Martial Law cover
Martial Law screenshot
Linux PC Steam
Genre: Simulator, Strategy, Adventure, Indie

Martial Law

Martial Law patch notes for 12/28/15 version 0.2

Update Notes Coming Soon.

Martial Law patch notes for 6/11/15 version 0.11

Version 0.11



Graphical changes




  • Increased foliage density for greater realism in some areas
  • Various graphical improvements and optimizations


World and AI changes




  • Wolves have been reintroduced into their natural habitat
  • They are not on speaking terms with the AI soldiers
  • Fixed some geometry preventing entrance to some structures
  • Removed some invisible walls
  • Began forming actual terrain and city mapping in SP map
  • Levelled out some terrain in preparation for mapping in some roads and various structures throughout the single player map


Mechanics changes




  • Added full body awareness to the player
  • Vehicle has been put back in game
  • Vehicle now has camera control


Backend changes




  • Initial stages of crafting system now being prototyped
  • Initial stages of building system now being prototyped
  • Lots ’o’ optimizing happened


Known Issues




  • Some invisible walls escaped the purge
  • AI still needs some major tweaks
  • This would be very long if I wrote them all here, just know that there are lots

Martial Law 5/30 Patch Release notes (v0.1a)

Fully implemented changes:



  • Fixed player health not displaying properly in multiplayer modes.

  • Disabled fall damage on Arena multiplayer maps.

  • Fixed animation glitch on Real Map players.

  • Players in multiplayer matches should now start with their weapons loaded instead of having to immediately reload upon spawning.

  • Fixed footstep sounds in arena map

  • Fixed map icons to correctly depict map selected

  • Disabled sway and bob in multiplayer

  • Testing less aggressive bob in single player

  • Players should now be able to drop items from inventory as intended.

  • Tree meshes have been properly house trained and should now be exclusively outdoors.

  • Streamlined animation on AI entities.

  • Added dead body to AI entities.

  • Changed hunger/thirst to digital readouts for the sake of clarity.

  • Hunger and thirst rates have been slowed down drastically. You should now have enough time to actually discern why you are dying and actually do something about it.

  • Removed hit direction marker for single player.

  • Changed behavior of weapon pickups. Weapon pickups should now auto-equip rather than requiring that they be equipped via inventory. Players will have two weapon slots (aside from the default knife), and can drop weapons to make room for others. Weapons will auto drop when picking up something new. If you pick up a new weapon while holding the knife, and your weapon slots are full, you will automatically drop the next slotted weapon.

  • Modified settings menu to include some additional options.

  • Temporarily removed game saving for bug fixing.

  • Temporarily removed vehicle (Swapping for modification of vehicle physics).


Partially implemented or ongoing changes:



  • Icon and image sizes are being corrected.

  • Weapons and inventory systems are still being tweaked

  • Wolf AI is being modified, and may either not spawn or display odd behavior or visual bugs.


Known Issues:



  • Too long, didn’t type.