Maritime Calling cover
Maritime Calling screenshot
Genre: Role-playing (RPG), Simulator, Adventure

Maritime Calling

Patch 0.8 - Pale Islands is available now!

New locations


The world is now split into several locations between which you can travel.



Location is essentially a packed archipelago, each with its own theme, filled with many encounters, ships and points of interest.



As you travel between locations or interact with points of interest you may encounter various events. Ranging from minor issues like rats or disease to a week-long calm, where you struggle to make sure the crew won't go mad, kill each other and overthrow you from Captain position.



Crew rations improvements


Following the feedback that we have received in patches 0.6 and 0.7 we came up with a new approach for the food system in Maritime Calling. Every food type is now equal in its effect and the crew eats automatically, allowing you to have a clearer picture of how many days of food you have left.



You can customize the rations in magnitude ranging from half to double rations, which bears its effect on crew health and morale.



Encounters QoL


In patch 0.7 we tested a new system for island expeditions, which proved to be a winner out of all other prototypes we had. In this update we have built and expanded upon that system introducing 12 new encounters as well as balancing and improving old ones.


The flow of island expeditions is now much smoother. We have added tooltips for keywords and resources, which helps with making better decisions during encounters.

0.7 Patch is Completed, Mostly Positive on Steam, Onwards to 2022!

Greetings, seafarers!

I'm happy to say that we finally overcame negative initial reviews and Maritime Calling has reached Mostly Positive Rating! Our struggle was due to having quite an unstable initial release (v.0.6), which was released one week sooner than it should have. We have learned our lesson, and I personally was very happy that 0.7 patch has provided much more coherent and stable launch experience.

We have finished our work on patch 0.7 with the final release standing at 0.7.3. If you haven't checked it out yet - please do and share your gameplay stories with us!

Now we will finally take a break and recover before we push forward towards the next patch, with a focus to improve gameplay inside the ship.

This year has been very challenging for most of the world and we are no exception. COVID-19 is still a constant threat, influencing many lives and making many things (such as running a fresh indie company) much more difficult.

However we are all beaten, but not defeated, so from all of us in the Tiamat Games we wish you to have a good 2022!

Patch 0.7.3

- Added icons for player choices in encounters
- Encounters now have more pleasant way of displaying text
- Added health bar to sailors UI
- NPCs will now remember you (reputation-wise) upon your return
- Increased ship's movespeed bonus from sails by 30%
- Interaction markers are placed more conveniently now
- Updated 21:9 screen resolution support
- Fixed many encounter bugs

Patch 0.7.2

- Added new skills to captain's skill tree and updated old ones
- Rebalanced ship's movement and turn speeds
- Added more information to ship's stats tooltips explaining how they are calculated
- Updated sailors classes and specializations
- You can now see sailors stats when you select group for expeditions
- Sailors now lose equipped items when they die or get incapacitated in encounters
- Encounters are a little bit more demanding now (preparation-wise)
- Increased encounters counter-bugs stability
- Added hotkey for opening rations and you can now close it by pressing Esc (the same as with other windows)
- Fixed bug with sailors not gaining experience while working at the ship
- Fixed bug with healed sailor not willing to do any more work on the ship
- Fixed bug causing freeze when you gained empire's fury in island encounters