We've added a treasure map to visualize the game switch effect! Whenever you switch between games you'll now fade to and fly over a treasure map that shows all games & progress in this session. We're very happy with this improvement as it has shown to polish and clarify the switching experience a lot.
Also note that you can now buy a 4 Pack of Marooners to play with friends and save some money. Get it at our website: MaroonersGame.com
https://youtu.be/V-5R3SrA5aM
Changelog:
Treasure map as game switch effect!
Voice chat! (use V)
A lot of new Sound Effects!
Improved UI (Icons and help text)
Better physics-collission checking for bombs and player movement
Lobby status improved: leave will ask for a quit confirmation, you can no longer be around in a lobby without a player assigned
Lobby arrows are clickable for local players
Fixed Xbox One controller issues
Polished formfit (progression and collission)
Idol animation fixed
You can now immediately hit after throwing a bomb (mostly for the miner game)
Formfit: you now also die in the middle of the game..
Don't fall trough level with the idol
Performance: phsyics is now less heavy on CPU
Players dont hit balloons anymore
Steam leaderboards for highest score! See: http://steamcommunity.com/stats/423810/leaderboards/1313305/
A new game in this weeks Marooners update! See the video below for an update about this weeks developments.
Also note that you can now buy a 4 Pack of Marooners to play with friends and save some money. Get it at our website: MaroonersGame.com
https://youtu.be/l7ace9EKcq0
Changelog:
New game: Crushing Chasm! Try not to get crushed in this deadly arena.
Weapon names: not every single weapon is named "Epic" anymore ;)
Bugreport tool: you can now easily report a bug. Press F6 immediately after something weird happens and enter a description of your problem. Submitting your issue will automatically also send us the logfile of your game and a screenshot (On Mac use: FN+F6)
Fixed game getting stuck in end screen when SFX volume was 0.
You can now customize your characters weapon & bash your way to glory.
https://youtu.be/0cI1-yjIdIw
Changelog:
Selectable weapons! Select any weapon on any character. You can currently select any of the 18 available weapons. Note that this is work in progress: we will add(or even remove) some weaponry in a later update and make them unlockable.
No more resolution dialog (breaks steam big picture mode)
Fixed music in end scene + coin sfx
Disabled collision between pickups
Fixed pickups landing on a character and not triggering
Updated Rewired (input plugin). This addresses some controller issues with Xbox One controller and more
Fixed Rocky Road player start positions
No more light in character profiles
The treasure chest is now properly synced in the mine
Last weekend we showed Marooners at PAX East (Boston) and this was a great success! Lots of players lined up for Marooners' first appearance.
This weeks update is focused on squashing a lot of bugs, see the video below for a quick recap:
https://youtu.be/MKrsR5F-YQc
Changelog:
Friend joining improved
Bomb no longer passes trough objects
Continue music after main menu lobby.
No more overlapping ready-music in lobby
Characters will no longer start shaking after playing for over 6 hours
When resuming a game: fixed holding bomb/idol animation
Bonus coin game: fixed movement in the first frames
Fixed: no particles on live bomb when resuming
Rocky Road: now pauses camera when players aren't moving
Twin Temple: pickups don't fall on the far right tree anymore
Twin Temple: pickups don't fall trough the floor anymore & no jumping to the idols
Stonework Square: Rocks etc. delay when switching
Rocky Road: no more jumping out of the level
End game scene: winner gets a special treatment
Fixed mysterious bug where you'd suddenly walk upwards to the sky
Rocky Road: rocks no longer pause mid-air
Sync multiplayer game start/resume time so that all players start at the same time
Magnet powerup now also works on valuables that are added after picking up the magnet
Bomb now correctly pauses
Icy Isles random megajump fixed & collision smoother
Stonework Square: No more random deaths when touching a stone
This weeks update features a completely new character: Sven the viking!
Of course we've made other changes as well of which you can find the list below. Make sure to say hi if you're at PAX next week!
The next game update will be in two weeks because of PAX.
See the video below for a quick recap:
https://www.youtube.com/watch?v=BNMNi-SzVLQ
Changelog:
New character! Sven the Viking
Games have a bit more playtime before switching, the switch speed wil increase during a match
End game reward shows a +25
Performance improvements in game & lobby
Fixed invisible players when coming back in a game
Fixed Ice level rotating at start
Fixed wrong animation for some pickups & idol position
Todaywe've launched our second weekly update since Early Access and this is a big one: we've added a new game, improved the Mount Magma level design and more. Let us know what you think!
See the video below for a quick recap:
https://www.youtube.com/watch?v=pbD0rAuXUdQ
Changelog:
New game! Icy isles: Battle focussed. Push eachother into the ocean..but watch out for the wind!
Mount Magna: has been redesigned and now features cannons
At the start of every game: show title & simple instructions
Updated clearer control image
Optimizations (particles, memory, performance)
Fixed getting stuck in the loading screen when another user disconnects
Ghosts can now use jump pads
Mines of Mayhem: No unbreakable rocks in first rows
Controller support now via Unity instead of XInput(up to 6 controllers instead of 4)
Lobby ready/unready now easier
Enjoy the changes & cya next friday for another update!
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