Hi everyone! We wanted to share new features that affect the spawn shapes of units that enter the battlefield.
Previously we had 5 shapes.
We decided to add 2 more. Here's what came out of it.
L with a spacer. Square.
NEW PREDICTOR
We also decided to improve the predictor of the next shape. Now it shows not only what the next shape will be, but also what unit classes will be in it. This will give players who like to calculate moves in advance more information to make the right decisions.
We hope you like these ideas! Stay tuned for more!
Video
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This is how we grow our trogls!
Step A So! A quick guide to raising trogles in March March Caves! We decided that we needed an individual stuffed with spores as much as possible and developed several sketches for a zombified trogl.
Step B Now we need to pick a sketch and render it. For that we're using Photoshop. We also need to draw each limb/body piece. That way we will be able to use it for skeletal animation in Spine.
Step C After Photoshop file with layers is ready, we export it to Spine and begin the rigging stage. To put it simply, rigging includes all the preparations for subsequent animation.
After the animations are done, our zombie will truly come to life and will be able to crawl to the battlefield
Ukrainian game fest!
We're happy to be part of Ukrainian game fest. We've been pretty quiet lately but that doesn't mean weren't doing something spicy. More news incoming soon!!!
Cheers!
New Hero Class!
Meet the new hero – the Alchemist!
As a child, she could not get along with other children... So after growing up, she decided that she would make her own friends. The Alchemist's unique ability is HOMUNCULUS SUMMONING.
At first, the Homunculus cannot boast of high stats, but over time you can turn it into a real MONSTER, tailored to your gaming strategy. Each level-up, in addition to the Alchemist's new hero skill, you also have a free Homunculus power-up! You increase its characteristics or give it new abilities. Tooth spit, Viscous saliva, Colossal fist... in this cruel world, you need special friends!
Several variations of homunculus bodies, and each is beautiful and unique.
Isn't it cute?!
We have some interesting ideas for a 4th hero, but we've decided to focus on new enemies and interesting combat modifiers for now.
See you soon!
GOGO! Ukrainian games
Pre-recorded stream for UA fest
Light Magic!
For the past few months, we have not published any news, but we have been actively developing the game. And today we want to share with you some new stuff!
Let's talk about magic today!
Initially, we planned that the game would have four schools of magic: fire, water, earth, and air. We added the fifth school of magic - Light. This will allow to expand the magical capabilities of the Paladin hero class.
Light spells cannot boast of great destructive power but extend the life of allied units. Here are some of those spells:
Sunspot
Make your warriors feel comfy Reinforces a cell in your half of the battlefield. Allies that are standing on it recover 1 hit point each turn. Duration - 5 turns
Wisp
Small and bold Summons a wisp (2 HP, 1 Damage). When killed, the Whisp stuns the enemy in front of it.
Inner Energy
Army on steroids An ally's maximum HP is increased by 2 hit points.
Blinding Light
Squint heretics! The enemy unit gets a chance to miss his attacks.
Next time we will tell you about our new hero class - the Alchemist! And his companion - adorable homunculus 😉
All the best, Lepka games team
March March! At PAX East during March!
Hey guys! We're happy to be part of the PAX East conference, if you're at the physical event, get some swag at our booth!
Right now our team is working hard on tons of new features and locations, here's a sneak peek of new spells and map locations!
We also have a cool idea for the next hero, but more about that in the next update :]
Just a boring broadcast before the Next Fest
You can just ignore this text guys T_T
🎲 Dev Q&A on session on Steam NEXT Fest! 🎲 #2
Hey everyone! Lepka Games here! We're excited to host a Q&A session on Steam where we'll spill all the details about our upcoming game. You'll have the opportunity to ask us anything and get the inside scoop on what's to come. Whether you're a fan of Lepka Games, a fellow indie dev, or just interested in the game development process, this stream is for you! So grab a drink, relax, and join us on Steam for a fun and informal chat about our game. Can't wait to see you there!