MarksmanVR cover
MarksmanVR screenshot
Genre: Indie

MarksmanVR

Updates in v0.9.1.4

Updates in v0.9.1.4



- DRAMATIC change in bow and arrow mechanics. you MUST play this patch.
(2.5x projectile speed, arrow drop won't bother you anymore)
- Now collision and homing arrow will work flawlessly.
- Dead horse won't affect enemy's navigation.
- Now mirror window in desktop will be rendered 16:9 resolution(better for capture), however it will be stretched, when your monitor has different ratio(do resize captured video, instead of crop in this case)

http://steamcommunity.com/sharedfiles/filedetails/?id=939823216

Upcoming in v0.9.1.5


- Change bow model for better aiming, which have one-sided hole in aim center like many others do.
- Correct the transform of hand while pulling back an arrow
- Add arrow pulling sound
- Everything about bow, arm, hand, arrow and shooting mechanism will be improved as far as i can imagine.ːsteammockingː

Gameplay review

Thanks to philanthroPwn you can check gameplay footage for first few minutes.

https://www.youtube.com/watch?v=jMy_Q5h7UpQ&feature=youtu.be

Check out new trailer!

Many things have changed since the first EA release.

I have revised trailer to include recent updates.

such as,

- Minotaur
- Difficulty Selector
- Levels
- Act3 (Horseman, Trebuchet)

Check out new trailer.
Enjoy archers!ːsteamhappyː

Updates in v0.9.1.2

- Added stage1 boss - minotaur, you can meet him at stage 3(replay is recommended for those already cleared this level)
- Added some interactive stuffs in worldmap, let's find out!
- Now horse is become smarter, they won't block enemy's spawn point (changed point of retreat)
- Now arms can be stretched, this helps your virtual hand fits into bow and arrow, no matter how long player's arm length is.
- Tuned bow mechanics : now arrow speed is more controllable.
(previously arrow's initial speed can be 2m/s to 20m/s, now 0.5m/s to 22m/s)
I think this numbers are about right. because my intention about distant target is, it should be challenging.(aim higher) let's discuss about this.

Updates in v0.9.1.1 including hotfix

- Critical problem(could not continue from stage 6) fixed.
- Adjusted difficulty level(on going)
- Added various time of day for each stages
- Now enemy speaks 7 different lines when they're spawned. this might please you.
- Player's location in worldmap is saved. you can continue from last position in worldmap.

Updates in v0.9.1.0

- Added difficulty selector (Militia, Champion)
- Added tooltips
- Each stages splited into 3 small stages, now we have 3 acts and 9 stages. (it will be 5acts and 15 stages later)
- (planed to add boss battle each of 3rd stages)
- Act3 is unlocked, now you can fight against trebuchet and horseman.
- Fixed arm motion in mainmenu