Find the hidden levels, collect all the coins, or play with friends in Sycamore, a 3D platformer under development based around quick, fast-paced movement where you will race to the end of a level and compete in leaderboard times with players from around the world.
💎 Gem Collection Battle 💎 has won the public vote and the first gamemode will be played around a PvP battle to gain the most gems. This is the first Multiplayer public beta test and is not representative of the final game, please be aware there are many bugs and issues, and gameplay will not work exactly as intended.
There are no current objectives as of yet, this is a general test to find more bugs or issues that may come up. You are able to Grow your Marble based on how many Gems you collect, and other players are able to push you off with powerups on the new Multiplayer Map! Thank you and I can't wait to see you all in game!
Current Features
- 4 Player multiplayer
- Host your own server, or join someone else's to play
- Gem Collecting and Marble Growth
- All powerups useable except Gravity
- Chat to other players(Enter)
Known issues
- No player name tags
- Only the server host has a name in chat
- No pause menu, you must use "/q" chat command or ALT+F4 to quit
- General sync issues
- Marble speed will vary when picking up gems
- Server list always shows servers as "Creating" and "9,999 ping"
- All other players have the same skin
- Currently Windows systems only(trying to get Linux build asap)
Planned Updates
- Unlock 4 player limit
- 5-10 minute rounds to determine the winning player
- Ways to steal Gems from the bigger player Marbles
- More powerups
- Map rotation
A basic multiplayer BETA update will soon be out for stress and cross-platform testing, and we need your help to decide its future. We have toyed with a couple of different ideas, but it's come down to choosing between either traditional(Marble Blast style) gem collecting or a Tag/Zombie Infection game mode.
💎 Gem Collection Battle 💎
- Collect Gems to earn points
- 3 Gem colours, each give different amount of points
- Gems randomly spawn every 20 - 30 seconds
- Each time you collect a gem, your marble grows in size, and slows in speed slightly
- Whoever has the most points in 5-10 minutes wins the round
🧟 Zombie Infection/Tag 🧟
- 1 random player spawns as a Green Zombie Marble
- Zombie player is a Big Marble, and moves slightly slower than normal
- Each time the Zombie touches another player, they are infected
- The infection spreads until there is only 1 player left
- Last player alive wins
:msbeginner: Multiplayer will finally becoming to Marble Skies! :msbeginner:
We have had a successful developer test of multiplayer sync and can't wait to see you all in the game together! Although still undecided, between a Racing mode or a Player vs Player mode, we still would love your suggestions on what you would like Multiplayer to be!
Replays have been re-worked, and will load specific Medal replays for the time that you currently need to beat!
Previously, any replay that was loaded would be the most up-to-date level record. This meant that new/casual players would only see a very hard to beat Replay of a level.
Now; If you have a Bronze Medal, a Silver level replay will load, and if you have a Silver Medal, a Gold level replay will load and so on until you are good enough to challenge the World Record!
We hope this update encourages some more of the casual players to try go for Silver/Gold medals, without being overwhelmed by record holders!
Note: No update to download required as it was all changed server-side!
ADVANCED PART 3 OUT NOW
Levels 11 - 15!
Updates to Advanced levels!
- The Climb
- Newton's Gems
- Rolling Pins
- Bunny Hopping III
- Octagonal
Changes
- Next level button in level pause
- You can now unload the server replay directly from the Pause Menu
- Replay playback slightly improved
[I]Part 4 will be delayed until the 29th of March as we try to update our engine, and fix some issues with replays among other things.[/I]
ADVANCED PART 2 OUT NOW!
Levels 6 to 10 of the Advanced redesign have been released!
- Advanced levels 1-5 redesigned
- Bumper collision changes. Bumpers are now more consistent when being bumped.
- UI updates/Tutorial text changes
- Ghost marble skin changed
- Fixed Secret Level trigger requiring one bounce only
- Default save profile changes