Marble Combat cover
Marble Combat screenshot
Genre: Indie

Marble Combat

Week 1: To-Do List

Hello everyone!

First of all thanks a lot for your interest. We are watching the game and the feedback of the players and we will be updating the demo version (Hence also the Early Access version of the game) based on the feedback and observations.

This weeks to-do list is as follows:

- Stabilization of the login servers
- All-chat in main menu so players can communicate
- Detection of the first launch to suggest players who are running the game for the first time to take the tutorial. This is due to people wanting to immediately jump on the game and missing important key points (Like Dash). Players will be able to skip this if they wish.
- New innate ability: Shake-off. This is planned to be a dispel ability. We realized that some abilities are too strong in a non 4v4 scenario and people can be chain cc'd. Instead of giving abilities a variable cost based on the players, we believe shake-off will add a little more depth and make players feel like they are playing the game, not watching the enemy using abilities back-to-back
- Diminishing returns on CC abilities: Each ability used on a target will make the next ones affecting the player for a lesser amount of time. This will have a duration and only the abilities with duration (i.e. Lift, Disable) will be affected by this.
- Target Reticle: A marker will be added to your current allied and enemy target