Maritime Hegemony cover
Maritime Hegemony screenshot
Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure

Maritime Hegemony

[Introduction Collection] Chapter 3 - Email Magic

Steam exchange group, gift package for entering the group~

The navigation knowledge class has started again. Each issue has a little trick to help you get twice the result with half the effort and have no worries about sailing!
The third phase of the small class has arrived. I wonder if the first two phases have helped the navigators?
You are welcome to leave a message for the hot meal and talk about the effect. If you have any questions in the game, you can also leave a message for the hot meal. Maybe the hot meal will have some tricks up your sleeve.

Now let's move on to the main topic of this issue.
Q: There are a lot of game props, and the warehouse is full when you are not careful. What should you do?

A: The expansion of the game warehouse is not expensive. The vip also gives away a lot of expansion props. It is preferred to expand or upgrade the vip. However, if you are not willing to expand, there is no way out.

Maybe many navigators know that when the warehouse is full, the props obtained will be automatically saved in the mailbox, and can be taken out again when the warehouse is empty. But if we don't expand the warehouse, the warehouse is always full and can't be taken out. Isn't it useless?
Hey hey, this is about the unique skill of cooking: warehouse ship mailbox circulation!
When the warehouse is full, the props enter the mailbox and cannot be taken out. How can they be recycled?



As long as you select a few idle ships that haven't gone to war in the fleet interface and click Auto Equip, the equipment in the warehouse will be automatically taken out of the equipment to make room.



Then open the mailbox and take out the props you want to take out.
In this way, the props can be recycled through the method of warehouse → ship → mailbox → warehouse, so as to partly solve the problem of insufficient warehouse.

Please note, however, that the maximum storage limit of the mailbox is 200. If it is exceeded, it will be automatically deleted, including the props in the attachment, and cannot be retrieved. Remember!

[Adventure Collection] Chapter 2 - Captain's Creation

Steam exchange group, gift package for entering the group~

The small class of navigation knowledge has started again. Each period has a little trick to help you get twice the result with half the effort.
You should listen carefully. Now let's start!

Q: Why is another captain better than me? How to build a powerful captain?
Answer: Captain creation involves retraining and directional upgrading. Every time the captain is upgraded, he will get an attribute incentive. The number of excitations is determined by the quality. The white captain can activate 1 attribute, and the green captain can activate 2 attributes. By analogy, the orange captain can activate 5 attributes at a time, which is why the orange captain is powerful.

Since the attributes triggered by ordinary upgrades are random, which may be any of attack, attack speed, endurance and defense, the captain naturally grows up without fixed attributes or any outstanding ability.

However, if we screen and guide the attributes obtained by captain upgrading, we may create a special captain with high attack, high defense and high blood.

The most direct way is to use directional upgrade, which can let the captain upgrade by 1 level and stimulate all the attributes he wants. For example, an orange captain can get 5 * 2=10 points of attack for a full attack challenge. Level 50 directional upgrade is 500 points of fierce attack!

However, due to the gold cost of directional upgrading and the increasing number of directional upgrading, the cost is high, which requires the use of re practice cards.

A large number of re practice cards will be produced in the game, which can reduce the captain by one level and lose the corresponding level 1 excitation attribute. When the captain is upgraded again, he can regain the excitation attribute, which gives us the opportunity to repeatedly wash attributes.

When the captain is at a low level, a white experience card can increase the captain by 1 to several levels. At this time, look at the randomly excited attributes. If you are lucky and focus on the attributes you want, you can choose to keep them and continue to eat the experience card to upgrade. If the randomly excited attributes are scattered or bad, use the re practice card to wash off the level and attributes, and then repeat the previous step until you get a satisfactory attribute.

In this way, in the first 30 levels, you can rely on fewer experience cards and re practice cards to achieve the effect close to the directional upgrade, saving a lot of money. With the upgrade of the captain's level, more and more experience cards are needed to upgrade to Level 1, and the cost of this method will gradually increase. At this time, the method of directional upgrade, even the combination of experience cards and re practice cards, can create a powerful captain at a lower cost!

How about if we can't wait to build our own powerful captain?
Then hurry up!

[Introduction Collection] Chapter 1 - Skillful Use of Flying Shoes

Steam exchange group, gift package for entering the group~

The small class of navigation knowledge has started. Each period has a little trick to help you get twice the result with half the effort and have no worries about sailing.

You should listen carefully and knock on the blackboard.



Q: The novice's fighting power is low. How can we do if we are robbed when we pull goods and copy materials across the high seas?

Answer: In the early stage, you can avoid entering the high seas by making reasonable use of copies and transmissions. For example, Nordic players will directly enter the copy after buying goods in Northern Europe, and then they will appear in Western Europe after playing. Collect materials, go to western European cities to sell goods, and buy new goods. At this time, use "Arrive Now" to directly "fly back" to Nordic cities to sell goods, and materials can be easily obtained.

One flight can take you back and forth in Western Europe and Northern Europe.

Every day, there are times to present "immediate arrival", which increases greatly with the vip level. At the same time, you will also present a lot of gold coins to complete the task every day, which is enough to fly many times.

If you have any tips, please also tell us about the hot rice. Maybe you will be selected for the next issue.