Wave nodes in various PVE events should now correctly track points earned.
Additional fixes to Shields in PVP have been addressed.
Play 10 Missions, Stun, and Down quests should now correctly track progression.
XP earned when leveling up powers should now correctly display the actual earned XP.
Fixed a bug that caused match 4 matches to clear more than one row.
Fixed a few missing costume textures.
In the Roster view, a yellow heart will no longer display over the shard icon.
Note:
Thanks for your patience during this initial Unity launch. It definitely isn't as smooth as we would have liked, but we're extremely appreciative to our players who have documented and reported bugs. Once things have settled down to a more stable place, we'll make an announcement regarding any compensations that are owed to Steam players, but for now we really appreciate your patience as we continue to iron out the kinks of Unity.
MPQ Steam Patch R324.708843
We've released a hot fix for a few issues that are affecting MPQ players on the new Unity engine. More fixes are currently on the way and we'll be monitoring what players are seeing so please feel free to share any issues you're experiencing.
Fixed an issue where Daily Play tokens were not being awarded when using an eligible character in battle.
Fixed an issue where PVP Shields were not functioning as expected.
Fixed an issue where Command Points were not properly being distributed to alliance members when purchasing an offer.
Fixed an issue where the game would crash when leaving the Recruit Heroes game menu.
Fixed an issue with Aikku Jokinen's Purple - I See You ability preventing the player from making matches.
MPQ Unity Staggered Launch
The day has finally come when we can officially say that the Unity engine upgrade of MARVEL Puzzle Quest is ready to launch!
After a long development cycle and our recent beta test, the MPQ Unity build is feeling pretty solid, and we’re excited to get this version of the game out to the rest of our community. Upon launch, players should expect some visual fidelity improvements in framerates and smoothness in animations, but everything else should remain the same as the current live version. The transition should feel seamless, especially with your live account, so if you encounter any unexpected issues, reach out to our fantastic support team for assistance!
As with any major overhaul, there may be some unknown issues that surface as we roll out the build to a much larger pool of devices. To ensure that we catch any serious issues before they potentially affect larger groups of players, we’ll be rolling out Unity in phases to each platform in the order below. Note that these stages will be spread out by roughly 7 business days based on how each preceding platform’s launch is performing.
PC Steam (R324)
Amazon Kindle Devices
Apple iOS
Google Android
For players who have their accounts linked across multiple platforms, please note that playing MPQ on the newest Unity build on a device will softlock you out of your other devices until those devices have been updated to the same Unity version.
These coming weeks will mark a monumental and exciting time in MPQ’s 12-year run! While the team is currently focused on ensuring a smooth rollout of Unity to all platforms and players, we still have our eyes set on a post-Unity development roadmap and all of the things that Unity will allow us to do for the MPQ community. The initial phase after the Unity upgrade may seem slow, as we will be focused on porting (and upgrading) our current development tools to the new Unity engine. During this time, we will have to support both the current, older version of MPQ and the new Unity version of MPQ to ensure smooth operation for events, characters, and content. Once we have the tools to succeed in Unity, we can begin creating new content and focusing our efforts into the long-awaited updates to the game!
We’ll have more details on these efforts in a future roadmap blog. Until then, please feel free to let us know your experience with the new Unity upgrade of MPQ once it rolls out to your preferred platform. We’re excited and we can’t wait for you to try it!
Regards, MPQ Dev Team
Known Issues
General graphical formatting issues are present in Unity like assets taking a few seconds to load and slight animation/display glitches.
Supports show multiple copies of each other. This is only a visual bug.
Saved Teams are empty after the update and need to be resaved.
Some rewards from Season Pass, Daily Plays, and Quests aren’t showing up on player accounts. This is a known issue where the backend data is present and requires a patch to correctly send earned rewards.
New Character - Aikku Jokinen (Enigma) 4*
Health & Match Damage
Feeder Flow
Abilities
Ability: I See You
Color: Purple
AP Cost: 5
Aikku identifies her foe, and readies herself. Create a Fortified 3-turn Yellow Density Repeater tile that deals 204 damage, then Fortify up to 1 friendly special tiles. Then Aikku becomes Light.
(PASSIVE) At the start of the battle, Aikku becomes Heavy. Whenever Aikku makes a match-4 or greater, she deals 102 damage. If Aikku becomes Light, this becomes Change of Phase.
270: Density tile deals 391 damage. Fortify up to 1 tile. Deal 196 damage. 370: Density tile deals 822 damage. Fortify up to 1 tile. Deal 411 damage.
Level 2: Density tile deals 260 damage. Fortify up to 2 tiles. Deal 130 damage. 270: Density tile deals 498 damage. Fortify up to 2 tiles. Deal 250 damage. 370: Density tile deals 1046 damage. Fortify up to 2 tiles. Deal 523 damage.
Level 3: Density tile deals 306 damage. Deal 153 damage. 270: Density tile deals 587 damage. Deal 294 damage. 370: Density tile deals 1233 damage. Deal 617 damage.
Level 4: Create a 2-tile. 270: Create a 2-tile. 370: Create a 2-tile.
Level 5: Density tile deals 519 damage. Fortify up to 3 tiles. Deal 260 damage. 270: Density tile deals 995 damage. Fortify up to 3 tiles. Deal 499 damage. 370: Density tile deals 2092 damage. Fortify up to 3 tiles. Deal 1046 damage.
Ability: Change of Phase
Color: Purple
AP Cost: 5
Create a 3-turn Red Density Repeater tile that deals 204 damage, then all Airborne enemies take 370 damage for each friendly Density tile on the board and land. Then Aikku becomes Heavy.
(PASSIVE) At the start of the battle, Aikku becomes Light. Whenever Aikku makes a match-4 or greater, send the target Airborne for 2 turns. If Aikku becomes Heavy, this becomes I See You.
270: Deal 391 damage. Airborne enemies take 712 damage. 370: Deal 822 damage. Airborne enemies take 1494 damage.
Level 2: Deal 260 damage. Airborne enemies take 481 damage. 270: Deal 498 damage. Airborne enemies take 926 damage. 370: Deal 1046 damage. Airborne enemies take 1942 damage.
Level 3: Deal 306 damage. Airborne enemies take 611 damage. 270: Deal 587 damage. Airborne enemies take 1175 damage. 370: Deal 1233 damage. Airborne enemies take 2465 damage.
Level 4: Create a 2-turn tile. Send Airborne for 3 turns. 270: Create a 2-turn tile. Send Airborne for 3 turns. 370: Create a 2-turn tile. Send Airborne for 3 turns.
Level 5: Deal 519 damage. Airborne enemies take 925 damage. 270: Deal 995 damage. Airborne enemies take 1780 damage. 370: Deal 2092 damage. Airborne enemies take 3735 damage.
Ability: Hard as Diamond
Color: Red
AP Cost: 6
Increasing her density, Aikku can shrug off damage, deliver mighty blows, and use the weight of her opponents’ devices against them. Create a Red Density Repeater tile, deal 120 damage plus 90 for each friendly Density tile on the board, then Aikku becomes Heavy.
(PASSIVE) While Heavy, Aikku takes 56 less damage for each friendly Density tile, up to 167, and friendly Density tiles also deal 56 damage for each enemy special tile when they activate.
270: Deal 231 damage plus 174 for each tile. Take 107 less damage, up to 320. Deal 107 damage. 370: Deal 486 damage plus 365 for each tile. Take 224 less damage, up to 672. Deal 224 damage.
Level 2: Deal 222 damage plus 167 for each tile. Take 75 less damage, up to 233. Deal 84 damage. 270: Deal 426 damage plus 323 for each tile. Take 143 less damage, up to 427. Deal 161 damage. 370: Deal 897 damage plus 677 for each tile. Take 299 less damage, up to 896. Deal 336 damage.
Level 3: Deal 323 damage plus 244 for each tile. Take 93 less damage, up to 278. Deal 121 damage. 270: Deal 622 damage plus 471 for each tile. Take 178 less damage, up to 533. Deal 232 damage. 370: Deal 1308 damage plus 988 for each tile. Take 373 less damage, up to 1120. Deal 485 damage.
Level 4: Deal 526 damage plus 397 for each tile. Take 149 less damage, up to 445. Deal 187 damage. 270: Deal 1013 damage plus 767 for each tile. Take 285 less damage, up to 853. Deal 357 damage. 370: Deal 2131 damage plus 1609 for each tile. Take 597 less damage, up to 1792. Deal 747 damage.
Level 5: Deal 932 damage plus 703 for each tile. Take 261 less damage, up to 779. Deal 327 damage. 270: Deal 1795 damage plus 1359 for each tile. Take 499 less damage, up to 1493. Deal 624 damage. 370: Deal 3776 damage plus 2851 for each tile. Take 1045 less damage, up to 3136. Deal 1307 damage.
Ability: Become as Smoke
Color: Yellow
AP Cost: 8
Decreasing her density, Aikku can phase herself and others through solid objects and fly with ease. Deal 37 damage and Create a Yellow Density Repeater tile, send the target Airborne for 1 turns plus 1 for each friendly Density tile on the board (up to 3 turns), then Aikku becomes Light.
(PASSIVE) While Light, Aikku’s damage ignores Protect tiles and damage reduction, and Density tiles also deal 102 damage to all Airborne Enemies.
270: Deal 71 damage and 196 damage to Airborne enemies. 370: Deal 149 damage and 411 damage to Airborne enemies.
Level 2: Deal 250 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less. 270: Deal 481 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less. 370: Deal 1009 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
Level 3: Deal 74 damage and 362 damage to Airborne enemies. Cost 1 AP less. 270: Deal 142 damage and 695 damage to Airborne enemies. Cost 1 AP less. 370: Deal 298 damage and 1457 damage to Airborne enemies. Cost 1 AP less.
Level 4: Deal 315 damage and send Airborne for 2 turns. 270: Deal 604 damage and send Airborne for 2 turns. 370: Deal 1267 damage and Send Airborne for 2 turns.
Level 5: Deal 657 damage and 621 damage to Airborne enemies. Cost 1 AP less. 270: Deal 1260 damage and 1194 damage to Airborne enemies. Cost 1 AP less. 370: Deal 2645 damage and 2503 damage to Airborne enemies. Cost 1 AP less.
Release Events
All times in Pacific
Story
Thick as Thieves June 12, 2025, 04:00am – June 16, 2025, 11:00pm Aikku Jokinen (Enigma) Covers and Shards in Placement rewards, Event Token in Progression rewards Welcome to S.H.I.E.L.D. June 15, 2025, 04:00am – June 20, 2025, 11:00pm Aikku Jokinen (Enigma) Shards + Recruit Token for Shield Offer in Progression rewards Meet Rocket & Groot June 16, 2025, 04:00am – June 19, 2025, 11:00pm Aikku Jokinen (Enigma) Covers and Shards + Vault Token in Progression rewards
Versus
Weapon Tex-Mex June 12, 2025, 05:00pm – June 16, 2025, 12:00am Aikku Jokinen (Enigma) Cover and Shards as Placement rewards Quite The Enigma June 15, 2025, 05:00am – June 18, 2025, 12:00pm Aikku Jokinen (Enigma) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
Aikku & Friends Vault June 17, 2025, 04 00am – June 20, 2025, 11:00pm 80 Item Vault:
3x 4-Stars
1x Aikku Jokinen (Enigma) cover
1x Red Hulk (Thunderbolt Ross) cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Iron Man (Model 40) cover
12x Random 3-Star covers
49x 2-Stars
10x Black Widow (Original) cover
39x Random 2-Star covers
What's New MPQ - June 2025
Welcome to our MPQ What's New Calendar! This is our monthly schedule of activities planned around the month of June with information about character releases and upcoming buff lists to prepare your rosters in advanced. The most up to date calendar will always be found in our forums, but we'll try to update here as much as possible as well.
*Click or Open In New Tab to enlarge.
PVE BOSS EVENTS
Jun 19 - Jun 22 [BOSS EVENT] PEER INTO MADNESS: Gargantos (Multiverse of Madness)
PVE EVENTS
Jun 1 - Jun 6 WEBBED WONDER Placement Rewards: 5 Star: Magik (Phoenix Five) 4 Star: Mockingbird (Bobbi Morse) 3 Star: Sam Wilson (Falcon) 2 Star: Captain America (Steve Rogers) 1 Star: Yelena Belova (Dark Avengers) Progression Rewards: 5 Star: Toni Ho (Rescue) 4 Star: Blob (Modern) 3 Star: Spider-Man (Classic) 2 Star: Daken (Dark Avengers) 1 Star: Spider-Man (Original)
Jun 5 - Jun 10 VENOM BOMB Placement Rewards: 5 Star: Winter Soldier (Thunderbolts) 4 Star: Daredevil (King of the Fist) 3 Star: Magik (Darkchylde) 2 Star: Bullseye (Dark Avengers) 1 Star: Black Widow (Modern) Progression Rewards: 5 Star: Magik (Phoenix Five) 4 Star: Mockingbird (Bobbi Morse) 3 Star: Sam Wilson (Falcon) 2 Star: Captain America (Steve Rogers) 1 Star: Storm (Modern)
Color: Blue AP Cost: 6 Toni customizes her tech in real-time to adapt to the fight. Choose a module below, then create a 3-turn Module Repeater tile that repeats the chosen effect. ASSAULT: Deal 1861 damage to the target. SUPPRESSION: Stun a random target for 1 turn(s). REPAIR: Burst heal her team for 1019 health.
(PASSIVE) If there are 3 or more friendly Repeater tiles on the board, this power costs 1 less.
450: Deal 7478 damage. Burst heal for 4095 health. 550: Deal 16163 damage. Burst heal for 8851 health.
Level 2: Deal 1950 damage. Burst heal for 1108 health. 450: Deal 7837 damage. Burst heal for 4451 health. 550: Deal 16939 damage. Burst heal for 9621 health.
Level 3: Deal 2127 damage. Burst heal for 1240 health. 450: Deal 8547 damage. Burst heal for 4984 health. 550: Deal 18474 damage. Burst heal for 10772 health.
Level 4: Deal 2659 damage. Burst heal for 1506 health. 450: Deal 10686 damage. Burst heal for 6052 health. 550: Deal 23097 damage. Burst heal for 13082 health.
Level 5: Deal 3767 damage. Stun for 2 turns. Burst heal for 2082 health. 450: Deal 15135 damage. Stun for 2 turns. Burst heal for 8366 health. 550: Deal 32714 damage. Stun for 2 turns. Burst heal for 18083 health.
Ability: Iron Patriot Systems
Color: Red AP Cost: 7
Toni unleashes the full offensive power of the Iron Patriot armor. Deal 1240 damage to the enemy team. (PASSIVE) Whenever a friendly Repeater tile reaches 0, deal 709 damage to the target.
450: Deal 4985 damage to the enemy team. Deal 2849 damage to the target. 550: Deal 10775 damage to the enemy team. Deal 6157 damage to the target.
Level 2: Deal 1328 damage to the enemy team. Deal 798 damage to the target. 450: Deal 5339 damage to the enemy team. Deal 3205 damage to the target. 550: Deal 11540 damage to the enemy team. Deal 6927 damage to the target.
Level 3: Deal 1417 damage to the enemy team. Deal 886 damage to the target. 450: Deal 5698 damage to the enemy team. Deal 3561 damage to the target. 550: Deal 12316 damage to the enemy team. Deal 7696 damage to the target.
Level 4: Deal 1683 damage to the enemy team. Deal 1064 damage to the target. 450: Deal 6765 damage to the enemy team. Deal 4274 damage to the target. 550: Deal 14622 damage to the enemy team. Deal 9236 damage to the target.
Level 5: Deal 1993 damage to the enemy team. Deal 1329 damage to the target. 450: Deal 8011 damage to the enemy team. Deal 5342 damage to the target. 550: Deal 17315 damage to the enemy team. Deal 11544 damage to the target.
Ability: Tech Support
Color: Yellow AP Cost: 6
Create a 4-Turn Fortified Tech Support Repeater tile that reduces all other friendly Repeater tiles to 0 (excluding Tech Support Tiles). If one already exists, instead reduce its timer to 0.
(PASSIVE) At the start of the battle, create a 4-Turn Fortified Tech Support Repeater tile. While a friendly Tech Support tile exists, all Technologists on your team deal 10% increased damage and take 4% reduced damage.
450: Unchanged. 550: Unchanged.
Level 2: Deal 11% increase damage and take 5% reduced damage. Level 3: Deal 12% increase damage and take 6% reduced damage. Level 4: Create a 3-turn tile. On battle start, create a 3-turn tile. Deal 15% increased damage and take 8% reduced damage. Level 5: Create a 2-turn tile. On battle start, create a 2-turn tile. Deal 20% increased damage and take 10% reduced damage.
MPQ Unity Engine Closed Beta Sign Up
Attention ISO-8 Hunters!
We're looking for some recruits to join our MPQ Unity Engine Closed Beta!
If you'd like to get a preview of the newest engine, which in theory should look and feel exactly like the current version of the game, please register below and we'll be in touch (via email) should you be picked to join! https://mpq.social/unitybeta
F.A.Q.
1. What is being tested?
The MPQ Unity build is almost ready to launch on PC and we'll be testing a build that links to the live game server. This is to ensure that the transition from the current engine to Unity will correctly link a player's live account without having to do any manual troubleshooting.
2. What happens if there's an issue with my account?
Your save account is always backed up so if there is an issue with your account during the test, we can restore a save quickly.
3. Are there any new features that are being tested?
Upon launch, players should expect some visual fidelity improvements in frame rates and smoothness in animations, but everything else should remain the same as the current live version.
4. When will beta testers be notified?
We are currently testing the build so PC Beta sign-ups should expect an email early next week with instructions on how to participate if you are selected.
5. Where are beta bug reports being taken?
All beta communications are being done on our official Discord ( https://mpq.social/discord ) in a private beta channel so please create a Discord account if you don't have one already. This will be our easiest and most direct way of communicating with our dev team.
6. If I don't have a Steam account for MPQ, can I still join the beta?
Yes! Once you've installed the beta and create a Steam in-game name, we will link your mobile live account so you can crossplay between mobile & PC Steam during the beta and after launch.
New Character - Moonstone (Meteorite) 4*
Health & Match Damage
Feeder Flow
Abilities
Ability: Play the Hero
Color: Yellow
AP Cost: 5
Select 3 non-Black basic tiles to convert to Black. (PASSIVE) Allied Thunderbolts deal 45% more ability damage. If you have at least 3 less AP than the enemy, swap her Yellow and Black match damage and this becomes Act the Villain. Whenever you make a Black, Blue, or Green match, convert 2 AP of the matches color into Yellow AP and gain 1 Black AP. 270: Unchanged. 370: Unchanged.
Level 2: Deal 60% more damage.
Level 3: Deal 75% more damage.
Level 4: Deal 110% more damage.
Level 5: Deal 175% more damage.
Ability: Act the Villain
Color: Black
AP Cost: 0
(PASSIVE) Moonstone takes 15% less damage and deals 15% more damage. If you have at least 3 more AP than the enemy, swap her Black and Yellow match damage and this becomes Play the Hero. Whenever the enemy makes a Black, Purple, or Red match, steal 1 AP of the match’s color and gain 1 Yellow AP. 270: Unchanged. 370: Unchanged.
Level 2: Take 20% less damage and deal 20% more damage.
Level 3: Take 25% less damage and deal 30% more damage.
Level 4: Take 35% less damage and deal 40% more damage.
Level 5: Take 50% less damage and deal 70% more damage.
Ability: Blinding Flash
Color: Purple
AP Cost: 7
Stun the target and one other random enemy and a random teammate of Moonstone for 1 turns, then Drain 4 Yellow AP to burst heal her allies for 185 health and Drain 4 Black AP to deal 185 damage to the enemy team. 270: Burst heal for 356 health. Deal 356 damage. 370: Burst heal for 747 health. Deal 747 damage.
Level 2: Burst heal for 315 health. Deal 315 damage. 270: Burst heal for 605 health. Deal 605 damage.
370: Burst heal for 1270 health. Deal 1270 damage.
Level 3: Stun for 2 turns. 270: Stun for 2 turns.
370: Stun for 2 turns.
Level 4: Burst heal for 564 health. Deal 564 damage. 270: Burst heal for 1086 health. Deal 1086 damage.
370: Burst heal for 2278 health. Deal 2278 damage.
Level 5: Stun for 3 turns. Burst heal for 934 health. Deal 934 damage.270: Stun for 3 turns. Burst heal for 1798 health. Deal 1798 damage.
370: Stun for 3 turns. Burst heal for 3772 health. Deal 3772 damage.
Ability: Photon Projection
Color: Red
AP Cost: 6
Deal 195 damage to the target, then Drain 4 Yellow AP to deal an extra hit to the target and Drain 4 Black AP to deal 195 damage to the target’s teammates. 270: Deal 374 damage to the target. Deal 374 damage to the target’s teammates. 370: Deal 784 damage to the target. Deal 784 damage to the target’s teammates.
Level 2: Deal 269 damage to the target. Deal 269 damage to the target’s teammates.
270: Deal 516 damage to the target. Deal 516 damage to the target’s teammates.
370: Deal 1083 damage to the target. Deal 1083 damage to the target’s teammates.
Level 3: Deal 344 damage to the target. Deal 344 damage to the target’s teammates.
270: Deal 659 damage to the target. Deal 659 damage to the target’s teammates.
370: Deal 1381 damage to the target. Deal 1381 damage to the target’s teammates.
Level 4: Deal 492 damage to the target. Deal 492 damage to the target’s teammates.
270: Deal 944 damage to the target. Deal 944 damage to the target’s teammates.
370: Deal 1979 damage to the target. Deal 1979 damage to the target’s teammates.
Level 5: Deal 799 damage to the target. Deal 799 damage to the target’s teammates.
270: Deal 1532 damage to the target. Deal 1532 damage to the target’s teammates.
370: Deal 3210 damage to the target. Deal 3210 damage to the target’s teammates.
Release Events
All times in Pacific
Story
Infinite Pursuit May 15, 2025, 04:00am – May 19, 2025, 11:00pm Moonstone (Meteorite) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D. May 18, 2025, 04:00am – May 23, 2025, 11:00pm Moonstone (Meteorite) Shards + Recruit Token for Shield Offer in Progression rewards
Honor Among Thieves May 19, 2025, 04:00am – May 22, 2025, 11:00pm Moonstone (Meteorite) Covers and Shards + Vault Token in Progression rewards
Versus
Firewall May 15, 2025, 05:00pm – May 19, 2025, 12:00am Moonstone (Meteorite) Cover and Shards as Placement rewards
Two-Faced Terror May 18, 2025, 05:00am – May 21, 2025, 12:00pm Moonstone (Meteorite) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Using his experience and tactical acumen, Barnes identifies the most dangerous enemy on the field, and directs the Thunderbolts to neutralize the threat! Select an enemy as the Priority Threat, then deal a hit of 753 damage to them for each active allied Thunderbolt.
(PASSIVE) At the start of his turn, a random active enemy becomes the Priority Threat if there is no active Priority Threat. Whenever a Thunderbolt ally deals damage, deal 35% of the damage dealt to the Priority Threat (this damage is unaffected by Strike and Protect tiles, and other damage modifiers).
450: Deal 3027 damage. Deal 35% of the damage dealt. 550: Deal 6542 damage. Deal 35% of the damage dealt.
Level 2: Deal 797 damage. Deal 40% of the damage dealt. 450: Deal 3206 damage. Deal 40% of the damage dealt. 550: Deal 6928 damage. Deal 40% of the damage dealt.
Level 3: Deal 842 damage. Deal 45% of the damage dealt. 450: Deal 3384 damage. Deal 45% of the damage dealt. 550: Deal 7314 damage. Deal 45% of the damage dealt.
Level 4: Deal 944 damage. Deal 50% of the damage dealt. 450: Deal 3793 damage. Deal 50% of the damage dealt. 550: Deal 8197 damage. Deal 50% of the damage dealt.
Level 5: Deal 1108 damage. Deal 65% of the damage dealt. 450: Deal 4453 damage. Deal 65% of the damage dealt. 550: Deal 9623 damage. Deal 65% of the damage dealt.
Ability: Better Bionics
Color: Red AP Cost: 5
This upgrade comes with a host of new features including: gyroscopic recoil compensators, retractable punching dagger, and a miniature flame thrower. It’s also lighter and more durable to boot! Deal 886 team damage.
(PASSIVE) Whenever a Thunderbolt ally makes a match, do the following based on its color: PURPLE: Deal an extra hit equal to 443. RED: Deal 532 bonus match damage. YELLOW: Gain 1 additional Yellow AP.
450: Deal 3561 team damage. Deal an extra hit equal to 1781. Deal 2137 bonus match damage. 550: Deal 7696 team damage. Deal an extra hit equal to 3848. Deal 4618 bonus match damage.
Level 2: Deal 3917 team damage. Deal an extra hit equal to 1959. Deal 2351 bonus match damage. 450: Deal 975 team damage. Deal an extra hit equal to 487. Deal 585 bonus match damage. 550: Deal 8466 team damage. Deal an extra hit equal to 4233. Deal 5080 bonus match damage.
Level 3: Deal 1063 team damage. Deal an extra hit equal to 532. Deal 638 bonus match damage. 450: Deal 4273 team damage. Deal an extra hit equal to 2137. Deal 2564 bonus match damage. 550: Deal 9235 team damage. Deal an extra hit equal to 4618. Deal 5542 bonus match damage.
Level 4: Deal 1240 team damage. Deal an extra hit equal to 620. Deal 745 bonus match damage. 450: Deal 4985 team damage. Deal an extra hit equal to 2493. Deal 2992 bonus match damage. 550: Deal 10774 team damage. Deal an extra hit equal to 5387. Deal 6465 bonus match damage.
Level 5: Deal 1595 team damage. Deal an extra hit equal to 797. Deal 958 bonus match damage. 450: Deal 6410 team damage. Deal an extra hit equal to 3206. Deal 3847 bonus match damage. 550: Deal 13853 team damage. Deal an extra hit equal to 6926. Deal 8312 bonus match damage.
Ability: A New Mission
Color: Yellow AP Cost: 9
Taking Nick Fury’s place as ‘the Man on the Wall,’ Barnes recruits a new team of Thunderbolts to continue the fight against existential threats to the Earth. Select as many basic or enemy Strike, Attack, or Protect tiles as you have Thunderbolts on the team and convert them into 2-turn Countdown tiles. These tiles deal 1639 damage if converted from enemy Strike, Attack, and Protect tiles, otherwise they deal 3854 damage.
450: Deal 6588 damage if converted from enemy tiles, otherwise deal 15490 damage. 550: Deal 14239 damage if converted from enemy tiles, otherwise deal 33480 damage.
Level 2: Deal 2259 damage if converted from enemy tiles, otherwise deal 4474 damage. 450: Deal 9078 damage if converted from enemy tiles, otherwise deal 17984 damage. 550: Deal 19621 damage if converted from enemy tiles, otherwise deal 38870 damage.
Level 3: Deal 2880 damage if converted from enemy tiles, otherwise deal 5095 damage. 450: Deal 11575 damage if converted from enemy tiles, otherwise deal 20478 damage. 550: Deal 25018 damage if converted from enemy tiles, otherwise deal 44261 damage.
Level 4: Deal 4165 damage if converted from enemy tiles, otherwise deal 6378 damage. 450: Deal 16740 damage if converted from enemy tiles, otherwise deal 25636 damage. 550: Deal 36181 damage if converted from enemy tiles, otherwise deal 55409 damage.
Level 5: Deal 6689 damage if converted from enemy tiles, otherwise deal 8903 damage. 450: Deal 26886 damage if converted from enemy tiles, otherwise deal 35782 damage. 550: Deal 58109 damage if converted from enemy tiles, otherwise deal 77339 damage.
New Character - Hellcow (Bessie) 2*
Character Clue
"Rare stake" Careful when taking a bite out of your rare steak because the consequences could last an eternity. Moooo ah ah ahhhh!!!
Health & Match Damage
Feeder Flow
Abilities
Ability: For Whom the Bell Tolls
Color: Black AP Cost: 6 As Hellcow stalks the night, it tolls for thee! Create a 2-turn Fortified Yellow Cowbell Repeater tile that deals 32 damage and destroys a random friendly Hell-milk tile.
Color: Purple AP Cost: 6 The milk of the Hellcow grants youth, vim, and vigor. It’s pretty tasty, too! Convert 3 random Red, Black, or Purple basic tiles into Hell-milk Trap tiles.
(PASSIVE) At the start of the turn and whenever Hellcow makes a match 4 or greater, convert a basic tile into a Hell-milk Trap tile. Hell-milk tiles deal 13 damage and burst heal the front ally for 15 health when matched or destroyed by you, and burst heal the front ally for 8 health when matched or destroyed by the enemy.
94: Deal 67 damage and burst heal for 77 health. Burst heal for 39 health. 144: Deal 88 damage and burst heal for 100 health. Burst heal for 51 health.
Level 2: Deal 14 damage and burst heal for 17 health. Burst heal for 9 health. 94: Deal 74 damage and burst heal for 86 health. Burst heal for 43 health. 144: Deal 98 damage and burst heal for 111 health. Burst heal for 56 health.
Level 3: Deal 16 damage and burst heal for 18 health. Burst heal for 10 health. 94: Deal 82 damage and burst heal for 94 health. Burst heal for 48 health. 144: Deal 107 damage and burst heal for 122 health. Burst heal for 62 health.
Level 4: Deal 19 damage and burst heal for 22 health. Burst heal for 12 health. 94: Deal 97 damage and burst heal for 112 health. Burst heal for 56 health. 144: Deal 128 damage and burst heal for 146 health. Burst heal for 73 health.
Level 5: Deal 26 damage and burst heal for 30 health. Burst heal for 16 health. 94: Deal 134 damage and burst heal for 155 health. Burst heal for 77 health. 144: Deal 176 damage and burst heal for 202 health. Burst heal for 100 health.
Ability: Red Graze
Color: Red AP Cost: 6
Deal 61 damage, plus 8 for each friendly Hell-milk Trap tile on the board and that allies have matched or destroyed this battle (max of 160 damage), then Hellcow heals for 30% of the damage dealt.
94: Deal 306 damage, plus 38 damage (max of 800 damage). Heal for 30%. 144: Deal 398 damage, plus 49 damage (max of 1040 damage). Heal for 30%.
Level 2: Deal 63 damage, plus 9 damage (max of 169 damage). Heal for 35%. 94: Deal 318 damage, plus 40 damage (max of 844 damage). Heal for 35%. 144: Deal 414 damage, plus 52 damage (max of 1097 damage). Heal for 35%.
Level 3: Deal 66 damage, plus 9 damage (max of 178 damage). Heal for 40%. 94: Deal 330 damage, plus 43 damage (max of 888 damage). Heal for 40%. 144: Deal 430 damage, plus 55 damage (max of 1154 damage). Heal for 40%.
Level 4: Deal 73 damage, plus 10 damage (max of 191 damage). Heal for 50%. 94: Deal 367 damage, plus 45 damage (max of 957 damage). Heal for 50%. 144: Deal 478 damage, plus 59 damage (max of 1244 damage). Heal for 50%.
Level 5: Deal 88 damage, plus 11 damage (max of 225 damage). Heal for 65%. 94: Deal 441 damage, plus 53 damage (max of 1126 damage). Heal for 65%. 144: Deal 573 damage, plus 68 damage (max of 1463 damage). Heal for 65%.