Marble Mountain 1.1 is now live and includes a variety of new options to improve the VR experience for players.
Based on some great user feedback there is now a VR options section in the menu where players may choose to slow down or make instant transitions, set a neutral head angle, or create a vignette effect.
Players may choose to implement any or none of these options based on their preferred comfort levels, we wanted to make sure that those players that love the current implementation weren't disadvantaged.
[H1]Change log[/H1]
VR Options implemented
Performance updates and optimisation
Localisation for Japanese/Chinese
Support for the Razer OSVR
Update coming soon
Hey Everyone,
Marble Mountain is currently 50% off, and we just wanted to share with everyone why this is a great time to pick it up!
Coming soon will be our first major update to the game. We have a variety of things planned including:
New giant level 'The Gauntlet'
Performance Improvements
More localisation
A new VR options section
Talking a bit more about the VR options improvement, we have really taken on board and appreciate the feedback from a number of players that they are having difficulties with the current camera system. In the coming update, there will be a number of options players can use such as slow down camera transitions, implement vignetting, and static cameras.
Happy rolling ːsteamhappyː
Marble Mountain 50% off!
Judder fix
A rare issue was occurring for some players with a dynamic resolution feature in the game that was causing judder.
If you are experiencing a similar problem try using the -nodownsample in your Steam launch options for Marble Mountain.
If your issues continue please contact us through info@lightningrock.com
Hotfix live
Number of minor fixes and updates
Made 'Great Balls of Fire' achievement easier to achieve
A marble unlock was not working for some beta users
Changed a player setting to ensure program starts on all computers
Fixed bug where some controllers would consistently pull left