movement
Catapult arrows now have a short warm up phase
Warnings on the ground are now additionally indicated by white circles
New shock arrows super with a small lightning explosion
Super ray can now be upgraded with triple shot arrows
Game should be faster overall due to many efficiency improvements
Players now toss through breakable objects if fast enough and the object shatters
Many small quality improvements in graphics and presentation
Many fixes and improvements
By now we are nearing completion, basically it is just a very few things that are left to check and improve and the box art to do - maybe there will be some more maps as well. But basically the gameplay is almost done.
Update 3.7.1 - Huge bombs
Fixed a bug with the new speed select not working properly
Changed the super for bombs to one supersized bomb dropping
Improved the ray animation
Added a new hint for button bashing if frozen or if fairies are around in last man standing
New button bash animation while frozen
Many fixes and improvements
Update 3.7 - Speed Selection
Added long-awaited speed selection on game start (slow, normal or turbo)