* A significant part of your paycheck will be deducted*** from this year's bonus**. ** Due to unforeseen market instability, the bonus multiplier will be 0x this quarter. *** Negative bonus imply you must pay the company back.
We hope you enjoy this thrilling new saga in the wonderfully non-discretionary universe of MarvInc. Make our stockholders proud!
Wow that is amazing and I'm ever grateful for being part of the Marv Family™...
...but wait, there is MORE??!!
Oh yes, my little puppa of the workforce. Not only we are releasing a new DLC for free*, but we are also announcing (and immediately releasing at the same time) our brand new NEXT GAME.
We hope all puzzle enjoyers will delight themselves with this new minimalistic adventure (which may or may not be part of the MarvInc universe****) that we put a lot of love and care in!
Buy it / Wishlist it / Critize it harshly but fairly / Tell your friends, and most of all, support us making more games FOR YOU.
Sincerely,
Marvellous Inc. Marketing Department.
==========================
**** It is not
The Future of Marvellous Inc.
Hey there loyal employees, my name is Debora from Marvellous Inc. H.R. bringing exciting news that will affect your dreams and wallet in ways you might get confused about!
Marvellous Inc. is more than 3 years old now, and in this long journey we have met wonderful people (that probably includes you!) who played, improved, laughed, cried, and above all, had a slightly above average joyous time with our game. For everyone that joined us in this journey so far, we from the Marv Family say a warm and fuzzy
THANK YOU
As you know, Marvellous Inc. is all about bold innovation, and with innovation comes courage. The courage to innovate, and be boldly courageous on every piece of innovation. That’s why we have decided to do what no company has the grit to do:
We have made Marvellous Inc. cost more to customers.
That's right. We have a planned price increase scheduled for early 2022. This means that our profit margins will go up, our workers will get no wage increase, and our shareholders will finally be able to afford that third yacht they’ve always dreamed of! All thanks to you, our loyal employees.
So, again. Thank you. Truly.
But if you are one of the unlucky few who hadn’t yet bought MarvInc, or are anxious that all your holiday gift plans will be ruined by this news, don't worry! Marvellous Inc. will be part of exciting new sales until the end of the year! We believe that everyone that would love our game already has bought it for the stupidly low-price we had set for more than 3 years, but in case you haven’t, well, you have a few weeks left.
As a friendly reminder (coming from our lawyers), Marvellous Inc. is an open-source game, and you can download the latest release at our Github Repositoryfor free. Buying the game on Steam is your way of saying to us “hey, thanks for the game, I want you to make more of those AND have money to buy food every week”.
But that’s not all, we have other exciting news: we are planning a special bundle of open-source puzzle games to be released in the near future, together with other amazing indie game developers. Expect only the best of the best, the crème de la crème, to be found in that delicious, entertaining and educative bundle of games. We’ll unveil more as the time comes.
Until then, carry on.
- Marvellous Inc. H.R. Department
functional, a new game, released TODAY!
One of the devs of Marvellous Inc. has just released A BRAND NEW GAME: functional!
It's a zachlike puzzle-programming game about math and abstraction, with leaderboards, Steam Workshop integration and tons of content! You start out with primitive mathematical elements, and slowly build up your solutions, using them on future puzzles.
A few bugfixes on this update, all related to custom levels.
Changelog: - On custom levels, different test cases generate different values of random numbers (but consistently the same numbers on the same test case) - Custom level emails don't show up as not-completed anymore - Show custom puzzle errors on startup. That means if you're writing a level and it is badly formatted, you will understand why instead of it simply not showing up. The process is still not as smooth as it could be. - It is now possible to access the index of the test case being ran on your custom puzzle using the TEST_CASE constant
Carry on fellow employees
Marvellous Inc. v1.4.0 - Quarantined Edition
We at the Marvellous Inc. family want to show you that we care about you during these troubling times. We all know how important it is to take care of yourself and your family during this pandemic. That’s why we are proud to announce that we are bringing work to your home*!
Now you are able to work even more for us! Not only that, you are now able to compare your work results with your colleagues, increasing our production at no cost whatsoever. We are also proud to announce that you can now do our work for us, directly from your quarantine room! Create custom levels and increase replayability without us having to create additional content! We hope you enjoy your work even more with these new features! Have fun working, and don’t forget: your Marvellous family cares about you!
This new update brings Leaderboards and Custom Level Scripts for Steam Workshop. Compare your puzzle results with your friends and foes, as well as the overall performance throughout our Steam user base. You can now create your own levels! Share it with your friends or with the community as a whole, using Steam Workshop. Level sharing is easily available in-game, at the push of a button. You can check our GitHub Wiki on how to create custom levels.
Oh, and we’ll release this update coupled with a huge 83% OFF discount.
* Only for selected employees, check your employment contract for more information on whether you are eligible for remote work in cases of pandemics, natural disasters or imminent global war.
Changelog:
Leaderboards
Leaderboards for line count and total number of ticks.
Compare yourself against the global distribution of stats, and also see your friends' scores.
Workshop support. See our wiki on how to create and upload levels.
Added multiple test cases per level. Now it will be harder to get accepted with wrong solutions :)
New bot phrases and traits
Support for 64-bit Windows executable
General bug and typo fixes
Steam Achievements - Version 1.3.4
After a big hiatus, MarvInc returns with the long awaited update 1.3.4!
Summary:
It took a few months of headache and 7 new interns, but thanks to Tech-Support here at Marvellous Inc. we now have fully functional STEAM ACHIEVEMENTS! Sorry for the delay folks!
Changelog:
Steam Achievements! Steam achievements now work on all platforms. Just enter your favorite savefile and all achievements will automatically sync with Steam!
Squashed one nasty bug Fixed a bug that would crash the game when selecting and typing text at the same time.
Again, sorry for the wait, but we had some problems with some new interns. Turns out "inexperienced with a workspace" and "dangerously fire hazard machinery" don't mix too well. But we fought fire with fire. And fired them.
We are still planning to release a robust custom script to create your own puzzles, and (probably) with Steam Workshop integration, but we'll keep you guys posted.
Until then, as always, carry on. (and get those shiny achievements!)
Marvellous Inc. H.R. staff
WAH Update - Version 1.3.3
Rushing through 1.3.1 and 1.3.2, here comes version 1.3.3!
Summary:
Some changes based on recent feedback, making your hacking life easier and more enjoyable, all thanks to Tech-Support here at Marvellous Inc.!
Changelog:
Custom Levels hotfix This update is a hotfix to avoid unexpected behavior when loading custom puzzles. We recommend not downloading and running any external puzzles from unknown sources until the next major update, when the custom level script will be complete and much safer.
We had bugs. We fixed bugs.
Fixed a slider bug on the settings tab.
Fixed a bug where pressing Escape during execution would instantly kill the robot.
Some other minor bug fixing that you probably wouldn't even notice.
Some shortcuts updates
Numpad Enter key support.
Escape key now closes email and popups.
Added more traits and robot messages ...and WAHnderful new bot names.
Keep your eyes peeled for the next major update and carry on.
Marvellous Inc. H.R. staff
Breakpoints, Custom Levels and Achievements - Version 1.3.0
Version 1.3.0 has been released!
Changelog:
Breakpoints Now clicking on a line number will toggle breakpoints that will stop the code and greatly help debugging. You can even toggle them whilst the code is running!
ACHIEVEMENTS This was a highly requested feature. We are still having some issues integrating our game with Steam API on all plataforms, but until then, we added in-game achievements! We are planning on adding more as time goes by, and will sync them with Steam's as soon as we get the integration up and running.
CUSTOM LEVELS!! Okay, hear me out on this. We really wanted to integrate our game with Steam Workshop, but as noted above, we are having some issues. Until then, we already layed ground to run custom levels in-game. You'll have to create your own .lua level files and put them on a "custom" folder inside your save directory, and they show up in-game (in their own category on the puzzle tab)! But don't worry, we are working on some simpler scripting language to make creating levels way more accessible, and we'll create guides teaching you step-by-step how to create and play your own levels. But until then, feel free to snoop around our game files and used them to base your own levels :D (And don't forget to share them with us!)
U.I. fixes and overall improvements This includes better highlights on current instruction, better quality overall and lots of tweaks to improve your programming experience.
Corrected typos There were a lot of them. We hope they are gone. We hope.
General bugfixes and improvements The usual. Please let us know if you encounter any nasty bugs out there in MarvInc.
Icon support for Windows and Mac OS X We'll get there Unix, as soon as you stop giving us a headache.
Well, this is mostly it. We hope to get things integrated with Steam ASAP so we can do achievements and proper custom levels as intended, but we hope this will satisfy your needs until then. Also we have to thank the github community that have been active and helped with lots of issues we added to this update. You guys are awesome!! ps:due to some mistakes in updating the game version, it should be 1.3.1, but since we forgot to update the in-game version text, lets leave it like that and next udpate will be 1.3.2 ;P
Happy level creation and carry on
Marvellous Inc. H.R. staff
MarvInc won an award at Brazil's Independent Game Festival!
This week, we at Marvellous Soft were invited to attend the BIG festival here in Brazil, and Marvellous Inc. won Best Educational Game award !!!
We are really honoured for this achievement, and are immensly happy our game was considered a good teaching plataform for basic programming logic :D
(yeah, we are as much surprise as you are, apparently kids nowadays have a thing for assembly-like code)
We thank you all, our small but dedicated fans, for your support and love for our game. MarvInc wouldn't have come this far without you guys <3
Happy programming and carry on!
PS: as a thank you, we are releasing a new update for MarvInc TODAY! We'll write more about it in a separate post.
Organizing your Puzzles - Version 1.2.2
Version 1.2.2 has been released!
Changelog:
New puzzle list tab! You no longer need to search through your emails to find your favorite puzzles again.
When your bot dies, you can still see the state of your code to find your mistakes.
Exit button to close the game.
Fixed option to mute bot messages.
Many bug fixes, typo fixes and small improvements.
Please report any bugs you may find. And remember you can suggest features or changes in our repository. Our Human Resources Department will gladly read all your queries.