Mars Colony: Frontier cover
Mars Colony: Frontier screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Mars Colony: Frontier

Version 1.105 release

This release features a new zone to explore, Zeus Base.The competition AI player will advance at a more even pace Mars News Network has been added to let you get involved in the story line of the game. Updates to the news will come every 45 minutes of game play. These news blurbs will be used as the basis for future story lines you can play through. Numerous small bug fixes and game enhancements have been addressed. We hope you enjoy the game as we work on more additions.

Version 1.103 released

Major code update to allow multiple Zone selections. You will probably need to delete your current version and do a full update to get all the additions and changes. Sorry for the inconvenience.....
New Zone - Hera ( 10 more zones will be added this year )
Dedicated Server UI added will run with DRM Steam build. Go to the root of where the game is installed and run FrontierDedicated.exe to launch a server then run the Frontier.exe to connect. Help files on how to set port forwarding are located on the HyperKat website.
NPC bug fixes allows buying and selling all items
Missions all work and make proper payments
Random events have been updated
AI competition works now in single player modes
Minor bug fixes to improve game play

Version 1.016 released

We have updated the game a bit with some bug fixes and additions. We also added in the first of the Story mode adventures. When starting a new game, select the story checkbox. The story will start after you set up your base. Be warned, don't spend all your money, you may need it.

BUGS FIXED for 1.016
Algae starters can be sold
money exploit with a trader fixed
trader inventories update on action
biowaste container no longer causes an interaction bug
repair rover and quit repair bug
ore process runs a bit faster
more damage in storm
updated buildings will save status after restart
Player wont get sick with eva on
Cooked food in tote bag no longer makes you sick

ADDIDITIONS for 1.016
Added new mission Algae repair
Modified gamble machine
Added random unit failures
rover fuel blinks on low value
ore process runs a bit faster
Npc names show title
sound for rock crusher
Game will keep track of total mission time

Added Story Mode

Patch Update 1.014 Oct 22,2015

-We have made changes to the map system. If the map bug still exists on your system, open the options and set the Texture Quality to LOW. This should prevent the crash. If the problem still persists please notify us in the forums.
-Fabrication NPC will no longer give money on sales of nothing.
-NPC AI is now active if you select it in the reset dialog.
-Other NPC's inventory will no longer go below 0
-New artwork added.
-Trying to upgrade Airlock, Garage and solar cells will no longer fail.
-Algae tanks will save on exit.
-Exit game crash has been addressed.
-Setting items on the loading dock will no longer fall through to terrain.
-New images added to the help files.
Map and rover crash bug has been addressed
Base upgrades are working now
Multiple solar cell units can be placed
Character footsteps on land should be fixed (use xaudio)
Story mode objects being placed for later upgrade
Taxi man will now port you back to rover or base
Missing person will pay out now

Update Version 1.014

Version 1.014 bug fixes and changes

Map and rover crash bug has been addressed
Base upgrades are working now
Multiple solar cell units can be placed
Character footsteps on land should be fixed (use xaudio)
Story mode objects being placed for later upgrade
Taxi man will now port you back to rover or base
Missing person will pay out now

Update Version 1.012

10/7/2015

Fixes:
-We have made changes to the map system. If the map bug still exists on your system, open the options and set the Texture Quality to LOW. This should prevent the crash. If the problem still persists please notify us in the forums.
-Fabrication NPC will no longer give money on sales of nothing.
-NPC AI is now active if you select it in the reset dialog.
-Other NPC's inventory will no longer go below 0
-New artwork added.
-Trying to upgrade Airlock, Garage and solar cells will no longer fail.
-Algae tanks will save on exit.
-Exit game crash has been addressed.
-Setting items on the loading dock will no longer fall through to terrain.
-New images added to the help files.

Status Update 9/27/15

First of all, we would like to thank everyone who bought Frontier this weekend. Being completely honest, the release has been a bit rocky. We feel honesty is the best policy, so this update is with the intention of letting everyone know what is going on.
Within the last few weeks of development, a terribly annoying, game-crashing bug started popping up: specifically with the game crashing upon opening the map.. Sometimes. This particular bug has been evading us despite hundreds of man-hours in testing. In an attempt to avoid this bug from being a problem for players and ruining the experience, the decision was made to revert to a slightly older build of the game before it was occurring in order to remove variables that could be causing the problem. Unfortunately, despite the bug appearing to no longer happen as far back as we went, upon releasing to the public, it seems to be happening for players anyway.
With the reversion, some finished art assets and game content had not made into the version that shipped, but will be added back in as well as more.
We currently have a more involving plan to fix the crashes that are happening and are working to correct them as well as taking actions to help keep the consequences of a crash for any reason to a minimum. Thanks to the feedback we have been getting in the community, this is even more helpful. We would like to have the first patch out within a week. Not all problems present may be fixed by then, but the hope is that the game will be more stable.
In retrospect, with some of the problems occurring, pushing back the release might have helped to not make such a bad impression. Our goal was to stick to our word and work as hard as we could to meet our release date. And we did. With that being said, we still want to be a company that is true to our word, and so we would like to keep a good level of transparency with our players. We understand that the play experience so far has not been up to your standards, and it is not up to ours either. We will continue to post here in the Community page with further updates. Thank you all again.

-HyperKat Games.

We're Live!

Well everyone, the wait is over! Release version 1.0 is up!

New Trailer for release

With Frontier Launching this Friday, we have uploaded a new trailer with all of the art up to date with the release version - No more Greenlight Trailer! Be sure to check it out!

This is a good chance to update anyone who has not been following our journey on social media through development and Steam Greenlight: After release, we have several updates worth of content planned. We plan to have any updates to the game be free. We do not plan to do paid DLC, but if we have a large enough update, it is possible. We are a tiny development team of 2 permanent members, who have been working tirelessly on this game for over the past year. We are very passionate about our game and our community. Given the small size of our team and that game development is not our only jobs, we will do our best to be involved in the community directly. If our feedback isn't immediate, know we are around. Thank you for checking out our game. We hope you all can get to play it Friday and have a good time conquering Mars!