Increased foliage density for greater realism in some areas
Various graphical improvements and optimizations
World and AI changes
Wolves have been reintroduced into their natural habitat
They are not on speaking terms with the AI soldiers
Fixed some geometry preventing entrance to some structures
Removed some invisible walls
Began forming actual terrain and city mapping in SP map
Levelled out some terrain in preparation for mapping in some roads and various structures throughout the single player map
Mechanics changes
Added full body awareness to the player
Vehicle has been put back in game
Vehicle now has camera control
Backend changes
Initial stages of crafting system now being prototyped
Initial stages of building system now being prototyped
Lots ’o’ optimizing happened
Known Issues
Some invisible walls escaped the purge
AI still needs some major tweaks
This would be very long if I wrote them all here, just know that there are lots
Martial Law 5/30 Patch Release notes (v0.1a)
Fully implemented changes:
Fixed player health not displaying properly in multiplayer modes.
Disabled fall damage on Arena multiplayer maps.
Fixed animation glitch on Real Map players.
Players in multiplayer matches should now start with their weapons loaded instead of having to immediately reload upon spawning.
Fixed footstep sounds in arena map
Fixed map icons to correctly depict map selected
Disabled sway and bob in multiplayer
Testing less aggressive bob in single player
Players should now be able to drop items from inventory as intended.
Tree meshes have been properly house trained and should now be exclusively outdoors.
Streamlined animation on AI entities.
Added dead body to AI entities.
Changed hunger/thirst to digital readouts for the sake of clarity.
Hunger and thirst rates have been slowed down drastically. You should now have enough time to actually discern why you are dying and actually do something about it.
Removed hit direction marker for single player.
Changed behavior of weapon pickups. Weapon pickups should now auto-equip rather than requiring that they be equipped via inventory. Players will have two weapon slots (aside from the default knife), and can drop weapons to make room for others. Weapons will auto drop when picking up something new. If you pick up a new weapon while holding the knife, and your weapon slots are full, you will automatically drop the next slotted weapon.
Modified settings menu to include some additional options.
Temporarily removed game saving for bug fixing.
Temporarily removed vehicle (Swapping for modification of vehicle physics).
Partially implemented or ongoing changes:
Icon and image sizes are being corrected.
Weapons and inventory systems are still being tweaked
Wolf AI is being modified, and may either not spawn or display odd behavior or visual bugs.